The Adventures

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Defiled

posted Dec 28, 2020, 1:26 PM by Stephen Pliska-Matyshak   [ updated Dec 28, 2020, 1:33 PM ]

Ethyltina 13th, Year Two of the Reign of High King Ran

The couple of weeks since the incident with Eris being discovered and recovered, she has been recovering from the ordeal. During the same time, the rest of The Iris have been tracking the whereabouts of The Deepbend Rakes.
Magic: [TOWER] [SKILL] Perception [PROF] [1d20 = 5]
Tazdar: [SKILL] Perception [1d20-1 = 9]
Dar Kalla: [SKILL] Perception [PROF] [1d20 = 4]
Cho Chi: [TOWER] [SKILL] Perception [1d20 = 19]
Munkustrap von Rumm: [TOWER] [SKILL] Perception [PROF] [1d20 = 14]
Eris Drew: [TOWER] [SKILL] Perception [1d20 = 10]
Tartarus: [TOWER] [SKILL] Perception [PROF] [1d20 = 11]
Cho Chi: Hey, there is something here. Hold up.
Magic: Cho, do you see something?
Cho Chi: There is a trap. 

Cho Chi: [TOWER] [SKILL] Perception [1d20 = 5]
Magic: [TOWER] [SKILL] Thieves' Tools [MOD:DEX] [PROF x1/2] [1d20 = 22]
Magic: I am going to try to disarm this tripwire
Magic: cross your fingers.
Eris Drew crosses fingers.
Magic breathes heavily.
Magic: As Cho says, the only way to get something done is to try or something wise like that.
Dar Kalla: No! Do or do not. There is no try.
Magic: [TOWER] [SKILL] Thieves' Tools [MOD:DEX] [PROF x1/2] [22]
Magic: that is so wise, Dar.
Cho Chi: Push it against the wall maybe, Magic?
Magic bows like Cho Chi to Dar Kalla.
Magic: I think I snipped the wire and disconnected it.
Magic: Dar, after you, champion of the fighting pits.
Dar Kalla: [TOWER] [SKILL] Stealth [PROF] [1d20 = 13]
Magic: [TOWER] [SKILL] Stealth [PROF] [EFFECTS 1d4] [1d20횞 = 22]
Cho Chi: [TOWER] [SKILL] Stealth [PROF] [1d20 = 17]
Tartarus: Hey, it was a draw.
Tartarus: [TOWER] [SKILL] Stealth [1d20 = 22]
Eris Drew: [TOWER] [SKILL] Stealth [ARMOR STEALTH PENALTY] [DIS] [DROPPED 20] [1r20 = 4]
Tazdar: [TOWER] [SKILL] Stealth [ARMOR STEALTH PENALTY] [DIS] [DROPPED 15] [1r20 = 7]
Munkustrap von Rumm: [TOWER] [SKILL] Stealth [ARMOR STEALTH PENALTY] [DIS] [DROPPED 16] [1r20-1 = 2]
Tartarus: I just as good as Dar.
Dar Kalla: [TOWER] [SKILL] Stealth [PROF] [1d20 = 5]
Dar Kalla: [TOWER] [SKILL] Perception [PROF] [1d20 = 6]
Dar Kalla: [TOWER] [SAVE] Dexterity [1d20 = 14]
Tartarus: BAHAHAHAHAHAHAHAHAH
Dar Kalla: Crom!
Magic: [INIT] [1d20 = 22]
Tartarus: [INIT] [1d20 = 6]
Eris Drew: [INIT] [1d20 = 5]
Tazdar: [INIT] [1d20 = 18]
Dar Kalla: [INIT] [1d20 = 18]
Cho Chi: [INIT] [1d20 = 22]
Munkustrap von Rumm: [INIT] [1d20-1 = 11]
[TURN] Cho Chi
Cho Chi: [TOWER] [SKILL] Perception [1d20 = 7]
[TURN] Magic - [ADVSAV: Charmed; IMMUNE: Sleep | SKILL: 1d4 performance; SKILL: 1d4 stealth]
Magic attempts to relight the lantern.
Magic: This lantern is weird, yall?
Magic: I want it.
Magic: [TOWER] [SKILL] Perception [PROF] [1d20 = 13]
Tartarus: Say know more.
Magic: Thank you, kind giant.
[TURN] Dar Kalla
Dar Kalla: [TOWER] [SKILL] Perception [PROF] [1d20 = 19]
[TURN] Rake Thug 5
[TURN] Tazdar - [RESIST: 3 bludgeoning,piercing,slashing,!magic | ADVSKILL: animal handling; ADVSKILL: intimidation | ADVSKILL: sleight of hand; ADVSKILL: deception]
Tazdar: [SKILL] Stealth [ARMOR STEALTH PENALTY] [DIS] [DROPPED 2] [1r20 = 1]
Tazdar: [SKILL] Perception [1d20-1 = 0]
[TURN] Rake Thug 11
[TURN] Rake Thug 2
[TURN] Rake Thug 3
[TURN] Rake Thug 8
[TURN] Rake Thug 4
[TURN] Rake Thug 7
[TURN] Rake Thug 12
[TURN] Munkustrap von Rumm - [IMMUNE: Disease]
Munkustrap von Rumm: [SKILL] Stealth [ARMOR STEALTH PENALTY] [DIS] [DROPPED 19] [1r20-1 = 11]
Munkustrap von Rumm: [TOWER] [SKILL] Perception [PROF] [1d20 = 20]
[TURN] Rake Thug 6
[TURN] Tartarus - [DISCHK: intelligence]
Tartarus: [CHECK] Strength [1d20 = 7]
Tartarus: [TOWER] [SKILL] Athletics [PROF] [1d20 = 22]
Magic: Thank you, good buddy.
Tartarus: Welcome.
[TURN] Rake Thug 10
[TURN] Eris Drew - [ADVSAV: wisdom | RESIST: psychic | IMMUNE: Disease]
Magic: Is that a line connected to the lantern?
[TURN] Rake Thug 9
[TURN] Rake Thug 1
[ROUND 2]
[TURN] Cho Chi
Tartarus: Was that my fault?
Eris Drew: What do you think?
Cho Chi: [SKILL] Stealth [PROF] [1d20 = 8]
Cho Chi: [TOWER] [SKILL] Stealth [PROF] [1d20 = 17]
[TURN] Magic - [ADVSAV: Charmed; IMMUNE: Sleep | SKILL: 1d4 performance; SKILL: 1d4 stealth]
Effect ['Dodge'] -> [to Magic]
[TURN] Dar Kalla
Magic: Half go up and half go down?
Eris Drew: When is that a good idea?
Tartarus: What?
Tartarus: What's he doing?
[TURN] Rake Thug 5
[TURN] Tazdar - [RESIST: 3 bludgeoning,piercing,slashing,!magic | ADVSKILL: animal handling; ADVSKILL: intimidation | ADVSKILL: sleight of hand; ADVSKILL: deception]
Tazdar: [TOWER] [SKILL] Investigation [1d20 = 5]
Tazdar: [ATTACK (M)] Maul [ADV] [DROPPED 2] [1g20 = 17]
Tazdar: [DAMAGE (M)] Maul [REROLL 2] [TYPE: bludgeoning (2d6=15)] [2d6 = 15]
[TURN] Rake Thug 11
[TURN] Rake Thug 2
[TURN] Rake Thug 3
[TURN] Rake Thug 8
[TURN] Rake Thug 4
[TURN] Rake Thug 7
[TURN] Rake Thug 12
[TURN] Munkustrap von Rumm - [IMMUNE: Disease]
Effect ['Dodge'] -> [to Munkustrap von Rumm]
[TURN] Rake Thug 6
[TURN] Tartarus - [DISCHK: intelligence]
Tartarus: People to smash!
Effect ['Dodge'] -> [to Tartarus]
[TURN] Rake Thug 10
[TURN] Eris Drew - [ADVSAV: wisdom | RESIST: psychic | IMMUNE: Disease]
[TURN] Rake Thug 9
[TURN] Rake Thug 1
[ROUND 3]
Effect ['Dodge'] -> [EXPIRED] [on Magic]
[TURN] Cho Chi
[TURN] Magic - [ADVSAV: Charmed; IMMUNE: Sleep | SKILL: 1d4 performance; SKILL: 1d4 stealth]
[TURN] Dar Kalla
Magic: You found the way out, Cho? An alley to the city. Easier than crossing through the sewers.
Effect ['Dodge'] -> [to Dar Kalla]
[TURN] Rake Thug 5
[TURN] Tazdar - [RESIST: 3 bludgeoning,piercing,slashing,!magic | ADVSKILL: animal handling; ADVSKILL: intimidation | ADVSKILL: sleight of hand; ADVSKILL: deception]
Tazdar: [ATTACK (M)] Moon-Touched Greatsword [1d20 = 19]
Attack [19] -> [at Rake Thug 8] [HIT]
Tazdar: [DAMAGE (M)] Moon-Touched Greatsword [REROLL 2] [EFFECTS 1d6] [TYPE: slashing,magic (3d6=19)] [2d6횞 = 19]
Rake Thug 8: [SYSTEM SHOCK] [1d20 = 8]
System Shock [8] -> [for Rake Thug 8] [FAILURE]
Rake Thug 8: [SYSTEM SHOCK RESULT] -> [NO REACTIONS] [1d10 = 10]
Tazdar: [ATTACK (M)] Moon-Touched Greatsword [1d20 = 18]
Attack [18] -> [at Rake Thug 8] [HIT]
Tazdar: [DAMAGE (M)] Moon-Touched Greatsword [REROLL 2] [EFFECTS 1d6] [TYPE: slashing,magic (3d6=18)] [2d6횞 = 18]
Effect ['Unconscious'] -> [to Rake Thug 8]
[TURN] Rake Thug 11
Rake Thug 11: [ATTACK (M)] Mace [DIS] [DROPPED 19] [1r20 = 14]
Attack [14] -> [at Dar Kalla] [MISS]
Rake Thug 11: [ATTACK (M)] Mace [DIS] [DROPPED 8] [1r20 = 12]
Attack [12] -> [at Dar Kalla] [MISS]
[TURN] Rake Thug 2
Rake Thug 2: [ATTACK (M)] Mace [ADV] [DROPPED 18] [1g20 = 22]
Attack [22] -> [at Tazdar] [HIT]
Rake Thug 2: [DAMAGE (M)] Mace [TYPE: bludgeoning (1d6=6)] [1d6 = 6]
Rake Thug 2: [ATTACK (M)] Mace [ADV] [DROPPED 12] [1g20 = 24]
Attack [24] -> [at Tazdar] [CRITICAL HIT]
Rake Thug 2: [DAMAGE (M)] Mace [CRITICAL] [TYPE: bludgeoning (1d6=6)] [TYPE: bludgeoning,critical (1d6=1)] [1d6혎 = 7]
[TURN] Rake Thug 3
Rake Thug 3: [ATTACK (M)] Mace [ADV] [DIS] [1d20 = 21]
Attack [21] -> [at Dar Kalla] [HIT]
Rake Thug 3: [DAMAGE (M)] Mace [TYPE: bludgeoning (1d6=7)] [1d6 = 7]
Rake Thug 3: [ATTACK (M)] Mace [ADV] [DIS] [1d20 = 17]
Attack [17] -> [at Dar Kalla] [HIT]
Rake Thug 3: [DAMAGE (M)] Mace [TYPE: bludgeoning (1d6=3)] [1d6 = 3]
Damage [1] -> [to Dar Kalla] [PARTIALLY RESISTED]
[TURN] Rake Thug 8 - [Unconscious]
[TURN] Rake Thug 4
Rake Thug 11: [SAVE] Wisdom [1d20 = 4]
Save [4][vs. DC 14] -> [for Rake Thug 11] [vs Magic] [FAILURE]
Eris Drew: [ATTACK (M)] Crossbow, Heavy [-2] [1d20 = 12]
Attack [12] -> [at Rake Thug 11] [HIT]
Magic: [DAMAGE] Troll the Dead [TYPE: necrotic (2d8=7)] [2d8 = 7]
Eris Drew: [DAMAGE (M)] Crossbow, Heavy [TYPE: piercing, silver (1d10=5)] [1d10 = 5]
[TURN] Rake Thug 7
[TURN] Rake Thug 12
Rake Thug 12: [ATTACK (M)] Mace [ADV] [DROPPED 7] [1g20 = 13]
Attack [13] -> [at Tazdar] [MISS]
Rake Thug 12: [ATTACK (M)] Mace [ADV] [DROPPED 5] [1g20 = 18]
Attack [18] -> [at Tazdar] [HIT]
Rake Thug 12: [DAMAGE (M)] Mace [TYPE: bludgeoning (1d6=6)] [1d6 = 6]
Damage [3] -> [to Tazdar] [PARTIALLY RESISTED]
Effect ['Dodge'] -> [EXPIRED] [on Munkustrap von Rumm]
[TURN] Munkustrap von Rumm - [IMMUNE: Disease]
Munkustrap von Rumm: [ATTACK (M)] Glaive [ADV] [DROPPED 17] [1g20 = 25]
Attack [25] -> [at Rake Thug 4] [CRITICAL HIT]
Munkustrap von Rumm: [DAMAGE (M)] Moon-Touched Glaive [REROLL 2] [EFFECTS 2d8] [CRITICAL] [REROLL D1=2,D4=2] [TYPE: slashing,magic (1d10=9)] [TYPE: radiant (2d8=2)] [TYPE: slashing,magic,critical (1d10=9)] [TYPE: radiant,critical (2d8=13)] [1d10혍瓻格ﭪ系 = 33]
Effect ['Unconscious'] -> [to Rake Thug 4]
Magic: Wow!
Magic: By the might of your glowing blade.
Eris Drew: Damn, why don't I do that?
