"The City" is the first capital of human civilization established late in the Tenth Cycle
(The Third Cycle of Elves) CultureThough this is the third cycle during which humans have been present on Lehnbor's Workbench, until now, they have only ever been maltreated slaves, or ruthless barbarians. Ran has spent his life uniting humans throughout the central lands of the continent and was recently crowned High King. Civilization is taking root and he wants to make it last forevermore. Racial RelationsThis city is primarily populated by humans with a small percentage of halflings. There are few of the other races, but they are generally accepted except those with the blood of monsters. Social StratificationThere are three tiers of society within this city. However, there is not a great deal of stratification as prosperity is bountiful throughout Ran's capital city. CitizenshipAll humans are considered citizens of "The City" even if they have never visited before. Halflings are generally considered citizens as well, but there are no formal citizenship requirements. Other races are regarded as foreigners. GeographyThis city is built along a wide, northern tributary of the Almebezbik River where two other tributaries from the west and east create The Confluence. It is surrounded generally by plains. This region was forest land, but the area around the growing settlement was cleared centuries ago in the process of construction and establishment of farms. There is an outcropping of hills to the northeast and a mesa to the north, but otherwise, the area is flat. The ConfluenceThe Confluence is literally the confluence of two rivers that join the Great Northern River. The East Hintermorre River flows into the Great Northern River from the west several miles west of the city. The Gold River flows in from the hills to the east a mile east of the city where the Great Northern River turns south on its way to the Almebezbik River. The MesaThe Mesa is the broad, flat-topped elevation with sheer cliff faces on all sides that stands north of the city. It has been considered a sacred site for millennia and is considered the location where the first humans arrived on Lehnbor's Workbench. Rumors suggest that Ran wants to build his imperial palace and stronghold on top of it, which has supporters and detractors with strong opinions for each side. History"The City" was founded nearly a century-and-a-half ago as a logging outpost, presumably by Ran's ancestors. Due to the cataclysm that saw the end of the Elven reign over Almebezbik just over a decade ago, there is little proof of this. It has grown quickly over the last 136 years and has been the seat of Ran's power for nearly a decade. Founding"The City" was founded in 2288 of the ninth and final age of the third cycle of Elves by human loggers at a bend of the Great Northern River as Deep Bend due to the river's deep areas at this point that allowed ships to moor here. The rockiness of the river's flow here also provided an opportunity for engineers to build a bridge across it. GrowthThe city grew quickly over the first several decades using the forest as a defense against barbarian and monster invasion. The port district grew up on the south end of the bridge, while the rest of the city expanded on the north side of the bridge. ExpansionEventually, the forest receded as the loggers used the fruits of their labor for the construction of the city as well as exporting lumber to other settlements along the Great Northern River. The city on the northern side of the river expanded more dramatically than the southern side due to regular barbarian incursions from the south that were no longer impeded by the forest. After a century of expansion, Deep Bend was finally dubbed "The City" as there was no other settlement as extensive or prosperous. Districts"The City" is divided into several districts based on the class of inhabitants or primary purpose. Castle WardAs the name of this district implies, this is where Ran's castle is. Star PlazaThis is the central and original district of the city. It was named for when a meteor struck this area shortly after the settlement was founded. Plaza HeightsThis district is an extension of Star Plaza built on the rising terrain north of the river. It is inhabited by more well-to-do folk. East ChurchThis is one of two religious districts that have developed since this city's founding. Temples to Armee, Alavasia, Lehnbor, and The Billiken dominate this district. West ChurchThis is the other religious district of this city. Temples of Messer and The Twins are predominant features of this district. South PortThis is the deepwater port of this city and the other original district. NightfieldThis district is ostensibly the slums of the city, though the prosperity of the area, in general, makes this district similar to Star Plaza. This district is generally more vulnerable to attack by barbarians and the first line of defense for South Port. ReligionThe Almebezbik pantheon is worshipped by the citizens of "The City." The deities of the pantheon include:
The Temple of The Father and MotherThe main and most elaborate temple is dedicated to the king and queen of the pantheon. It is located northwest of the castle in a square with a fountain and park on the southwestern edge of the East Church district. Each of its two white-columned wings is dedicated to Armee and Alavasia, respectively. Other TemplesAs the largest city of humans, there are temples scattered throughout, dedicated to most of the other gods of the pantheon.