Munkustrap von Rumm: [ATTACK (M)] Glaive [EFFECTS -5] [ADV] [DROPPED 11] [1g20 = 14]
Attack [14] -> [at Rake Thug 2] [HIT]
Munkustrap von Rumm: [DAMAGE (M)] Moon-Touched Glaive [REROLL 2] [EFFECTS ] [TYPE: slashing,magic (1d10=21)] [1d10 = 21]
Rake Thug 2: [SYSTEM SHOCK] [1d20 = 9]
System Shock [9] -> [for Rake Thug 2] [FAILURE]
Effect ['Unconscious'] -> [to Rake Thug 2]
Rake Thug 2: [SYSTEM SHOCK RESULT] -> [DROPPED TO ZERO] [1d10 = 1]
Munkustrap von Rumm: [ATTACK (M)] Glaive [1d20 = 12]
Attack [12] -> [at Rake Thug 11] [HIT]
Munkustrap von Rumm: [DAMAGE (M)] Moon-Touched Glaive [REROLL 2] [TYPE: slashing,magic (1d10=12)] [1d10 = 12]
[TURN] Rake Thug 6
Effect ['Dodge'] -> [EXPIRED] [on Tartarus]
[TURN] Tartarus - [DISCHK: intelligence]
Tartarus: [ATTACK (M)] Maul, Large [1d20 = 9]
Attack [9] -> [at Rake Thug 6] [MISS]
[TURN] Rake Thug 10
Rake Thug 10: [ATTACK (M)] Mace [ADV] [DROPPED 1] [1g20 = 7]
Attack [7] -> [at Tazdar] [MISS]
Rake Thug 10: [ATTACK (M)] Mace [ADV] [DROPPED 14] [1g20 = 24]
Attack [24] -> [at Tazdar] [CRITICAL HIT]
Rake Thug 10: [DAMAGE (M)] Mace [CRITICAL] [TYPE: bludgeoning (1d6=5)] [TYPE: bludgeoning,critical (1d6=3)] [1d6혎 = 8]
Damage [5] -> [to Tazdar] [PARTIALLY RESISTED]
[TURN] Eris Drew - [ADVSAV: wisdom | RESIST: psychic | IMMUNE: Disease]
Eris Drew: [ATTACK (M)] Longsword, [ADV] [DROPPED 8] [1g20 = 20]
Attack [20] -> [at Rake Thug 10] [HIT]
Eris Drew: [DAMAGE (M)] Longsword, [TYPE: slashing,magic (1d10=11)] [1d10 = 11]
[TURN] Rake Thug 9
[TURN] Rake Thug 1
[ROUND 4]
[TURN] Cho Chi
Magic: Cho, there are thugs down here.
Cho Chi: [ATTACK (M)] Whip, [-2] [1d20 = 16]
Attack [16] -> [at Rake Thug 11] [HIT]
Cho Chi: [DAMAGE (M)] Whip, [TYPE: slashing,magic (1d4=7)] [1d4 = 7]
Damage [7] -> [to Rake Thug 11]
[TURN] Magic - [ADVSAV: Charmed; IMMUNE: Sleep | SKILL: 1d4 performance; SKILL: 1d4 stealth]
Magic: [ATTACK (R)] Eldritch Voice [-2] [1d20 = 12]
Attack [12] -> [at Rake Thug 11] [HIT]
Magic: [DAMAGE] Eldritch Voice [-2] [MIN DAMAGE] [TYPE: force (1d10-1=0)] [1d10-1 = 0]
Damage [0] -> [to Rake Thug 11]
Magic: [ATTACK (R)] Eldritch Voice [-2] [1d20 = 6]
Attack [6] -> [at Rake Thug 10] [MISS]
Effect ['Dodge'] -> [EXPIRED] [on Dar Kalla]
[TURN] Dar Kalla - [ADVCHK: strength; ADVSAV: strength; DMG: 2 melee; RESIST: bludgeoning,piercing,slashing; [D: 9]]
Dar Kalla: [ATTACK (M)] Great Sword [1d20 = 8]
Attack [8] -> [at Rake Thug 3] [MISS]
[TURN] Rake Thug 5
Rake Thug 5: [ATTACK (M)] Mace [ADV] [DROPPED 7] [1g20 = 22]
Attack [22] -> [at Tazdar] [HIT]
Rake Thug 5: [DAMAGE (M)] Mace [TYPE: bludgeoning (1d6=7)] [1d6 = 7]
Rake Thug 5: [ATTACK (M)] Mace [1d20 = 14]
Attack [14] -> [at Tazdar] [MISS]
[TURN] Tazdar - [DMG: 1d6; [D: 9] | RESIST: 3 bludgeoning,piercing,slashing,!magic | ADVSKILL: animal handling; ADVSKILL: intimidation | ADVCHECK: strength; ADVSAV: strength; [D: 9] | ADVSKILL: sleight of hand; ADVSKILL: deception]
Tazdar: [ATTACK (M)] Moon-Touched Greatsword [EFFECTS ] [ADV] [DROPPED 11] [1g20 = 23]
Attack [23] -> [at Rake Thug 10] [HIT]
Tazdar: [DAMAGE (M)] Moon-Touched Greatsword [REROLL 2] [EFFECTS 1d6] [REROLL D2=2] [TYPE: slashing,magic (3d6=17)] [2d6횞 = 17]
Rake Thug 10: [SYSTEM SHOCK] [1d20 = 8]
System Shock [8] -> [for Rake Thug 10] [FAILURE]
Effect ['System shock; Stunned'] -> [to Rake Thug 10]
Rake Thug 10: [SYSTEM SHOCK RESULT] -> [STUNNED] [1d10 = 5]
Tazdar: [ATTACK (M)] Moon-Touched Greatsword [EFFECTS ] [1d20 = 16]
Attack [16] -> [at Rake Thug 5] [HIT]
Tazdar: [ATTACK (M)] Moon-Touched Greatsword [EFFECTS ] [1d20 = 19]
Attack [19] -> [at Rake Thug 5] [HIT]
Tazdar: [DAMAGE (M)] Moon-Touched Greatsword [REROLL 2] [EFFECTS 1d6] [REROLL D2=2] [TYPE: slashing,magic (3d6=15)] [2d6횞 = 15]
Tazdar: [ATTACK (M)] Moon-Touched Greatsword [EFFECTS ] [ADV] [DROPPED 3] [1g20 = 12]
Attack [12] -> [at Rake Thug 5] [HIT]
Tazdar: [DAMAGE (M)] Moon-Touched Greatsword [REROLL 2] [EFFECTS 1d6] [REROLL D2=1] [TYPE: slashing,magic (3d6=15)] [2d6횞 = 15]
Tazdar: [ATTACK (M)] Moon-Touched Greatsword [EFFECTS ] [ADV] [DROPPED 11] [1g20 = 27]
Attack [27] -> [at Rake Thug 5] [CRITICAL HIT]
Tazdar: [DAMAGE (M)] Moon-Touched Greatsword [REROLL 2] [EFFECTS 1d6] [CRITICAL] [REROLL D1=1,D2=1] [TYPE: slashing,magic (3d6=17)] [TYPE: slashing,magic,critical (3d6=13)] [2d6�뻖麾 = 30]
Effect ['Unconscious'] -> [to Rake Thug 5]
[TURN] Rake Thug 11
[TURN] Rake Thug 2 - [Unconscious]
[TURN] Rake Thug 3
Rake Thug 3: [ATTACK (M)] Mace [ADV] [DROPPED 8] [1g20 = 13]
Attack [13] -> [at Dar Kalla] [MISS]
Rake Thug 3: [ATTACK (M)] Mace [1d20 = 12]
Attack [12] -> [at Dar Kalla] [MISS]
[TURN] Rake Thug 8 - [Unconscious]
[TURN] Rake Thug 4 - [Unconscious]
[TURN] Rake Thug 7
Rake Thug 7: [ATTACK (M)] Mace [ADV] [DROPPED 7] [1g20 = 24]
Attack [24] -> [at Tartarus] [CRITICAL HIT]
Rake Thug 7: [DAMAGE (M)] Mace [CRITICAL] [TYPE: bludgeoning (1d6=4)] [TYPE: bludgeoning,critical (1d6=5)] [1d6혎 = 9]
Rake Thug 7: [ATTACK (M)] Mace [1d20 = 12]
Attack [12] -> [at Tartarus] [MISS]
Rake Thug 7: [ATTACK (M)] Mace [1d20 = 17]
Attack [17] -> [at Tartarus] [HIT]
Rake Thug 7: [DAMAGE (M)] Mace [TYPE: bludgeoning (1d6=8)] [1d6 = 8]
Damage [4] -> [to Tartarus] [PARTIALLY RESISTED]
[TURN] Rake Thug 12
Rake Thug 12: [ATTACK (M)] Mace [ADV] [DROPPED 2] [1g20 = 18]
Attack [18] -> [at Tazdar] [HIT]
Rake Thug 12: [DAMAGE (M)] Mace [TYPE: bludgeoning (1d6=8)] [1d6 = 8]
Damage [5] -> [to Tazdar] [PARTIALLY RESISTED]
Rake Thug 12: [ATTACK (M)] Mace [ADV] [DROPPED 2] [1g20 = 10]
Attack [10] -> [at Tazdar] [MISS]
[TURN] Munkustrap von Rumm - [IMMUNE: Disease]
Munkustrap von Rumm: [ATTACK (M)] Moon-Touched Glaive [EFFECTS -5] [ADV] [DROPPED 15] [1g20 = 20]
Attack [20] -> [at Rake Thug 10] [HIT]
Munkustrap von Rumm: [DAMAGE (M)] Moon-Touched Glaive [REROLL 2] [EFFECTS ] [TYPE: slashing,magic (1d10=17)] [1d10 = 17]
Effect ['Unconscious'] -> [to Rake Thug 10]
Munkustrap von Rumm: [ATTACK (M)] Moon-Touched Glaive [EFFECTS -5] [ADV] [DROPPED 4] [1g20 = 7]
Attack [7] -> [at Rake Thug 3] [MISS]
Munkustrap von Rumm: [ATTACK (M)] Glaive Butt [EFFECTS -5] [ADV] [DROPPED 20] [1g20 = 21]
Attack [21] -> [at Rake Thug 3] [CRITICAL HIT]
Munkustrap von Rumm: [DAMAGE (M)] Glaive Butt [REROLL 2] [EFFECTS ] [CRITICAL] [REROLL D1=1] [TYPE: bludgeoning (1d4=15)] [TYPE: bludgeoning,critical (1d4=3)] [1d4혎㻗 = 18]
Rake Thug 3: [SYSTEM SHOCK] [1d20 = 18]
System Shock [18] -> [for Rake Thug 3] [SUCCESS]
Munkustrap von Rumm: [2d8 = 13]
Munkustrap von Rumm: [2d8 = 10]
Effect ['Unconscious'] -> [to Rake Thug 3]
[TURN] Rake Thug 6
Rake Thug 6: [ATTACK (M)] Mace [ADV] [DROPPED 13] [1g20 = 24]
Attack [24] -> [at Tazdar] [CRITICAL HIT]
Rake Thug 6: [DAMAGE (M)] Mace [CRITICAL] [TYPE: bludgeoning (1d6=8)] [TYPE: bludgeoning,critical (1d6=1)] [1d6혎 = 9]
Rake Thug 6: [ATTACK (M)] Mace [ADV] [DROPPED 2] [1g20 = 8]
Attack [8] -> [at Tazdar] [MISS]
[TURN] Tartarus - [DISCHK: intelligence | ADVCHK: strength; ADVSAV: strength; RESIST: bludgeoning,piercing,slashing; DMG: 2 melee; [D: 9]]
Tartarus: [ATTACK (M)] Maul, Large [1d20 = 21]
Attack [21] -> [at Rake Thug 6] [HIT]
Tartarus: [ATTACK (M)] Maul, Large [1d20 = 13]
Attack [13] -> [at Rake Thug 6] [HIT]
Tartarus: [DAMAGE (M)] Maul, Large [EFFECTS ] [TYPE: bludgeoning (4d6=19)] [4d6 = 19]
Rake Thug 6: [SYSTEM SHOCK] [1d20 = 18]
System Shock [18] -> [for Rake Thug 6] [SUCCESS]
[TURN] Rake Thug 10 - [Unconscious]
[TURN] Eris Drew - [ADVSAV: wisdom | RESIST: psychic | IMMUNE: Disease]
Eris Drew: [ATTACK (M)] Longsword, [1d20 = 19]
Attack [19] -> [at Rake Thug 12] [HIT]
Eris Drew: [DAMAGE (M)] Longsword, [TYPE: slashing,magic (1d10=9)] [1d10 = 9]
[TURN] Rake Thug 9
[TURN] Rake Thug 1
Effect ['System shock; Stunned'] -> [EXPIRED] [on Rake Thug 10]
[ROUND 5]
[TURN] Cho Chi
Cho Chi: [ATTACK (M)] Whip, [1d20 = 23]
Cho Chi: [ATTACK (M)] Whip, [1d20 = 27]
Attack [27] -> [at Rake Thug 7] [CRITICAL HIT]
Cho Chi: [DAMAGE (M)] Whip, [CRITICAL] [TYPE: slashing,magic (1d4=9)] [TYPE: slashing,magic,critical (1d4=4)] [1d4혎 = 13]
Cho Chi: [ATTACK (M)] Unarmed Attack (B) [1d20 = 8]
Attack [8] -> [at Rake Thug 7] [MISS]
Cho Chi: [ATTACK (M)] Unarmed Attack (B) [1d20 = 21]
Attack [21] -> [at Rake Thug 7] [HIT]
Cho Chi: [ATTACK (M)] Unarmed Attack (B) [ADV] [DROPPED 6] [1g20 = 25]
Attack [25] -> [at Rake Thug 7] [HIT]
Cho Chi: [DAMAGE] Unarmed Attack (B) [TYPE: bludgeoning, silver (1d4=6)] [1d4 = 6]
Cho Chi: [DAMAGE] Unarmed Attack (B) [TYPE: bludgeoning, silver (1d4=6)] [1d4 = 6]
[TURN] Magic - [ADVSAV: Charmed; IMMUNE: Sleep | SKILL: 1d4 performance; SKILL: 1d4 stealth]
Rake Thug 1: [SAVE] Wisdom [1d20 = 16]
Save [16][vs. DC 14] -> [for Rake Thug 1] [vs Magic] [SUCCESS]
Magic: [DAMAGE] Dissonant Whispers [TYPE: psychic (3d6=14)] [3d6 = 14]
[TURN] Dar Kalla - [ADVCHK: strength; ADVSAV: strength; DMG: 2 melee; RESIST: bludgeoning,piercing,slashing; [D: 8]]
Dar Kalla: [ATTACK (M)] Great Sword [1d20 = 14]
Attack [14] -> [at Rake Thug 7] [HIT]
Dar Kalla: [DAMAGE (M)] Great Sword [EFFECTS ] [TYPE: slashing, silver (2d6=14)] [2d6 = 14]
Effect ['Unconscious'] -> [to Rake Thug 7]
[TURN] Rake Thug 5 - [Unconscious]
[TURN] Tazdar - [DMG: 1d6; [D: 8] | RESIST: 3 bludgeoning,piercing,slashing,!magic | ADVSKILL: animal handling; ADVSKILL: intimidation | ADVCHECK: strength; ADVSAV: strength; [D: 8] | STR: 2; [D: 99] | ADVSKILL: sleight of hand; ADVSKILL: deception]
Tazdar: [HEAL] Second Wind [1d10 = 13]
Tazdar: [ATTACK (M)] Moon-Touched Greatsword [EFFECTS ] [ADV] [DROPPED 13] [1g20 = 27]
Attack [27] -> [at Rake Thug 6] [CRITICAL HIT]
Tazdar: [DAMAGE (M)] Moon-Touched Greatsword [REROLL 2] [EFFECTS 1d6] [CRITICAL] [REROLL D1=2,D4=2] [TYPE: slashing,magic (3d6=19)] [TYPE: slashing,magic,critical (3d6=11)] [2d6�뻖麾 = 30]
Effect ['Unconscious'] -> [to Rake Thug 6]
Tazdar: [ATTACK (M)] Moon-Touched Greatsword [EFFECTS ] [1d20 = 15]
Attack [15] -> [at Rake Thug 10] [HIT]
Tazdar: [ATTACK (M)] Moon-Touched Greatsword [EFFECTS ] [1d20 = 20]
Attack [20] -> [at Rake Thug 10] [HIT]
Tazdar: [DAMAGE (M)] Moon-Touched Greatsword [REROLL 2] [EFFECTS 1d6] [REROLL D2=1] [TYPE: slashing,magic (3d6=13)] [2d6횞 = 13]
Effect ['Unconscious'] -> [to Rake Thug 10]
[TURN] Rake Thug 11
[TURN] Rake Thug 2 - [Unconscious]
[TURN] Rake Thug 3
Rake Thug 3: [ATTACK (M)] Mace [ADV] [DROPPED 14] [1g20 = 21]
Attack [21] -> [at Tartarus] [HIT]
Rake Thug 3: [DAMAGE (M)] Mace [TYPE: bludgeoning (1d6=3)] [1d6 = 3]
Damage [1] -> [to Tartarus] [PARTIALLY RESISTED]
Rake Thug 3: [ATTACK (M)] Mace [ADV] [DROPPED 2] [1g20 = 23]
Attack [23] -> [at Tartarus] [HIT]
Rake Thug 3: [DAMAGE (M)] Mace [TYPE: bludgeoning (1d6=7)] [1d6 = 7]
[TURN] Rake Thug 8 - [Unconscious]
[TURN] Rake Thug 4 - [Unconscious]
[TURN] Rake Thug 7
Rake Thug 7: [ATTACK (M)] Mace [ADV] [DROPPED 7] [1g20 = 19]
Attack [19] -> [at Tartarus] [HIT]
Rake Thug 7: [DAMAGE (M)] Mace [TYPE: bludgeoning (1d6=6)] [1d6 = 6]
Damage [3] -> [to Tartarus] [PARTIALLY RESISTED]
Rake Thug 7: [ATTACK (M)] Mace [ADV] [DROPPED 4] [1g20 = 18]
Attack [18] -> [at Tartarus] [HIT]
Rake Thug 7: [DAMAGE (M)] Mace [TYPE: bludgeoning (1d6=6)] [1d6 = 6]
Damage [3] -> [to Tartarus] [PARTIALLY RESISTED]
Magic: These thugs keep standing back up!
[TURN] Rake Thug 12
Eris Drew: We can see that.
Magic: More things to hit!
Rake Thug 12: [ATTACK (M)] Mace [ADV] [DROPPED 2] [1g20 = 24]
Attack [24] -> [at Tazdar] [CRITICAL HIT]
Rake Thug 12: [DAMAGE (M)] Mace [CRITICAL] [TYPE: bludgeoning (1d6=7)] [TYPE: bludgeoning,critical (1d6=3)] [1d6혎 = 10]
Damage [7] -> [to Tazdar] [PARTIALLY RESISTED]
Rake Thug 12: [ATTACK (M)] Mace [ADV] [DROPPED 10] [1g20 = 15]
Attack [15] -> [at Tazdar] [MISS]
[TURN] Munkustrap von Rumm - [IMMUNE: Disease]
Eris Drew: And more things to hit us.
Munkustrap von Rumm: [ATTACK (M)] Moon-Touched Glaive [EFFECTS -5] [ADV] [DROPPED 3] [1g20 = 8]
Attack [8] -> [at Rake Thug 1] [MISS]
Munkustrap von Rumm: [ATTACK (M)] Moon-Touched Glaive [EFFECTS -5] [1d20 = 6]
Attack [6] -> [at Rake Thug 1] [MISS]
Munkustrap von Rumm: [ATTACK (M)] Moon-Touched Glaive [1d20 = 16]
Attack [16] -> [at Rake Thug 1] [HIT]
Munkustrap von Rumm: [DAMAGE (M)] Moon-Touched Glaive [REROLL 2] [EFFECTS ] [REROLL D1=1] [TYPE: slashing,magic (1d10=14)] [1d10 = 14]
Munkustrap von Rumm: [ATTACK (M)] Glaive Butt [EFFECTS -5] [ADV] [DROPPED 7] [1g20 = 21]
Attack [21] -> [at Rake Thug 1] [CRITICAL HIT]
Munkustrap von Rumm: [DAMAGE (M)] Glaive Butt [REROLL 2] [EFFECTS ] [CRITICAL] [TYPE: bludgeoning (1d4=16)] [TYPE: bludgeoning,critical (1d4=4)] [1d4혎㻗 = 20]
Effect ['Unconscious'] -> [to Rake Thug 1]
[TURN] Rake Thug 6
Rake Thug 6: [ATTACK (M)] Mace [ADV] [DROPPED 7] [1g20 = 21]
Attack [21] -> [at Tazdar] [HIT]
Rake Thug 6: [DAMAGE (M)] Mace [TYPE: bludgeoning (1d6=7)] [1d6 = 7]
Damage [4] -> [to Tazdar] [PARTIALLY RESISTED]
Rake Thug 6: [ATTACK (M)] Mace [ADV] [DROPPED 11] [1g20 = 22]
Attack [22] -> [at Tazdar] [HIT]
Rake Thug 6: [DAMAGE (M)] Mace [TYPE: bludgeoning (1d6=3)] [1d6 = 3]
Damage [0] -> [to Tazdar] [RESISTED]
[TURN] Tartarus - [DISCHK: intelligence | ADVCHK: strength; ADVSAV: strength; RESIST: bludgeoning,piercing,slashing; DMG: 2 melee; [D: 8]]
Tartarus: [ATTACK (M)] Maul, Large [1d20 = 21]
Attack [21] -> [at Rake Thug 6] [HIT]
Tartarus: [DAMAGE (M)] Maul, Large [EFFECTS ] [TYPE: bludgeoning (4d6=29)] [4d6 = 29]
Effect ['Unconscious'] -> [to Rake Thug 6]
[TURN] Eris Drew - [ADVSAV: wisdom | RESIST: psychic | IMMUNE: Disease]
Eris Drew: [ATTACK (M)] Longsword, [1d20 = 16]
Attack [16] -> [at Rake Thug 12] [HIT]
Eris Drew: [DAMAGE (M)] Longsword, [TYPE: slashing,magic (1d10=5)] [1d10 = 5]
Damage [5] -> [to Rake Thug 12]
Eris Drew: [2d8 = 6]
[TURN] Rake Thug 9
[TURN] Rake Thug 1 - [Unconscious]
[ROUND 6]
[TURN] Cho Chi
Cho Chi: [ATTACK (M)] Whip, [1d20 = 14]
Attack [14] -> [at Rake Thug 7] [HIT]
Cho Chi: [DAMAGE (M)] Whip, [TYPE: slashing,magic (1d4=7)] [1d4 = 7]
Effect ['Unconscious'] -> [to Rake Thug 7]
Cho Chi: [ATTACK (M)] Unarmed Attack (B) [1d20 = 24]
Attack [24] -> [at Rake Thug 3] [HIT]
Cho Chi: [DAMAGE] Unarmed Attack (B) [TYPE: bludgeoning, silver (1d4=8)] [1d4 = 8]
[TURN] Magic - [ADVSAV: Charmed; IMMUNE: Sleep | SKILL: 1d4 performance; SKILL: 1d4 stealth]
Magic: [ATTACK (R)] Eldritch Voice [1d20 = 18]
Attack [18] -> [at Rake Thug 8] [HIT]
Magic: [DAMAGE] Eldritch Voice [TYPE: force (1d10=2)] [1d10 = 2]
Effect ['Unconscious'] -> [to Rake Thug 8]
Magic: [ATTACK (R)] Eldritch Voice [1d20 = 20]
Attack [20] -> [at Rake Thug 3] [HIT]
Magic: [DAMAGE] Eldritch Voice [TYPE: force (1d10=5)] [1d10 = 5]
Effect ['Unconscious'] -> [to Rake Thug 3]
[TURN] Dar Kalla - [ADVCHK: strength; ADVSAV: strength; DMG: 2 melee; RESIST: bludgeoning,piercing,slashing; [D: 7]]
Dar Kalla: [ATTACK (M)] Great Sword [1d20 = 7]
Attack [7] -> [at Rake Thug 9] [AUTOMATIC MISS]
Dar Kalla: [ATTACK (M)] Great Sword [1d20 = 24]
Attack [24] -> [at Rake Thug 9] [HIT]
Dar Kalla: [DAMAGE (M)] Great Sword [EFFECTS ] [TYPE: slashing, silver (2d6=13)] [2d6 = 13]
[TURN] Rake Thug 5 - [Unconscious]
[TURN] Tazdar - [DMG: 1d6; [D: 7] | RESIST: 3 bludgeoning,piercing,slashing,!magic | ADVSKILL: animal handling; ADVSKILL: intimidation | ADVCHECK: strength; ADVSAV: strength; [D: 7] | STR: 2; [D: 98] | ADVSKILL: sleight of hand; ADVSKILL: deception]
Tazdar: [ATTACK (M)] Moon-Touched Greatsword [EFFECTS ] [1d20 = 21]
Attack [21] -> [at Rake Thug 9] [HIT]
Tazdar: [DAMAGE (M)] Moon-Touched Greatsword [REROLL 2] [EFFECTS 1d6] [REROLL D1=1] [TYPE: slashing,magic (3d6=18)] [2d6횞 = 18]
Rake Thug 9: [SYSTEM SHOCK] [1d20 = 7]
System Shock [7] -> [for Rake Thug 9] [FAILURE]
Rake Thug 9: [SYSTEM SHOCK RESULT] -> [NO REACTIONS] [1d10 = 10]
Tazdar: [ATTACK (M)] Moon-Touched Greatsword [EFFECTS ] [1d20 = 20]
Attack [20] -> [at Rake Thug 9] [HIT]
Tazdar: [DAMAGE (M)] Moon-Touched Greatsword [REROLL 2] [EFFECTS 1d6] [TYPE: slashing,magic (3d6=17)] [2d6횞 = 17]
Effect ['Unconscious'] -> [to Rake Thug 9]
Effect ['Prone'] -> [to Rake Thug 9] [by Tazdar]
[TURN] Rake Thug 11
[TURN] Rake Thug 2 - [Unconscious]
[TURN] Rake Thug 4 - [Unconscious]
[TURN] Rake Thug 12
Rake Thug 12: [ATTACK (M)] Mace [ADV] [DROPPED 8] [1g20 = 22]
Attack [22] -> [at Tazdar] [HIT]
Rake Thug 12: [DAMAGE (M)] Mace [TYPE: bludgeoning (1d6=4)] [1d6 = 4]
Rake Thug 12: [ATTACK (M)] Mace [ADV] [DROPPED 12] [1g20 = 19]
Attack [19] -> [at Tazdar] [HIT]
Rake Thug 12: [DAMAGE (M)] Mace [TYPE: bludgeoning (1d6=6)] [1d6 = 6]
Damage [3] -> [to Tazdar] [PARTIALLY RESISTED]
[TURN] Munkustrap von Rumm - [IMMUNE: Disease]
Munkustrap von Rumm: [ATTACK (M)] Moon-Touched Glaive [EFFECTS -5] [ADV] [DROPPED 1] [1g20 = 5]
Attack [5] -> [at Rake Thug 9] [MISS]
Munkustrap von Rumm: [ATTACK (M)] Moon-Touched Glaive [EFFECTS -5] [ADV] [DROPPED 16] [1g20 = 20]
Attack [20] -> [at Rake Thug 9] [HIT]
Munkustrap von Rumm: [DAMAGE (M)] Moon-Touched Glaive [REROLL 2] [EFFECTS ] [TYPE: slashing,magic (1d10=29)] [1d10 = 29]
Effect ['Unconscious'] -> [to Rake Thug 9]
Munkustrap von Rumm: [ATTACK (M)] Glaive Butt [EFFECTS -5] [1d20 = 4]
Attack [4] -> [at Rake Thug 12] [MISS]
Munkustrap von Rumm: [ATTACK (M)] Glaive Butt [1d20 = 25]
Attack [25] -> [at Rake Thug 12] [HIT]
Munkustrap von Rumm: [DAMAGE (M)] Glaive Butt [REROLL 2] [EFFECTS ] [TYPE: bludgeoning (1d4=16)] [1d4 = 16]
Effect ['Unconscious'] -> [to Rake Thug 12]
Eris Drew: [HEAL] Cure Wounds [2d8 = 7]
Munkustrap von Rumm: [HEAL] Lay on Hands [1]
Munkustrap von Rumm: [HEAL] Lay on Hands [1]
Munkustrap von Rumm: [HEAL] Lay on Hands [1]
Munkustrap von Rumm: [HEAL] Lay on Hands [1]
Munkustrap von Rumm: [HEAL] Lay on Hands [1]
Munkustrap von Rumm: [HEAL] Lay on Hands [1]
Munkustrap von Rumm: [HEAL] Lay on Hands [1]
Munkustrap von Rumm: [HEAL] Lay on Hands [1]
Munkustrap von Rumm: [HEAL] Lay on Hands [1]
Munkustrap von Rumm: [HEAL] Lay on Hands [1]
Munkustrap von Rumm: [HEAL] Lay on Hands [1]
Eris Drew: [HEAL] Lay on Hands [1]
Heal [1] -> [to Tartarus]
Eris Drew: [HEAL] Lay on Hands [1]
Heal [1] -> [to Tartarus]
Eris Drew: [HEAL] Lay on Hands [1]
Heal [1] -> [to Tartarus]
Eris Drew: [HEAL] Lay on Hands [1]
Heal [1] -> [to Tartarus]
Eris Drew: [HEAL] Lay on Hands [1]
Heal [1] -> [to Tartarus]
Eris Drew: [HEAL] Lay on Hands [1]
Heal [1] -> [to Tartarus]
Eris Drew: [HEAL] Lay on Hands [1]
Eris Drew: [HEAL] Lay on Hands [1]
Heal [1] -> [to Tartarus]
Eris Drew: [HEAL] Lay on Hands [1]
Heal [1] -> [to Tartarus]
Eris Drew: [HEAL] Lay on Hands [1]
Heal [1] -> [to Tartarus]
Magic: [TOWER] [SKILL] Medicine [PROF x1/2] [1d20 = 16]
Magic: [TOWER] [SKILL] Arcana [PROF x1/2] [1d20 = 16]
Tazdar: [ATTACK (M)] Moon-Touched Greatsword [EFFECTS ] [1d20 = 8]
Attack [8] -> [at Tazdar] [AUTOMATIC MISS]
Tazdar: [ATTACK (M)] Moon-Touched Greatsword [EFFECTS ] [1d20 = 14]
Attack [14] -> [at Tazdar] [MISS]
Tazdar: [ATTACK (M)] Moon-Touched Greatsword [EFFECTS ] [1d20 = 23]
Attack [23] -> [at Tazdar] [HIT]
Tazdar: [DAMAGE (M)] Moon-Touched Greatsword [REROLL 2] [EFFECTS 1d6] [REROLL D2=1] [TYPE: slashing,magic (3d6=15)] [2d6횞 = 15]
Tazdar: [ATTACK (M)] Moon-Touched Greatsword [EFFECTS ] [1d20 = 21]
Attack [21] -> [at Tazdar] [HIT]
DM: [DAMAGE (M)] Moon-Touched Greatsword [REROLL 2] [EFFECTS 1d6] [REROLL D2=1] [TYPE: slashing,magic (=0)] [-15]
Tazdar: [DAMAGE (M)] Moon-Touched Greatsword [REROLL 2] [EFFECTS 1d6] [REROLL D1=1,D2=1] [TYPE: slashing,magic (3d6=14)] [2d6횞 = 14]
Cho Chi: [TOWER] [SKILL] Perception [1d20 = 18]
Magic: [TOWER] [SKILL] Perception [PROF] [ADV] [DROPPED 10] [1g20 = 16]
Magic: [SKILL] Lute [MOD:CHA] [PROF] [1d20 = 18]
Paragon Corrupted Rake: [HEAL] Armor of Agathys - 5th level (3 slots) [TEMP] [5]
Temporary hit points [5] -> [to Paragon Corrupted Rake]
Dar Kalla: [INIT] [1d20 = 3]
Tazdar: [INIT] [1d20 = 13]
Munkustrap von Rumm: [INIT] [1d20-1 = 14]
Eris Drew: [INIT] [1d20 = 16]
Cho Chi: [INIT] [1d20 = 17]
Tartarus: [INIT] [1d20 = 14]
Magic: [INIT] [1d20 = 10]
[TURN] Cho Chi
Cho Chi: [TOWER] [SKILL] Acrobatics [PROF] [1d20 = 19]
Rake Corrupted Guard 2: [ATTACK (M)] Shield bash [1d20 = 8]
Attack [8] -> [at Cho Chi] [AUTOMATIC MISS]
Cho Chi: [ATTACK (M)] Guan Dao [1d20 = 22]
Attack [22] -> [at Paragon Corrupted Rake] [DEF EFFECTS ] [HIT]
Magic: She is so brave.