Hidden Churches & CultsThe one deity in the pantheon that does not have a temple or an open presence in Random is that of Borgose. The reason for this is lost to history, but the current prohibition to openly worshipping the goddess of debauchery is upheld and generally accepted. There are also cults of devil worshippers scattered and hidden throughout the city. This is an unfortunate side effect of human civilization. EstablishmentsBelow are a number of important places that most citizens know about and most visitors soon become acquainted with if not by patronage, then by sight. Crafter Shops & Other Businesses
Inns, Taverns & Brothels
Governmental Buildings
Colleges & Universities
| "The City" (grassland small city): conventional (High King Ran) AL LG; non-standard (senate) AL NG; 100,000-gp limit; Assets 56,790,000 gp; Population 11,358 (+2,272 minors); Isolated (human 96% (10,904), halfling 2% (227), elf 1% (114), dwarf 0.4% (45), gnome 0.3% (34), half-elf 0.2% (23), half-orc 0.1% (11)) Authority Figures: High King Ran male human bladesinger 17/eldritch knight 3, High Priest of Lehnbor male human arcana cleric 10 Important Characters: Captain of the Guard Horatio Ridley male human guard 13, Court Wizard male human war mage 10, High Priest of Armee male human life cleric 10, High Priest of Messer male human trickery cleric 9, High Priest of The Billiken male human grave cleric 10, Lord High Chamberlain male human noble 9, Lord High Inquisitor male human inquisitive 9, Lord High Marshal male human battle master 9, Lord High Seneschal male human champion 13, Lord High Steward male human noble 9, Reggot Octavius male human valor bard 8, Thieves' Guildmaster male human thief 11, Sark the Blind male half-orc drunken master 4 Others: abjurer 9 (2), abjurer 4 (4), abjurer 2 (8), arcana cleric 9 (1), arcana cleric 5 (2), arcana cleric 4 (2), arcana cleric 2 (8), arcana cleric 1 (16), arcane archer 9 (2), arcane archer 4 (4), arcane trickster 10 (1), arcane trickster 9 (1), arcane trickster 5 (2), arcane trickster 4 (2), archivist 8 (2), archivist 4 (4), artificer 2 (8), artificer 1 (16), assassin 9 (1), assassin 8 (1), assassin 4 (4), bandit 11 (1), bandit 8 (1), bandit 5 (2), bandit 4 (2), bandit 2 (8), bandit 1 (295), barbarian 2 (18), barbarian 1 (32), bard 2 (40), bard 1 (80), battle master 8 (1), battle master 4 (4), brute 9 (1), brute 8 (1), brute 4 (4), champion 8 (1), champion 6 (2), champion 4 (2), champion 3 (4), commoner 14 (1), commoner 12 (1), commoner 7 (2), commoner 6 (2), commoner 3 (8), commoner 1 (8963), conjurer 10 (1), conjurer 8 (1), conjurer 5 (2), conjurer 4 (2), conjurer 2 (8), conquest paladin 10 (1), conquest paladin 8 (1), conquest paladin 5 (2), conquest paladin 4 (2), cultist 10 (1), cultist 8 (1), cultist 5 (2), cultist 4 (2), cultist 2 (8), cultist 1 (49), diviner 8 (2), diviner 4 (4), diviner 2 (8), draconic bloodline sorcerer 10 (1), draconic bloodline sorcerer 8 (1), draconic bloodline sorcerer 5 (2), draconic bloodline sorcerer 4 (2), draconic bloodline sorcerer 2 (8), draconic bloodline sorcerer 1 (16), druid 1 (32), eagle warrior 9 (2), eagle warrior 4 (4), eldritch knight 10 (1), eldritch knight 5 (2), eldritch knight 4 (2), enchanter 10 (1), enchanter 8 (1), enchanter 5 (2), enchanter 4 (2), enchanter 2 (8), evoker 10 (2), evoker 5 (4), evoker 2 (8), fiend warlock 10 (1), fiend warlock 9 (1), fiend warlock 5 (2), fiend warlock 4 (2), fiend warlock 2 (8), fiend warlock 1 (16), fighter 2 (36), fighter 1 (80), glamor bard 9 (2), glamor bard 4 (4), gloom stalker 9 (1), gloom stalker 8 (1), gloom stalker 4 (4), grassland druid 8 (2), grassland druid 4 (4), grassland druid 2 (8), grave cleric 9 (1), grave cleric 5 (2), grave cleric 4 (2), grave cleric 2 (8), grave cleric 1 (16), guard 11 (1), guard 6 (2), guard 5 (2), guard 3 (4), guard 2 (4), guard 1 (492), hexblade 9 (1), hexblade 8 (1), hexblade 4 (4), hexblade 2 (8), hexblade 1 (16), hunter 9 (1), hunter 8 (1), hunter 4 (4), illusionist 10 (1), illusionist 9 (1), illusionist 5 (2), illusionist 4 (2), illusionist 2 (8), inquisitive 9 (1), inquisitive 4 (4), life cleric 10 (1), life cleric 8 (1), life cleric 5 (2), life cleric 4 (2), life cleric 2 (8), life cleric 1 (16), lore bard 11 (1), lore bard 9 (1), lore bard 5 (2), lore bard 4 (2), mastermind 8 (2), mastermind 4 (4), monk 2 (8), monk 1 (16), monster slayer 9 (1), monster slayer 8 (1), monster slayer 4 (4), necromancer 9 (1), necromancer 8 (1), necromancer 4 (4), necromancer 2 (8), noble 4 (4), noble 2 (8), noble 1 (49), oathbreaker 9 (1), oathbreaker 8 (1), oathbreaker 4 (4), open hand monk 9 (1), open hand monk 8 (1), open hand monk 4 (3), order cleric 8 (2), order cleric 4 (4), order cleric 2 (8), order cleric 1 (16), paladin 2 (32), paladin 1 (64), paladin of the crown 9 (1), paladin of the crown 8 (1), paladin of the crown 4 (4), ranger 2 (24), ranger 1 (48), rogue 2 (48), rogue 1 (96), scout 9 (1), scout 8 (1), scout 4 (4), shadowmage 8 (2), shadowmage 4 (4), shadowmage 2 (8), shadowmage 1 (16), shepherd druid 8 (2), shepherd druid 4 (4), shepherd druid 2 (8), swords bard 9 (2), swords bard 4 (4), thief 11 (1), thief 5 (4), trickery cleric 9 (1), trickery cleric 4 (4), trickery cleric 2 (8), trickery cleric 1 (16), undying warlock 9 (1), undying warlock 8 (1), undying warlock 4 (4), undying warlock 2 (8), undying warlock 1 (16), valor bard 8 (1), valor bard 4 (4), vengence paladin 9 (1), vengence paladin 8 (1), vengence paladin 4 (4), war cleric 9 (1), war cleric 8 (1), war cleric 4 (4), war cleric 2 (8), war cleric 1 (16), war mage 9 (1), war mage 5 (2), war mage 4 (2), war mage 2 (8), whispers bard 8 (2), whispers bard 4 (4), wizard 1 (128), zealot 9 (2), zealot 4 (4) "The City" Coat of Arms
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