Cho Chi: [DAMAGE (M)] Guan Dao [TYPE: slashing, silver (1d10=5)] [1d10 = 5]
Damage [0] -> [to Paragon Corrupted Rake] [ABSORBED]
Effect ['Dodge'] -> [to Cho Chi]
[TURN] Eris Drew - [ADVSAV: wisdom | RESIST: psychic | IMMUNE: Disease]
Eris Drew: [ATTACK (M)] Longsword, [1d20 = 13]
Attack [13] -> [at Rake Corrupted Guard 1] [MISS]
[TURN] Rake Corrupted Guard 2
Rake Corrupted Guard 2: [ATTACK (M)] Spear [ADV] [DIS] [1d20 = 9]
Attack [9] -> [at Cho Chi] [MISS]
Rake Corrupted Guard 2: [ATTACK (M)] Spear [DIS] [DROPPED 7] [1r20 = 13]
Attack [13] -> [at Cho Chi] [MISS]
Rake Corrupted Guard 2: [ATTACK (M)] Spear [ADV] [DIS] [1d20 = 19]
Attack [19] -> [at Cho Chi] [HIT]
Rake Corrupted Guard 2: [DAMAGE (M)] Spear [TYPE: piercing (2d6=14)] [2d6 = 14]
[TURN] Tartarus - [DISCHK: intelligence | ADVCHK: strength; ADVSAV: strength; RESIST: bludgeoning,piercing,slashing; DMG: 2 melee; [D: 8]]
Tartarus: [ATTACK (M)] Morningstar, Large [1d20 = 21]
Attack [21] -> [at Paragon Corrupted Rake] [DEF EFFECTS ] [HIT]
Tartarus: [DAMAGE (M)] Morningstar, Large [EFFECTS ] [TYPE: piercing, silver (2d8=13)] [2d8 = 13]
[TURN] Munkustrap von Rumm - [IMMUNE: Disease]
Munkustrap von Rumm: [ATTACK (M)] Moon-Touched Glaive [EFFECTS -5] [ADV] [DROPPED 8] [1g20 = 21]
Attack [21] -> [at Rake Corrupted Guard 1] [CRITICAL HIT]
Munkustrap von Rumm: [DAMAGE (M)] Moon-Touched Glaive [REROLL 2] [EFFECTS ] [CRITICAL] [REROLL D1=1,D2=2] [TYPE: slashing,magic (1d10=20)] [TYPE: slashing,magic,critical (1d10=4)] [1d10혍瓻 = 24]
Munkustrap von Rumm: [6d8 = 34]
Munkustrap von Rumm: [ATTACK (M)] Moon-Touched Glaive [EFFECTS -5] [ADV] [DROPPED 6] [1g20 = 14]
Attack [14] -> [at Rake Corrupted Guard 1] [MISS]
Munkustrap von Rumm: [ATTACK (M)] Glaive Butt [EFFECTS -5] [ADV] [DROPPED 15] [1g20 = 19]
Attack [19] -> [at Rake Corrupted Guard 1] [HIT]
Munkustrap von Rumm: [DAMAGE (M)] Moon-Touched Glaive [REROLL 2] [EFFECTS ] [CRITICAL] [TYPE: slashing,magic (1d10=22)] [TYPE: slashing,magic,critical (1d10=5)] [1d10혍瓻 = 27]
[TURN] Paragon Corrupted Rake - [NOTE: Trueseeing]
Tartarus: [SAVE] Wisdom [1d20 = 7]
Save [7][vs. DC 15] -> [for Tartarus] [vs Paragon Corrupted Rake] [FAILURE]
Cho Chi: [SAVE] Wisdom [1d20 = 8]
Save [8][vs. DC 15] -> [for Cho Chi] [vs Paragon Corrupted Rake] [FAILURE]
Paragon Corrupted Rake: [DAMAGE] Whispering aura [TYPE: psychic (3d6=10)] [3d6 = 10]
Tartarus: [SAVE] Wisdom [1d20 = 20]
Save [20][vs. DC 15] -> [for Tartarus] [vs Paragon Corrupted Rake] [SUCCESS]
[TURN] Rake Corrupted Guard 1
Rake Corrupted Guard 1: [ATTACK (M)] Shield bash [1d20 = 11]
Attack [11] -> [at Tartarus] [MISS]
Rake Corrupted Guard 1: [ATTACK (M)] Spear [1d20 = 26]
Attack [26] -> [at Tartarus] [HIT]
Rake Corrupted Guard 1: [DAMAGE (M)] Spear [TYPE: piercing (2d6=10)] [2d6 = 10]
Rake Corrupted Guard 1: [ATTACK (M)] Spear [1d20 = 25]
Attack [25] -> [at Tartarus] [HIT]
Rake Corrupted Guard 1: [DAMAGE (M)] Spear [TYPE: piercing (2d6=12)] [2d6 = 12]
[TURN] Tazdar - [DMG: 1d6; [D: 7] | RESIST: 3 bludgeoning,piercing,slashing,!magic | ADVSKILL: animal handling; ADVSKILL: intimidation | ADVCHECK: strength; ADVSAV: strength; [D: 7] | STR: 2; [D: 98] | ADVSKILL: sleight of hand; ADVSKILL: deception]
Tazdar: [ATTACK (M)] Moon-Touched Greatsword [EFFECTS ] [1d20 = 11]
Attack [11] -> [at Rake Corrupted Guard 1] [MISS]
Tazdar: [ATTACK (M)] Moon-Touched Greatsword [EFFECTS ] [1d20 = 17]
Attack [17] -> [at Rake Corrupted Guard 1] [HIT]
[TURN] Magic - [ADVSAV: Charmed; IMMUNE: Sleep | SKILL: 1d4 performance; SKILL: 1d4 stealth]
Magic: [HEAL] Mantle of Inspiration [TEMP] [5]
Temporary hit points [5] -> [to Tartarus]
Magic: [HEAL] Mantle of Inspiration [TEMP] [5]
Temporary hit points [5] -> [to Dar Kalla]
Magic: [HEAL] Mantle of Inspiration [TEMP] [5]
Temporary hit points [5] -> [to Cho Chi]
Paragon Corrupted Rake: [SAVE] Wisdom [1d20 = 6]
Save [6][vs. DC 14] -> [for Paragon Corrupted Rake] [vs Magic] [FAILURE]
Rake Corrupted Guard 2: [SAVE] Wisdom [1d20 = 10]
Save [10][vs. DC 14] -> [for Rake Corrupted Guard 2] [vs Magic] [FAILURE]
Rake Corrupted Guard 1: [SAVE] Wisdom [1d20 = 19]
Save [19][vs. DC 14] -> [for Rake Corrupted Guard 1] [vs Magic] [SUCCESS]
Effect ['Incapacitated; (C)'] -> [to Rake Corrupted Guard 2] [by Magic]
Effect ['Incapacitated; (C)'] -> [to Paragon Corrupted Rake] [by Magic]
[TURN] Dar Kalla
Dar Kalla: [ATTACK (M)] Great Sword [1d20 = 11]
Attack [11] -> [at Paragon Corrupted Rake] [DEF EFFECTS ] [MISS]
Dar Kalla: [ATTACK (M)] Great Sword [1d20 = 20]
Attack [20] -> [at Paragon Corrupted Rake] [DEF EFFECTS ] [HIT]
Dar Kalla: [DAMAGE (M)] Great Sword [EFFECTS ] [TYPE: slashing, silver (2d6=11)] [2d6 = 11]
[ROUND 2]
Effect ['Dodge'] -> [EXPIRED] [on Cho Chi]
[TURN] Cho Chi
Effect ['Dodge'] -> [to Cho Chi]
[TURN] Eris Drew - [ADVSAV: wisdom | RESIST: psychic | IMMUNE: Disease]
Eris Drew: [HEAL] Cure Wounds [1d8 = 5]
Heal [5] -> [to Tartarus]
[TURN] Rake Corrupted Guard 2 - [Incapacitated; (C); [D: 10]]
[TURN] Tartarus - [DISCHK: intelligence]
[TURN] Munkustrap von Rumm - [IMMUNE: Disease]
Munkustrap von Rumm: [ATTACK (M)] Moon-Touched Glaive [EFFECTS -5] [1d20 = 18]
Attack [18] -> [at Rake Corrupted Guard 1] [HIT]
Munkustrap von Rumm: [ATTACK (M)] Moon-Touched Glaive [1d20 = 22]
Attack [22] -> [at Rake Corrupted Guard 1] [HIT]
Munkustrap von Rumm: [DAMAGE (M)] Moon-Touched Glaive [REROLL 2] [EFFECTS ] [REROLL D1=2] [TYPE: slashing,magic (1d10=21)] [1d10 = 21]
Damage [21] -> [to Rake Corrupted Guard 1]
Munkustrap von Rumm: [ATTACK (M)] Moon-Touched Glaive [EFFECTS -5] [ADV] [DROPPED 4] [1g20 = 11]
Attack [11] -> [at Rake Corrupted Guard 1] [MISS]
Munkustrap von Rumm: [ATTACK (M)] Glaive Butt [EFFECTS -5] [ADV] [DROPPED 6] [1g20 = 18]
Attack [18] -> [at Rake Corrupted Guard 1] [HIT]
Munkustrap von Rumm: [DAMAGE (M)] Glaive Butt [REROLL 2] [EFFECTS ] [REROLL D1=1] [TYPE: bludgeoning (1d4=27)] [1d4 = 27]
Effect ['Unconscious'] -> [to Rake Corrupted Guard 1]
[TURN] Paragon Corrupted Rake - [NOTE: Trueseeing]
Dar Kalla: [SAVE] Wisdom [1d20 = 6]
Save [6][vs. DC 15] -> [for Dar Kalla] [vs Paragon Corrupted Rake] [FAILURE]
Paragon Corrupted Rake: [DAMAGE] Whispering aura [TYPE: psychic (3d6=14)] [3d6 = 14]
Rake Corrupted Guard 2: [SAVE] Strength [1d20 = 24]
Save [24][vs. DC 15] -> [for Rake Corrupted Guard 2] [vs Paragon Corrupted Rake] [SUCCESS]
Munkustrap von Rumm: [SAVE] Strength [1d20 = 10]
Save [10][vs. DC 15] -> [for Munkustrap von Rumm] [vs Paragon Corrupted Rake] [FAILURE]
Dar Kalla: [SAVE] Strength [EFFECTS] [ADV] [DROPPED 2] [1g20 = 16]
Save [16][vs. DC 15] -> [for Dar Kalla] [vs Paragon Corrupted Rake] [SUCCESS]
Paragon Corrupted Rake: [DAMAGE] Arms of hadar - 5th level (3 slots) [TYPE: necrotic (2d6=10)] [2d6 = 10]
Damage [5] -> [to Dar Kalla] [HALF]
[TURN] Rake Corrupted Guard 1 - [Unconscious]
[TURN] Tazdar - [DMG: 1d6; [D: 6] | RESIST: 3 bludgeoning,piercing,slashing,!magic | ADVSKILL: animal handling; ADVSKILL: intimidation | ADVCHECK: strength; ADVSAV: strength; [D: 6] | STR: 2; [D: 97] | ADVCHECK: strength; ADVSAV: strength; [D: 9] | DMG: 1d6; [D: 9] | ADVSKILL: sleight of hand; ADVSKILL: deception]
Tazdar: [ATTACK (M)] Moon-Touched Greatsword [EFFECTS ] [ADV] [DROPPED 2] [1g20 = 25]
Attack [25] -> [at Paragon Corrupted Rake] [DEF EFFECTS ] [HIT]
Tazdar: [DAMAGE (M)] Moon-Touched Greatsword [REROLL 2] [EFFECTS 2d6] [REROLL D1=2] [TYPE: slashing,magic (4d6=20)] [2d6� = 20]
Damage [20] -> [to Paragon Corrupted Rake]
Tazdar: [ATTACK (M)] Moon-Touched Greatsword [EFFECTS ] [ADV] [DROPPED 10] [1g20 = 23]
Attack [23] -> [at Paragon Corrupted Rake] [DEF EFFECTS ] [HIT]
Tazdar: [DAMAGE (M)] Moon-Touched Greatsword [REROLL 2] [EFFECTS 2d6] [REROLL D2=1] [TYPE: slashing,magic (4d6=20)] [2d6� = 20]
[TURN] Magic - [ADVSAV: Charmed; IMMUNE: Sleep | SKILL: 1d4 performance; SKILL: 1d4 stealth]
Paragon Corrupted Rake: [SAVE] Wisdom [1d20 = 20]
Save [20][vs. DC 14] -> [for Paragon Corrupted Rake] [vs Magic] [SUCCESS]
Magic: [DAMAGE] Dissonant Whispers [TYPE: psychic (3d6=10)] [3d6 = 10]
Damage [2] -> [to Paragon Corrupted Rake] [HALF] [PARTIALLY RESISTED]
[TURN] Dar Kalla - [ADVCHK: strength; ADVSAV: strength; DMG: 2 melee; RESIST: bludgeoning,piercing,slashing; [D: 9]]
Dar Kalla: [ATTACK (M)] Great Sword [ADV] [DROPPED 12] [1g20 = 18]
Attack [18] -> [at Paragon Corrupted Rake] [DEF EFFECTS ] [HIT]
Dar Kalla: [TOWER] [SAVE] Charisma [1d20 = 6]
Effect ['Restrained'] -> [to Dar Kalla]
[ROUND 3]
Effect ['Dodge'] -> [EXPIRED] [on Cho Chi]
[TURN] Cho Chi
[TURN] Eris Drew - [ADVSAV: wisdom | RESIST: psychic | IMMUNE: Disease]
[TURN] Cho Chi
[TURN] Rake Corrupted Guard 1 - [Unconscious]
Rake Corrupted Guard 1: [ATTACK (M)] Shield bash [1d20 = 12]
Attack [12] -> [at Tartarus] [MISS]
Rake Corrupted Guard 1: [ATTACK (M)] Spear [1d20 = 16]
Attack [16] -> [at Tartarus] [HIT]
Rake Corrupted Guard 1: [DAMAGE (M)] Spear [TYPE: piercing (2d6=13)] [2d6 = 13]
Damage [1] -> [to Tartarus] [PARTIALLY RESISTED] [PARTIALLY ABSORBED]
Rake Corrupted Guard 1: [ATTACK (M)] Spear [1d20 = 17]
Attack [17] -> [at Tartarus] [HIT]
Rake Corrupted Guard 1: [DAMAGE (M)] Spear [TYPE: piercing (2d6=14)] [2d6 = 14]
[TURN] Tazdar - [DMG: 1d6; [D: 5] | RESIST: 3 bludgeoning,piercing,slashing,!magic | ADVSKILL: animal handling; ADVSKILL: intimidation | ADVCHECK: strength; ADVSAV: strength; [D: 5] | STR: 2; [D: 96] | ADVCHECK: strength; ADVSAV: strength; [D: 9] | DMG: 1d6; [D: 9] | ADVSKILL: sleight of hand; ADVSKILL: deception]
[TURN] Dar Kalla - [ADVCHK: strength; ADVSAV: strength; DMG: 2 melee; RESIST: bludgeoning,piercing,slashing; [D: 9] | Restrained]
[TURN] Cho Chi
Dar Kalla: [DAMAGE (M)] Great Sword [EFFECTS ] [TYPE: slashing, silver (2d6=14)] [2d6 = 14]
Paragon Corrupted Rake: [HEAL] Armor of Agathys - 5th level (3 slots) [TEMP] [25]
Temporary hit points [25] -> [to Paragon Corrupted Rake]
Effect ['Restrained; (C)'] -> [to Dar Kalla] [by Paragon Corrupted Rake]
Effect ['Telekinesis - 5th level (3 slots); (C)'] -> [to Paragon Corrupted Rake]
As Dar strikes the ceiling of the cave after striking the corrupted Rake, the temperature in the cave drops suddenly and dramatically, causing the moisture in the air to precipitate into an icy fog. The fog then coalesces around the corrupted Rake as a suit of crystalline armor.
Cho Chi: [ATTACK (R)] Longbow [1d20 = 15]
Attack [15] -> [at Rake Corrupted Guard 2] [MISS]
[TURN] Eris Drew - [ADVSAV: wisdom | RESIST: psychic | IMMUNE: Disease]
Eris Drew: [ATTACK (M)] Longsword, [1d20 = 22]
Attack [22] -> [at Rake Corrupted Guard 1] [HIT]
Eris Drew: [DAMAGE (M)] Longsword, [TYPE: slashing,magic (1d10=6)] [1d10 = 6]
Damage [6] -> [to Rake Corrupted Guard 1]
Eris Drew: [2d8 = 14]
Damage [14] -> [to Rake Corrupted Guard 1]
[TURN] Rake Corrupted Guard 2
Rake Corrupted Guard 2: [ATTACK (M)] Shield bash [1d20 = 10]
Attack [10] -> [at Munkustrap von Rumm] [MISS]
Rake Corrupted Guard 2: [ATTACK (M)] Spear [1d20 = 13]
Attack [13] -> [at Munkustrap von Rumm] [MISS]
Rake Corrupted Guard 2: [ATTACK (M)] Spear [1d20 = 17]
Attack [17] -> [at Munkustrap von Rumm] [MISS]
[TURN] Tartarus - [DISCHK: intelligence | ADVCHK: strength; ADVSAV: strength; RESIST: bludgeoning,piercing,slashing; DMG: 2 melee; [D: 9]]
Rake Corrupted Guard 1: [ATTACK (M)] Spear [1d20 = 22]
Attack [22] -> [at Tartarus] [HIT]
Rake Corrupted Guard 1: [DAMAGE (M)] Spear [TYPE: piercing (2d6=8)] [2d6 = 8]
[TURN] Munkustrap von Rumm - [IMMUNE: Disease]
Munkustrap von Rumm: [ATTACK (M)] Moon-Touched Glaive [ADV] [DROPPED 4] [1g20 = 17]
Attack [17] -> [at Paragon Corrupted Rake] [DEF EFFECTS ] [HIT]
Magic: [ATTACK (M)] Moon-Touched Glaive [DROPPED 4] [ADV] [17]
Attack [17] -> [at Paragon Corrupted Rake] [DEF EFFECTS ] [HIT]
Munkustrap von Rumm: [DAMAGE (M)] Moon-Touched Glaive [REROLL 2] [TYPE: slashing,magic (1d10=6)] [1d10 = 6]
Damage [0] -> [to Paragon Corrupted Rake] [ABSORBED]
Paragon Corrupted Rake: [CONCENTRATION] [1d20 = 4]
Concentration [4][vs. DC 10] -> [for Paragon Corrupted Rake] [FAILURE]
Effect ['Restrained; (C)'] -> [EXPIRED] [on Dar Kalla]
Effect ['Telekinesis; (C)'] -> [EXPIRED] [on Paragon Corrupted Rake]
Paragon Corrupted Rake: [DAMAGE] Armor of agathys - 5th level (3 slots) [TYPE: cold (25=25)] [25]
Munkustrap von Rumm: [SYSTEM SHOCK] [1d20 = 13]
System Shock [13] -> [for Munkustrap von Rumm] [FAILURE]
Munkustrap von Rumm: [SYSTEM SHOCK RESULT] -> [NO REACTIONS] [1d10 = 10]
Damage [3] -> [to Dar Kalla]
Munkustrap von Rumm: [ATTACK (M)] Moon-Touched Glaive [1d20 = 20]
Attack [20] -> [at Rake Corrupted Guard 2] [HIT]
Effect ['Prone'] -> [to Dar Kalla] [by Munkustrap von Rumm]
Munkustrap von Rumm: [DAMAGE (M)] Moon-Touched Glaive [REROLL 2] [REROLL D1=2] [TYPE: slashing,magic (1d10=8)] [1d10 = 8]
Damage [8] -> [to Rake Corrupted Guard 2]
Munkustrap von Rumm: [ATTACK (M)] Glaive Butt [1d20 = 22]
Attack [22] -> [at Rake Corrupted Guard 2] [HIT]
Munkustrap von Rumm: [DAMAGE (M)] Glaive Butt [REROLL 2] [REROLL D1=2] [TYPE: bludgeoning (1d4=5)] [1d4 = 5]
Damage [5] -> [to Rake Corrupted Guard 2]
Munkustrap von Rumm: [2d8 = 7]
Damage [7] -> [to Rake Corrupted Guard 2]
[TURN] Paragon Corrupted Soul
[TURN] Paragon Corrupted Rake - [NOTE: Trueseeing]
Tartarus: [SAVE] Wisdom [1d20 = 13]
Save [13][vs. DC 15] -> [for Tartarus] [vs Paragon Corrupted Rake] [FAILURE]
Tazdar: [SAVE] Wisdom [1d20-1 = 6]
Save [6][vs. DC 15] -> [for Tazdar] [vs Paragon Corrupted Rake] [FAILURE]
Dar Kalla: [SAVE] Wisdom [1d20 = 20]
Save [20][vs. DC 15] -> [for Dar Kalla] [vs Paragon Corrupted Rake] [SUCCESS]
Paragon Corrupted Rake: [DAMAGE] Whispering aura [TYPE: psychic (3d6=11)] [3d6 = 11]
Effect ['Unconscious'] -> [to Tartarus]
Paragon Corrupted Rake: [DAMAGE] Whispering aura [TYPE: psychic (=0)] [-11]
Paragon Corrupted Rake: [ATTACK (M)] Shocking grasp - cantrip (at will) [ADV] [DROPPED 9] [1g20 = 25]
Attack [25] -> [at Tazdar] [HIT]
Paragon Corrupted Rake: [DAMAGE (M)] Shocking grasp - cantrip (at will) [TYPE: lightning (3d8=13)] [3d8 = 13]
[TURN] Rake Corrupted Guard 1
Rake Corrupted Guard 1: [ATTACK (M)] Shield bash [1d20 = 15]
Attack [15] -> [at Eris Drew] [MISS]
Rake Corrupted Guard 1: [ATTACK (M)] Spear [1d20 = 12]
Attack [12] -> [at Eris Drew] [MISS]
Rake Corrupted Guard 1: [ATTACK (M)] Spear [1d20 = 15]
Attack [15] -> [at Eris Drew] [MISS]
[TURN] Tazdar - [DMG: 1d6; [D: 5] | RESIST: 3 bludgeoning,piercing,slashing,!magic | ADVSKILL: animal handling; ADVSKILL: intimidation | ADVCHECK: strength; ADVSAV: strength; [D: 5] | STR: 2; [D: 96] | ADVCHECK: strength; ADVSAV: strength; [D: 8] | DMG: 1d6; [D: 8] | ADVSKILL: sleight of hand; ADVSKILL: deception]
Tazdar: [ATTACK (M)] Moon-Touched Greatsword [EFFECTS ] [ADV] [DROPPED 1] [1g20 = 23]
Attack [23] -> [at Rake Corrupted Guard 1] [HIT]
Tazdar: [DAMAGE (M)] Moon-Touched Greatsword [REROLL 2] [EFFECTS 2d6] [REROLL D1=1,D2=1] [TYPE: slashing,magic (4d6=18)] [2d6� = 18]
Tazdar: [ATTACK (M)] Moon-Touched Greatsword [EFFECTS ] [ADV] [DROPPED 6] [1g20 = 19]
Attack [19] -> [at Rake Corrupted Guard 1] [HIT]
Tazdar: [DAMAGE (M)] Moon-Touched Greatsword [REROLL 2] [EFFECTS 2d6] [REROLL D2=1] [TYPE: slashing,magic (4d6=23)] [2d6� = 23]
Effect ['Unconscious'] -> [to Rake Corrupted Guard 1]
[TURN] Magic - [ADVSAV: Charmed; IMMUNE: Sleep | SKILL: 1d4 performance; SKILL: 1d4 stealth]
Rake Corrupted Guard 2: [SAVE] Charisma [1d20 = 3]
Save [3][vs. DC 14] -> [for Rake Corrupted Guard 2] [vs Magic] [FAILURE]
Paragon Corrupted Rake: [SAVE] Charisma [1d20 = 25]
Save [25][vs. DC 14] -> [for Paragon Corrupted Rake] [vs Magic] [SUCCESS]
Magic: [HEAL] Mantle of Inspiration [TEMP] [8]
Temporary hit points [8] -> [to Tazdar]
Magic: [HEAL] Mantle of Inspiration [TEMP] [8]
Temporary hit points [8] -> [to Dar Kalla]
Magic: [HEAL] Mantle of Inspiration [TEMP] [8]
Temporary hit points [8] -> [to Munkustrap von Rumm]
[TURN] Dar Kalla - [Prone | ADVCHK: strength; ADVSAV: strength; DMG: 2 melee; RESIST: bludgeoning,piercing,slashing; [D: 8]]
Dar Kalla: [ATTACK (M)] Great Sword [EFFECTS] [ADV] [DIS] [1d20 = 9]
Attack [9] -> [at Paragon Corrupted Rake] [DEF EFFECTS ] [MISS]
Dar Kalla: [ATTACK (M)] Great Sword [1d20 = 12]
Attack [12] -> [at Paragon Corrupted Rake] [DEF EFFECTS ] [MISS]
[ROUND 4]
[TURN] Lair Action
[TURN] Cho Chi
Cho Chi: [ATTACK (R)] Longbow [1d20 = 15]
Attack [15] -> [at Paragon Corrupted Rake] [DEF EFFECTS ] [HIT]
Cho Chi: [DAMAGE (R)] Longbow [EFFECTS 1d4] [TYPE: piercing, silver (1d8=10)] [TYPE: piercing (1d4=4)] [1d8횞 = 14]
Damage [0] -> [to Paragon Corrupted Rake] [ABSORBED]
[TURN] Eris Drew - [ADVSAV: wisdom | RESIST: psychic | IMMUNE: Disease]
Eris Drew: [ATTACK (R)] Crossbow, Heavy [1d20 = 8]
Attack [8] -> [at Paragon Corrupted Rake] [DEF EFFECTS ] [MISS]
[TURN] Rake Corrupted Guard 2 - [ATK: -1d4; SAVE: -1d4; (C); [D: 10]]
Rake Corrupted Guard 2: [ATTACK (M)] Spear [EFFECTS -1d4] [ADV] [DROPPED 6] [1g20횞 = 10]
Attack [10] -> [at Dar Kalla] [MISS]
Rake Corrupted Guard 2: [ATTACK (M)] Spear [EFFECTS -1d4] [ADV] [DROPPED 1] [1g20횞 = 24]
Attack [24] -> [at Dar Kalla] [CRITICAL HIT]
Rake Corrupted Guard 2: [DAMAGE (M)] Spear [CRITICAL] [TYPE: piercing (2d6=14)] [TYPE: piercing,critical (2d6=7)] [2d6� = 21]
Rake Corrupted Guard 2: [ATTACK (M)] Spear [EFFECTS -1d4] [ADV] [DROPPED 7] [1g20횞 = 15]
Attack [15] -> [at Dar Kalla] [HIT]
Rake Corrupted Guard 2: [DAMAGE (M)] Spear [TYPE: piercing (2d6=9)] [2d6 = 9]
Damage [4] -> [to Dar Kalla] [PARTIALLY RESISTED]
[TURN] Tartarus - [Unconscious | DISCHK: intelligence | ADVCHK: strength; ADVSAV: strength; RESIST: bludgeoning,piercing,slashing; DMG: 2 melee; [D: 8]]
Tartarus: [DEATH] [SUCCESS] [1d20 = 16]
[TURN] Munkustrap von Rumm - [IMMUNE: Disease]
Munkustrap von Rumm: [ATTACK (M)] Moon-Touched Glaive [EFFECTS -5] [ADV] [DROPPED 7] [1g20 = 21]
Attack [21] -> [at Rake Corrupted Guard 2] [CRITICAL HIT]
Munkustrap von Rumm: [DAMAGE (M)] Moon-Touched Glaive [REROLL 2] [EFFECTS 2d8] [CRITICAL] [TYPE: slashing,magic (1d10=23)] [TYPE: radiant (2d8=9)] [TYPE: slashing,magic,critical (1d10=3)] [TYPE: radiant,critical (2d8=14)] [1d10혍瓻格ﭪ系 = 49]
Munkustrap von Rumm: [ATTACK (M)] Moon-Touched Glaive [EFFECTS -5] [ADV] [DROPPED 4] [1g20 = 21]
Attack [21] -> [at Rake Corrupted Guard 2] [CRITICAL HIT]
Munkustrap von Rumm: [DAMAGE (M)] Moon-Touched Glaive [REROLL 2] [EFFECTS 4d8] [CRITICAL] [TYPE: slashing,magic (1d10=19)] [TYPE: radiant,radiant (4d8=15)] [TYPE: slashing,magic,critical (1d10=4)] [TYPE: radiant,radiant,critical (4d8=18)] [1d10혍瓻蠼ﮊ系 = 56]
Effect ['Unconscious'] -> [to Rake Corrupted Guard 2]
Munkustrap von Rumm: [ATTACK (M)] Glaive Butt [ADV] [DROPPED 11] [1g20 = 23]
Attack [23] -> [at Rake Corrupted Guard 2] [HIT]
Munkustrap von Rumm: [DAMAGE (M)] Glaive Butt [REROLL 2] [] [TYPE: bludgeoning (1d4=17)] [1d4 = 17]
[TURN] Paragon Corrupted Soul
[TURN] Paragon Corrupted Rake - [NOTE: Trueseeing]
Tartarus: [SAVE] Wisdom [1d20 = 8]
Save [8][vs. DC 15] -> [for Tartarus] [vs Paragon Corrupted Rake] [FAILURE]
Tazdar: [SAVE] Wisdom [1d20-1 = 2]
Save [2][vs. DC 15] -> [for Tazdar] [vs Paragon Corrupted Rake] [FAILURE]
Dar Kalla: [SAVE] Wisdom [1d20 = 13]
Save [13][vs. DC 15] -> [for Dar Kalla] [vs Paragon Corrupted Rake] [FAILURE]
Paragon Corrupted Rake: [DAMAGE] Whispering aura [TYPE: psychic (3d6=7)] [3d6 = 7]
Damage [0] -> [to Tazdar] [ABSORBED]
Paragon Corrupted Rake: [ATTACK (M)] Shocking grasp - cantrip (at will) [1d20 = 20]
Attack [20] -> [at Tazdar] [HIT]
Paragon Corrupted Rake: [ATTACK (M)] Shocking grasp - cantrip (at will) [1d20 = 13]
Attack [13] -> [at Tazdar] [MISS]
Paragon Corrupted Rake: [DAMAGE (M)] Shocking grasp - cantrip (at will) [TYPE: lightning (3d8=12)] [3d8 = 12]
[TURN] Tazdar - [DMG: 1d6; [D: 4] | RESIST: 3 bludgeoning,piercing,slashing,!magic | ADVSKILL: animal handling; ADVSKILL: intimidation | ADVCHECK: strength; ADVSAV: strength; [D: 4] | STR: 2; [D: 95] | ADVCHECK: strength; ADVSAV: strength; [D: 7] | DMG: 1d6; [D: 7] | ADVSKILL: sleight of hand; ADVSKILL: deception]
Effect ['Dodge'] -> [to Tazdar]
[TURN] Magic - [ADVSAV: Charmed; IMMUNE: Sleep | SKILL: 1d4 performance; SKILL: 1d4 stealth]
Magic: [SAVE] Dexterity [1d20 = 10]
Eris Drew: [SKILL] Athletics [PROF] [1d20 = 18]
Effect ['MagicHex'] -> [to Paragon Corrupted Rake] [by Magic]
Magic: [ATTACK (R)] Eldritch Voice [1d20 = 18]
Attack [18] -> [at Paragon Corrupted Rake] [DEF EFFECTS ] [HIT]
Magic: [DAMAGE] Eldritch Voice [EFFECTS 1d6] [TYPE: force (1d10=9)] [TYPE: necrotic (1d6=6)] [1d10횞 = 15]
Damage [10] -> [to Paragon Corrupted Rake] [PARTIALLY ABSORBED]
Magic: [ATTACK (R)] Eldritch Voice [1d20 = 23]
Attack [23] -> [at Paragon Corrupted Rake] [DEF EFFECTS ] [HIT]
Magic: [DAMAGE] Eldritch Voice [EFFECTS 1d6] [TYPE: force (1d10=8)] [TYPE: necrotic (1d6=6)] [1d10횞 = 14]
Effect ['Unconscious'] -> [to Paragon Corrupted Rake]
Magic: [HEAL] Mantle of Inspiration [TEMP] [8]
Temporary hit points [8] -> [to Munkustrap von Rumm]
Magic: [HEAL] Mantle of Inspiration [TEMP] [8]
Temporary hit points [8] -> [to Tazdar]
Magic: [HEAL] Mantle of Inspiration [TEMP] [8]
Temporary hit points [8] -> [to Eris Drew]
[TURN] Dar Kalla - [ADVCHK: strength; ADVSAV: strength; DMG: 2 melee; RESIST: bludgeoning,piercing,slashing; [D: 7]]
Dar Kalla: [ATTACK (M)] Great Sword [ADV] [DROPPED 4] [1g20 = 10]
Attack [10] -> [at Paragon Corrupted Rake] [DEF EFFECTS ] [MISS]
[ROUND 5]
[TURN] Lair Action
Magic: [SAVE] Dexterity [1d20 = 23]
Munkustrap von Rumm: [SAVE] Dexterity [1d20-1 = 7]
Eris Drew: [SAVE] Dexterity [1d20 = 13]
Tazdar: [SAVE] Dexterity [EFFECTS] [ADV] [DROPPED 7] [1g20 = 14]
Effect ['Grappled'] -> [to Munkustrap von Rumm] [by Lair Action]
Effect ['Grappled'] -> [to Eris Drew] [by Lair Action]
Effect ['Grappled'] -> [to Tazdar] [by Lair Action]
[TURN] Cho Chi
Cho Chi: [ATTACK (R)] Longbow [1d20 = 12]
Attack [12] -> [at Paragon Corrupted Soul] [MISS]
[TURN] Eris Drew - [ADVSAV: wisdom | RESIST: psychic | IMMUNE: Disease | Grappled]
Effect ['Stable'] -> [to Tartarus] [by Eris Drew]
Eris Drew: [SKILL] Athletics [PROF] [1d20 = 8]
[TURN] Rake Corrupted Guard 2
Rake Corrupted Guard 2: [ATTACK (M)] Spear [ADV] [DROPPED 6] [1g20 = 18]
Attack [18] -> [at Dar Kalla] [HIT]
Rake Corrupted Guard 2: [DAMAGE (M)] Spear [TYPE: piercing (2d6=12)] [2d6 = 12]
Damage [6] -> [to Dar Kalla] [PARTIALLY RESISTED]
Rake Corrupted Guard 2: [ATTACK (M)] Spear [ADV] [DROPPED 2] [1g20 = 27]
Attack [27] -> [at Dar Kalla] [CRITICAL HIT]
Rake Corrupted Guard 2: [ATTACK (M)] Spear [1d20 = 21]
Attack [21] -> [at Dar Kalla] [HIT]
Rake Corrupted Guard 2: [DAMAGE (M)] Spear [TYPE: piercing (2d6=12)] [2d6 = 12]
Effect ['Unconscious'] -> [to Dar Kalla]
Rake Corrupted Guard 2: [ATTACK (M)] Spear [ADV] [DROPPED 7] [1g20 = 27]
Attack [27] -> [at Dar Kalla] [CRITICAL HIT]
Rake Corrupted Guard 2: [DAMAGE (M)] Spear [CRITICAL] [TYPE: piercing (2d6=6)] [TYPE: piercing,critical (2d6=3)] [2d6� = 9]
[TURN] Tartarus - [Unconscious | DISCHK: intelligence | Stable | ADVCHK: strength; ADVSAV: strength; RESIST: bludgeoning,piercing,slashing; DMG: 2 melee; [D: 7]]
[TURN] Munkustrap von Rumm - [IMMUNE: Disease | Grappled]
Munkustrap von Rumm: [HEAL] Lay on Hands [1]
Effect ['Prone'] -> [to Dar Kalla] [by Munkustrap von Rumm]
Effect ['Unconscious'] -> [to Dar Kalla] [by Munkustrap von Rumm]
Munkustrap von Rumm: [ATTACK (M)] Moon-Touched Glaive [1d20 = 24]
Attack [24] -> [at Rake Corrupted Guard 2] [HIT]
Munkustrap von Rumm: [DAMAGE (M)] Moon-Touched Glaive [REROLL 2] [TYPE: slashing,magic (1d10=6)] [1d10 = 6]
Damage [6] -> [to Rake Corrupted Guard 2]
Munkustrap von Rumm: [ATTACK (M)] Moon-Touched Glaive [1d20 = 22]
Attack [22] -> [at Rake Corrupted Guard 2] [HIT]
Munkustrap von Rumm: [DAMAGE (M)] Moon-Touched Glaive [REROLL 2] [TYPE: slashing,magic (1d10=11)] [1d10 = 11]
Damage [11] -> [to Rake Corrupted Guard 2]
Munkustrap von Rumm: [ATTACK (M)] Glaive Butt [1d20 = 19]
Attack [19] -> [at Rake Corrupted Guard 2] [HIT]
Munkustrap von Rumm: [DAMAGE (M)] Glaive Butt [REROLL 2] [TYPE: bludgeoning (1d4=7)] [1d4 = 7]
Damage [7] -> [to Rake Corrupted Guard 2]
Effect ['Dodge'] -> [EXPIRED] [on Tazdar]
[TURN] Paragon Corrupted Soul
Eris Drew: [SAVE] Wisdom [EFFECTS] [ADV] [DROPPED 14] [1g20 = 25]
Save [25][vs. DC 14] -> [for Eris Drew] [vs Paragon Corrupted Soul] [SUCCESS]
Tartarus: [SAVE] Wisdom [1d20 = 21]
Save [21][vs. DC 14] -> [for Tartarus] [vs Paragon Corrupted Soul] [SUCCESS]
Tazdar: [SAVE] Wisdom [1d20-1 = 12]
Save [12][vs. DC 14] -> [for Tazdar] [vs Paragon Corrupted Soul] [FAILURE]
Cho Chi: [SAVE] Wisdom [1d20 = 10]
Save [10][vs. DC 14] -> [for Cho Chi] [vs Paragon Corrupted Soul] [FAILURE]
Dar Kalla: [SAVE] Wisdom [1d20 = 2]
Save [2][vs. DC 14] -> [for Dar Kalla] [vs Paragon Corrupted Soul] [FAILURE]
Magic: [SAVE] Wisdom [1d20 = 12]
Save [12][vs. DC 14] -> [for Magic] [vs Paragon Corrupted Soul] [FAILURE]
Munkustrap von Rumm: [SAVE] Wisdom [1d20 = 20]
Save [20][vs. DC 14] -> [for Munkustrap von Rumm] [vs Paragon Corrupted Soul] [SUCCESS]
Paragon Corrupted Soul: [DAMAGE] Howling babble [TYPE: psychic (2d8=11)] [2d8 = 11]
Damage [3] -> [to Tazdar] [PARTIALLY ABSORBED]
Damage [0] -> [to Eris Drew] [HALF] [ABSORBED]
Damage [0] -> [to Munkustrap von Rumm] [HALF] [ABSORBED]
Damage [3] -> [to Cho Chi] [PARTIALLY ABSORBED]
Magic: [CONCENTRATION] [1d20 = 20]
Concentration [20][vs. DC 10] -> [for Magic] [SUCCESS]
Effect ['Stunned'] -> [to Magic] [by Paragon Corrupted Soul]
Effect ['Stunned'] -> [to Dar Kalla] [by Paragon Corrupted Soul]
Effect ['Stunned'] -> [to Tazdar] [by Paragon Corrupted Soul]
Effect ['Stunned'] -> [to Cho Chi] [by Paragon Corrupted Soul]
Effect ['Stunned'] -> [to Magic] [by Paragon Corrupted Soul]
Effect ['Stunned'] -> [to Dar Kalla] [by Paragon Corrupted Soul]
Effect ['Stunned'] -> [to Tazdar] [by Paragon Corrupted Soul]
Effect ['Stunned'] -> [to Cho Chi] [by Paragon Corrupted Soul]
Paragon Corrupted Soul: [DAMAGE] Incorporeal movement [TYPE: force (1d10=8)] [1d10 = 8]
[TURN] Tazdar - [DMG: 1d6; [D: 3] | RESIST: 3 bludgeoning,piercing,slashing,!magic | ADVSKILL: animal handling; ADVSKILL: intimidation | ADVCHECK: strength; ADVSAV: strength; [D: 3] | STR: 2; [D: 94] | ADVCHECK: strength; ADVSAV: strength; [D: 6] | DMG: 1d6; [D: 6] | Grappled | Stunned; [D: 1] | ADVSKILL: sleight of hand; ADVSKILL: deception]
[TURN] Magic - [ADVSAV: Charmed; IMMUNE: Sleep | SKILL: 1d4 performance; SKILL: 1d4 stealth | IFT: CUSTOM (MagicHex); DMG: 1d6 necrotic; (C) | Stunned; [D: 1]]
[TURN] Dar Kalla - [Unconscious | Stunned; [D: 1]]
[ROUND 6]
[TURN] Lair Action
[TURN] Cho Chi - [Stunned; [D: 1]]
[TURN] Eris Drew - [ADVSAV: wisdom | RESIST: psychic | IMMUNE: Disease]
Eris Drew: [HEAL] Cure Wounds [2d8 = 11]
Effect ['Prone'] -> [to Tartarus] [by Eris Drew]
[TURN] Rake Corrupted Guard 2
Rake Corrupted Guard 2: [CHECK] Intelligence [1d20 = 8]
[TURN] Tartarus - [DISCHK: intelligence | Prone]
Tartarus: [ATTACK (M)] Maul, Large [1d20 = 12]
Attack [12] -> [at Rake Corrupted Guard 2] [MISS]
Tartarus: [ATTACK (M)] Maul, Large [1d20 = 15]
Attack [15] -> [at Rake Corrupted Guard 2] [MISS]
Tartarus: [ATTACK (M)] Maul, Large [ADV] [DROPPED 17] [1g20 = 23]
Attack [23] -> [at Rake Corrupted Guard 2] [HIT]
Tartarus: [DAMAGE (M)] Maul, Large [EFFECTS ] [TYPE: bludgeoning (4d6=19)] [4d6 = 19]
[TURN] Munkustrap von Rumm - [IMMUNE: Disease]
Munkustrap von Rumm: [ATTACK (M)] Moon-Touched Glaive [EFFECTS -5] [ADV] [DROPPED 16] [1g20 = 19]
Attack [19] -> [at Rake Corrupted Guard 2] [HIT]
Munkustrap von Rumm: [DAMAGE (M)] Moon-Touched Glaive [REROLL 2] [EFFECTS ] [TYPE: slashing,magic (1d10=18)] [1d10 = 18]
Effect ['Unconscious'] -> [to Rake Corrupted Guard 2]
Effect ['Stunned'] -> [EXPIRED] [on Cho Chi]
Effect ['Stunned'] -> [EXPIRED] [on Tazdar]
Effect ['Stunned'] -> [EXPIRED] [on Magic]
Effect ['Stunned'] -> [EXPIRED] [on Dar Kalla]
[TURN] Paragon Corrupted Soul
Paragon Corrupted Soul: [RECHARGE 6] Howling babble [RECHARGED] [1d6 = 6]
Cho Chi: [SAVE] Wisdom [1d20 = 7]
Save [7][vs. DC 14] -> [for Cho Chi] [vs Paragon Corrupted Soul] [FAILURE]
Dar Kalla: [SAVE] Wisdom [1d20 = 9]
Save [9][vs. DC 14] -> [for Dar Kalla] [vs Paragon Corrupted Soul] [FAILURE]
Tazdar: [SAVE] Wisdom [1d20-1 = 13]
Save [13][vs. DC 14] -> [for Tazdar] [vs Paragon Corrupted Soul] [FAILURE]
Eris Drew: [SAVE] Wisdom [EFFECTS] [ADV] [DROPPED 6] [1g20 = 12]
Save [12][vs. DC 14] -> [for Eris Drew] [vs Paragon Corrupted Soul] [FAILURE]
Munkustrap von Rumm: [SAVE] Wisdom [1d20 = 20]
Save [20][vs. DC 14] -> [for Munkustrap von Rumm] [vs Paragon Corrupted Soul] [SUCCESS]
Magic: [SAVE] Wisdom [1d20 = 17]
Save [17][vs. DC 14] -> [for Magic] [vs Paragon Corrupted Soul] [SUCCESS]
Tartarus: [SAVE] Wisdom [1d20 = 20]
Save [20][vs. DC 14] -> [for Tartarus] [vs Paragon Corrupted Soul] [SUCCESS]
Cho Chi: [SAVE] Wisdom [1d20 = 23]
Tazdar: [SAVE] Wisdom [1d20-1 = 3]
Paragon Corrupted Soul: [DAMAGE] Howling babble [HALF] [TYPE: psychic (2d8=18)] [2d8 = 18]
Paragon Corrupted Soul: [DAMAGE] Howling babble [HALF] [TYPE: psychic (2d8=10)] [2d8 = 10]
Effect ['Unconscious'] -> [to Cho Chi]
Paragon Corrupted Soul: [DAMAGE] Howling babble [TYPE: psychic (2d8=10)] [2d8 = 10]
Paragon Corrupted Soul: [DAMAGE] Howling babble [HALF] [TYPE: psychic (2d8=6)] [2d8 = 6]
Damage [0] -> [to Munkustrap von Rumm] [HALF] [ABSORBED]
Paragon Corrupted Soul: [DAMAGE] Howling babble [TYPE: psychic (2d8=16)] [2d8 = 16]
Effect ['Unconscious'] -> [to Tazdar]
Paragon Corrupted Soul: [DAMAGE] Howling babble [HALF] [TYPE: psychic (2d8=14)] [2d8 = 14]
Damage [7] -> [to Magic] [HALF]
Magic: [CONCENTRATION] [1d20 = 14]
Concentration [14][vs. DC 10] -> [for Magic] [SUCCESS]
Effect ['Stunned'] -> [to Eris Drew] [by Paragon Corrupted Soul]
Paragon Corrupted Soul: [DAMAGE] Incorporeal movement [TYPE: force (1d10=10)] [1d10 = 10]
Magic: Do you have potions?
[TURN] Tazdar - [RESIST: 3 bludgeoning,piercing,slashing,!magic | ADVSKILL: animal handling; ADVSKILL: intimidation | Unconscious | ADVSKILL: sleight of hand; ADVSKILL: deception]
Tazdar: [DEATH] [FAILURE] [STATUS: Dying (1)] [1d20 = 3]
[TURN] Magic - [ADVSAV: Charmed; IMMUNE: Sleep | SKILL: 1d4 performance; SKILL: 1d4 stealth | IFT: CUSTOM (MagicHex); DMG: 1d6 necrotic; (C)]
[TURN] Dar Kalla - [Unconscious]
[ROUND 7]
[TURN] Lair Action
Eris Drew: [SAVE] Dexterity [EFFECTS] [AUTOFAIL] [1d20 = 7]
Effect ['Grappled'] -> [to Eris Drew] [by Lair Action]
[TURN] Cho Chi - [Unconscious]
Cho Chi: [DEATH] [SUCCESS] [1d20 = 17]
[TURN] Eris Drew - [ADVSAV: wisdom | RESIST: pyschic | IMMUNE: Disease | Stunned; [D: 1] | Grappled]
[TURN] Tartarus - [DISCHK: intelligence | ADVCHK: strength; ADVSAV: strength; RESIST: bludgeoning,piercing,slashing; DMG: 2 melee; [D: 9]]
[TURN] Munkustrap von Rumm - [IMMUNE: Disease]
Munkustrap von Rumm: [ATTACK (M)] Moon-Touched Glaive [ADV] [DROPPED 3] [1g20 = 26]
Attack [26] -> [at Eris Drew] [CRITICAL HIT]
Effect ['Stunned'] -> [EXPIRED] [on Eris Drew]
[TURN] Paragon Corrupted Soul
Paragon Corrupted Soul: [RECHARGE 6] Howling babble [1d6 = 2]
Effect ['Stunned'] -> [to Paragon Corrupted Soul]
Paragon Corrupted Soul: [ATTACK (M)] Maddening touch [ADV] [DROPPED 2] [1g20 = 9]
Attack [9] -> [at Eris Drew] [MISS]
[TURN] Tazdar - [RESIST: 3 bludgeoning,piercing,slashing,!magic | ADVSKILL: animal handling; ADVSKILL: intimidation | Unconscious | ADVSKILL: sleight of hand; ADVSKILL: deception]
Tazdar: [DEATH] [FAILURE] [STATUS: Dying (2)] [1d20 = 9]
[TURN] Magic - [ADVSAV: Charmed; IMMUNE: Sleep | SKILL: 1d4 performance; SKILL: 1d4 stealth | IFT: CUSTOM (MagicHex); DMG: 1d6 necrotic; (C)]
Effect ['Stable'] -> [to Cho Chi] [by Magic]
Magic: [SKILL] Medicine [PROF x1/2] [1d20 = 15]
[TURN] Dar Kalla - [Unconscious]
[ROUND 8]
[TURN] Lair Action
[TURN] Cho Chi - [Unconscious | Stable]
[TURN] Eris Drew - [ADVSAV: wisdom | RESIST: psychic | IMMUNE: Disease]
Effect ['Dodge'] -> [to Eris Drew]
[TURN] Tartarus - [DISCHK: intelligence | ADVCHK: strength; ADVSAV: strength; RESIST: bludgeoning,piercing,slashing; DMG: 2 melee; [D: 8]]
[TURN] Munkustrap von Rumm - [IMMUNE: Disease]
Munkustrap von Rumm: [HEAL] Lay on Hands [1]
Munkustrap von Rumm: [HEAL] Lay on Hands [1]
Heal [1] -> [to Tazdar]
Munkustrap von Rumm: [HEAL] Lay on Hands [1]
Heal [1] -> [to Tazdar]
Munkustrap von Rumm: [HEAL] Lay on Hands [1]
Heal [1] -> [to Tazdar]
Munkustrap von Rumm: [HEAL] Lay on Hands [1]
Heal [1] -> [to Tazdar]
[TURN] Paragon Corrupted Soul
Paragon Corrupted Soul: [RECHARGE 6] Howling babble [RECHARGED] [1d6 = 6]
Eris Drew: [SAVE] Wisdom [EFFECTS] [ADV] [DROPPED 7] [1g20 = 16]
Save [16][vs. DC 14] -> [for Eris Drew] [vs Paragon Corrupted Soul] [SUCCESS]
Paragon Corrupted Soul: [DAMAGE] Howling babble [HALF] [TYPE: psychic (2d8=12)] [2d8 = 12]
[TURN] Tazdar - [RESIST: 3 bludgeoning,piercing,slashing,!magic | ADVSKILL: animal handling; ADVSKILL: intimidation | ADVSKILL: sleight of hand; ADVSKILL: deception]
[TURN] Magic - [ADVSAV: Charmed; IMMUNE: Sleep | SKILL: 1d4 performance; SKILL: 1d4 stealth | IFT: CUSTOM (MagicHex); DMG: 1d6 necrotic; (C)]
Effect ['MagicHex'] -> [to Paragon Corrupted Soul] [by Magic]
Magic: [ATTACK (R)] Eldritch Voice [1d20 = 10]
Attack [10] -> [at Paragon Corrupted Soul] [MISS]
Magic: [ATTACK (R)] Eldritch Voice [1d20 = 13]
Attack [13] -> [at Paragon Corrupted Soul] [HIT]
Magic: [DAMAGE] Eldritch Voice [EFFECTS 1d6] [TYPE: force (1d10=6)] [TYPE: necrotic (1d6=6)] [1d10횞 = 12]
[TURN] Dar Kalla - [Unconscious]
[ROUND 9]
[TURN] Lair Action
[TURN] Cho Chi - [Unconscious | Stable]
Effect ['Dodge'] -> [EXPIRED] [on Eris Drew]
[TURN] Eris Drew - [ADVSAV: wisdom | RESIST: psychic | IMMUNE: Disease]
Eris Drew: [ATTACK (M)] Longsword, [1d20 = 19]
Attack [19] -> [at Paragon Corrupted Soul] [HIT]
Eris Drew: [DAMAGE (M)] Longsword, [EFFECTS 3d8] [TYPE: slashing,magic (1d10=11)] [TYPE: radiant,radiant (3d8=13)] [1d10� = 24]
Effect ['Unconscious'] -> [to Paragon Corrupted Soul]
Munkustrap von Rumm: [HEAL] Lay on Hands [1]
Munkustrap von Rumm: [HEAL] Lay on Hands [1]
Heal [1] -> [to Cho Chi]
Magic: I love halflings.
Magic: What is in the sack?
Magic: Really?
Magic: Do tell.
Magic: Coin!
Magic: Excellent!
Cho Chi: You followed us out of the tunnels? Do tell.
Magic: There are lots of big fellas and lasses to keep you safe.
Cho Chi: adventuring is dangerous. What do your parents say about this?
Siren: [HEAL] Cure Wounds [1d8 = 8]
Magic bows like Cho Chi.
Eris Drew: [SKILL] Arcana [1d20-1 = 3]
Magic: [SKILL] Arcana [PROF x1/2] [1d20 = 15]
Cho Chi: [SKILL] Arcana [1d20 = 1]
Magic: [SKILL] Arcana [PROF x1/2] [1d20 = 21]

Exorcism

posted Nov 29, 2020, 3:13 PM by Stephen Pliska-Matyshak

Methyltina 27th, Year Two of the Reign of High King Ran

The couple of weeks after the assassination attempts on Majestic, Tartarus, and Tazdar have been quite stressful. Several other non-humans, it has been heard, were killed. An attempt on Dae'Kliesys, High King Ran's Plenipotentiary, was foiled by the half-dragon herself in a fiery display of dragon's breath and magical immolation that left the assassin as nothing but fine ash. The City Watch has been on high alert since.
In the interrogation of the surviving assassin, an entity known only as "The Paragon" has been discovered to be behind the attacks.
Munkustrap offers to shelter The Iris at the von Rumm estate while investigations ensue.
Dar Kalla: Dar says "Yay" to that.
Cho Chi: Thank you, Munkustrap von Rumm.
Munkustrap von Rumm: No thanks are needed.
The assassins that were in jeopardy of being caught all killed themselves except the one that Cho Chi and Eris captured.
Magic: Your hospitality is appreciated.
Tazdar: What can I do to help at your Father's house, Munk? I can provide labor in exchange for hospitality.
Munkustrap von Rumm: My mother is the hospitable one in our family. She would never force you to work in exchange for respite.
Magic: Maybe I can assist your father with some noble like duties?
Tazdar: Of course not, but the offer stands.
Dar Kalla: Dar can stand with guards on watch.
Tazdar: I don't like to feel indebted to others.
The captain of the guard has been leading one arm of the investigation and he arrives at the estate to meet with The Iris.
Eris Drew: We should look into the investigations eventually. The actions of the assassins seemed slightly familiar, but I am not sure why.
Munkustrap von Rumm: We can ask my father if there is any work that needs doing.
Deuteronomy von Rumm: You may join watches if you wish. The labor of the estate is well covered.
Deuteronomy von Rumm: The Captian of the Guard has arrived and wishes to meet with The Iris. The grand hall is at your disposal.
Cho Chi (with a bow): That is most kind.
Horatio Ridley is escorted into the grand hall where the group gathers for their conversations and planning.
Munkustrap von Rumm: Captain Ridley, what occasion brings you to my father's estate today?
Horatio Ridley: Greetings to The Iris. I am glad to hear you all made it through this ordeal so far.
Horatio Ridley: I have come to give you an update on the situation and to request your assistance.
Magic: Captain Ridley, believe it or not, standing in our presence. Let me help set the mood.
Magic starts to play his lute.
Magic plays somber music.
Munkustrap von Rumm: Assistance with anything specific?
Eris Drew: Do you know who was trying to kill us yet?
Munkustrap von Rumm glares at Magic.
Eris Drew taps her foot just a little bit.
Magic -> Munkustrap von Rumm: (message) Don't worry. Nothing magical about it.
Munkustrap von Rumm -> Magic: Magic. Yeah, right.
Horatio Ridley: I have been working with Lord High Inquisitor Mosifort to try and track down this paragon that the captured assassin mentioned.
Tazdar: It was a well-executed attempt. A better assassin would have finished the job rather than running off though. Cowardly.
Magic: Indubitably.
Eris Drew: Did the assassin mention any other alliance to anybody?
Horatio Ridley: Unfortunately, this assassin has died now as well, so we have not been able to gather much more about what he mentioned.
Tazdar: Couldn't stand up to the interrogation I assume?
Eris Drew: He's dead?
Cho Chi: He won't stand trial then.
Eris Drew: Well no, Cho Chi.
Magic: I mean he could, I could hold him up?
Horatio Ridley: Some necromantic force snuffed out the life of our prisoner a couple of days after his capture.
Eris Drew facepalms.
Magic: Sounds like they have friends in high places or a powerful entity backing them.
Eris Drew: So he killed himself.
Tazdar: Likely his leader did the honors.
Eris Drew: Or very low places.
Cho Chi: Or his employer killed him.
Tazdar: Among spies and assassins, it's assumed that a failure will lead to your death.
Tazdar: Whether from your target or from your own.
Horatio Ridley: What we have gathered is that "The Paragon" is a title assumed by the "leader" of Blue Midnight.
Eris Drew: Blue Midnight.
Dar Kalla: Dees people all sound like fanatics.
Magic: Blue Midnight? What is that?
Eris Drew: Blue Midnight is a faction that puts things into chaos.
Magic: Oh?
Magic: Sounds like another organization that stepped in the wrong shoes.
Magic: The Knives made the same mistake.
Magic: Messing with The Iris.
Munkustrap von Rumm: Captain, do you have a plan to deal with Blue Midnight? And does that plan involve us?
Tartarus: Knives?
Eris Drew: I may be able to get you in, Captain.
Magic: The Knives are like the thieves and bandits of the city.
Tartarus: Mmm, do they get smashed well?
Tazdar: Oh yes.
Tartarus: Good.
Tazdar: They crumple very satisfyingly.
Horatio Ridley: This is the request I have come to make. You have dealt effectively with The Knives in the past. We need you to start to work against The Rakes.
Munkustrap von Rumm: The...Rakes?
Horatio Ridley: The Deepbend Rakes are a rebel faction that opposes the High King's rule. Actually, they have opposed pretty much any kind of rule, so they are generally considered anarchists.
Eris Drew: Why get to The Rakes if I can get you to Blue Midnight at its source, Captain Ridley?
Horatio Ridley looks surprised at Eris' question.
Cho Chi: The rule of law must be upheld.
Magic: Eris are you part of Blue Midnight?
Tazdar: Indeed. The order needs to be maintained.
Dar Kalla: Sword and flame will uphold da law.
Eris Drew: Kind of.
Eris Drew: I have been.
Horatio Ridley: Let us discuss this connection to Blue Midnight.
Eris Drew: I was an orphan and when pushed to join Blue Midnight I did so when I was an early teen. Technically, I am still associated with them even though I accepted a position as an Inquisitor.
Tazdar: I would caution that if Blue Midnight has been investigating our group, they likely won't consider you an ally any longer.
Eris Drew: It has been a long time.
Horatio Ridley: An admission of such an association is quite treasonous. And, joining The Inquisitors is a dangerous move.
Tazdar: It could be a similar situation our friend Eravan found himself in.
Eris Drew: I am aware it was a dangerous move, but I was still in contact with them after my first assignment with you Captain.
Cho Chi: What is it you would have us do with The Deepbend Rakes?
Tazdar: I would assume exactly what we did with The Knives.
Tazdar: Crush them publicly. Kill not only their members but their mystique.
Horatio Ridley seems distracted by the revelation of Eris' background.
Cho Chi: Have them attack us then kill them?
Tazdar: It's the best way to send a message as it were.
Cho Chi: Don't we need them to cooperate with such a plan?
Magic -> Munkustrap von Rumm: (message) Are we sure Eris is completely with us?
Tazdar: Oh, we seem to have no problem drawing their ire.
Tazdar: It is difficult though, I agree.
Tazdar: If they're as zealous as described though, I believe a smear campaign should get them to attack.
Munkustrap von Rumm -> Magic: I actually don't know much about her now that I think about it.
Tazdar: A couple of public pronouncements from Magic or myself of their weakness and cowardice. Some propaganda fliers, etc.
Cho Chi: I suppose looking for their headquarters might rile them up a bit.
Horatio Ridley: I am having difficulty knowing that there is a possibility that Blue Midnight might have infiltrated this group.
Munkustrap von Rumm: Well, she wouldn't admit to it openly if she were still working for them.
Magic: Or would she.
Magic: A triple cross?
Munkustrap von Rumm: I have a knack for knowing when people are lying.
Magic: Eris would you mind answering a few questions?
Eris Drew: I have not been in contact with them for quite some time.
Cho Chi: Let's ask her. Eris where exactly does your allegiance lie.
Eris Drew: I mean sure?
Eris Drew: With The Iris, sometimes it is handy to have someone able to get into places we aren't necessarily supposed to get into.
Munkustrap von Rumm: Eris, are you in league with Blue Midnight?
Munkustrap von Rumm: Eris, again, are you in league with Blue Midnight?
Eris Drew: I am. I haven't been in contact with them for a long time.
Horatio Ridley: Blue Midnight is insidious and highly trained to be hidden, but has tactics to mislead and confuse.
Cho Chi watches the proceedings carefully.
Munkustrap von Rumm: Why haven't you been in contact with them?
Eris Drew: I have had no reason to be.
Tazdar: More importantly, are you still aligned with them?
Dar Kalla: Can you find them?
Magic: Maybe you can be our inside women.
Munkustrap von Rumm: Will you betray us to Blue Midnight?
Eris Drew: I might be able to find them. I would not betray you, I am evil but not that evil.
Tazdar: I'm going to be honest. I'm not sure deception is Eris's thing.
Munkustrap von Rumm feels something doesn't ring true with Eris' last statement.
Tazdar: She seems to just say whatever it is she's thinking, in my experience.
Munkustrap von Rumm: There is something you're not telling us, Eris.
Eris Drew: I would not deceive you, but that does not mean I can not.
Eris Drew: I am willing to be your insider if it is needed.
Cho Chi: Are you also willing to be the Blue Midnight's insider?
Munkustrap von Rumm: Why do you say that you are evil?
Eris Drew: Why not.
Cho Chi: Are you selfish, self-serving and harm others for fun?
Munkustrap von Rumm: Because evil people should be in jail.
Eris Drew: Do Dar and Tartarus harm people for fun?
Horatio Ridley: Blue Midnight operatives cannot be trusted. They are too often implanted with triggers that set them in motion for plans that have been brewing for years.
Munkustrap von Rumm: How do we find her trigger?
Horatio Ridley: It will certainly be a magical block of some sort.
Magic: Is this something that can be dispelled?
Eris Drew: I serve the King, Captain. Just because I have been allied with Blue Midnight does not mean I will use it to do harm to others. I am an Inquisitor and a member of The Iris.
Horatio Ridley: All things Blue Midnight can use to subvert the kingdom and this group.
Magic: I can attempt to remove the magical block.
Eris Drew: I was tempted to join Blue Midnight just as I was tempted to join The Inquisitors. I listen to those temptations.
Lia -> Eris Drew: You are in grave trouble.
Magic: You are malleable.
Horatio Ridley: You are the perfect instrument of Blue Midnight, Eris.
Eris Drew [Quori]: I kind of figured that out already, Lia. You could like help, you know.
Horatio Ridley: What did you say?
Tartarus: The witch is speaking in tongues.
Cho Chi: I don't think that she has ever had a thought that she hasn't voiced.
Eris Drew: I said, "I kind of figured that out, Lia. "You could like help, you know."
Magic: Eris I am going to try to remove your magical block.
Eris Drew: Who says I have one.
Magic: Look deep into my eyes.
Magic: Yes, aren't my eyes beautiful.
Eris Drew: No.
Dar Kalla: Can Dar use his beast sense and speak with animals to communicate with animals around "The city" Birds or rats, to see if they can lead us to Blue Midnight?
Munkustrap von Rumm: Not sure if animals would know anything about Blue Midnight.
Cho Chi watches Horatio Ridley. Trying to predict what actions he might take.
Magic casts his spell to remove the Blue Midnight magic from Eris but is then thrown against the wall and slumps to the ground.
Horatio Ridley: This is not good.
Dar Kalla: What da?
Eris Drew: Damn.
Munkustrap von Rumm rushes over to Magic to see if he is conscious.
Magic is just staring at nothing, unable to respond.
Cho Chi: Magic are you okay?
Magic drools.
Eris Drew [Quori]: Great! Thanks for the help, Lia. You pop up at the worst times.
Cho Chi rushes over to Magic.
Magic drools.
Eris Drew stays back so she doesn't accidentally hurt someone again.
Munkustrap von Rumm lays his healing on hands on Magic but there seems to be no effect.
Munkustrap von Rumm: What did you do to him, Eris?!
Horatio Ridley: Eris, you are under arrest. You need to be brought before the High King.
Eris Drew: You think I know?
Cho Chi: She may need a mind surgeon.
Eris Drew: Nobody is gonna touch my mind.
Eris Drew: There is nothing wrong with it.
Eris Drew involuntarily releases her commanding presence, frightening Dar Kalla and Tartarus.
Eris Drew: Lia, stop it!
Eris Drew: You could at least help me.
Eris Drew: You will never defeat Blue Midnight!
Cho Chi attacks Eris with the flat of her Guan Dao's blade and then attempts to knock her out with a kick.
Tazdar grows to giant size and grabs hold of Eris who initially resists but is then held fast.
Cho Chi: Do not kill her!
Eris Drew struggles to free herself and places herself within a sanctuary when she cannot.
Eris Drew [Quori]: Lia!
Cho Chi: Eris, surrender! We will get this figured out!
Tartarus launches a javelin at Eris in panic.
Munkustrap von Rumm moves to strike Eris with his glaive, but something compels him to stay his hand.
Tartarus: Haha, I will turn you into a porcupine.
Dar Kalla goes to throw a javelin at Eris as well but does not loose it.
Cho Chi drops her weapon and pulls out some rope to start binding Eris.
Tazdar takes Eris down to the floor.
Magic drools.
Eris Drew shouts a command for Tazdar to flee, but Tazdar does not comply.
Tazdar: No, I think I'll stay.
Tartarus strikes Eris with another javelin not wishing to close with her.
Munkustrap von Rumm strikes Eris with the flat of his glaive's blade and knocks Eris out.
Magic: Finish tying her up and take her to King Ran.
Magic: She did save my life during the assassination, she can't be all bad.
Tartarus: No, just kill her and be done with it.
Horatio Ridley: Oh, good. She is subdued.
Cho Chi: Yes, she obviously has something wrong with her.
Tazdar: Well, good call on that whole sleeper agent business.
Tazdar: Clearly some strong magic is at work.
Magic rubs his bruised back.
Horatio Ridley: We need to transport her safely.
Tazdar: Well, she's tied up.
Magic: Gag her.
Tazdar: I'm large.
Tazdar: I can carry her.
Magic takes off his sock and puts it in her mouth.
Cho Chi: Might need a transport vehicle to protect her life.
Horatio Ridley: Precisely.
Tartarus retrieves his javelins.
Cho Chi: They may kill her rather than let her be captured.
Tartarus: Good?
Munkustrap von Rumm: We can use my father's carriage.
Dar Kalla: So, she won't be needing that magic sword anymore, I assume?
Magic: Yes, good idea.
Cho Chi: Remove her weapons and spell components.
Munkustrap von Rumm: Her amulet.
Dar Kalla: Dar no understand what goes on.
Tazdar: Magic stuff in her head making her an enemy.
Tazdar: Probably.
The carriage is brought to the side entrance of the mansion and Eris is placed inside.
Munkustrap von Rumm rides inside the carriage also.
Dar Kalla runs along with the carriage.
Cho Chi rides in the carriage.
The group manages to navigate the streets of "The City" and arrives at the castle safely. The captain of the guard ensures all are permitted entrance.
Cho Chi: Eris, you will be alright.
Tartarus: Highly unlikely.
Horatio Ridley leads the group to bring Eris to a chamber within the castle that contains arcane symbols and apparatus throughout.
Cho Chi (soothing): We will get this figured out.
Cho Chi: Relax and cooperate.
Magic removes the sock from Eris's mouth.
Horatio Ridley: I will inform the court wizard of the situation. He will sort this out shortly.
Tartarus: Probably not.
An archetypical wizard arrives after half an hour, robed and carrying a staff, beard down to his belt.
Semousus: What have we here?
Magic: Hello, sir. There is some strong magic in her head. I tried to dispel it but it sent me flying against a wall.
Magic: We believe the magic to have been put there by Blue Midnight.
Magic: She is a good kid with some mental issues.
Cho Chi: Her aura is dissonant.
Semousus: This is the Blue Midnight operative then? I detected something among you when you were in court a while ago.
Tazdar: She seemed as confused as we were initially.
Tazdar: And then a second personality took over.
Semousus: You have encountered her implanted enchantments.
Tazdar: Is it some kind of geas?
Cho Chi strokes Eris's hand.
Semousus: In a manner of speaking, but also enhanced.
Cho Chi: Can it be removed?
Semousus: It can, but there are several layers. You are fortunate to be alive.
Tazdar: Interesting. I wonder if we could reverse engineer the magic and use it against Blue Midnight.
Cho Chi: She would kill us? She has saved us many times.
Tazdar: She's skilled but no more so than any of us. She'd have been hard-pressed as outnumbered as she was.
Semousus: The challenge is leaving the one you know intact.
Munkustrap von Rumm: She admitted in the presence of witnesses that she is evil. Then she tried to cast spells on us. She should be restrained and muffled.
Cho Chi: She is restrained.
Magic pulls the sock back off.
Munkustrap von Rumm: Continuously.
Magic: So both socks?
Munkustrap von Rumm: And put into an anti-magic field cell where she would await judgment.
Cho Chi: I don't know if she is evil. I haven't seen her do anything I object to.
Magic: She is so young though, it is easy to poison the minds of youths.
Semousus: That is unnecessary.
Semousus casts a spell over Eris.
Cho Chi: She is impulsive and loud and undisciplined.
Tartarus: Very annoying human.
Tazdar: Sounds like most young humans I've met.
Semousus: A perfect vessel for Blue Midnight. Let us see about fixing the magical machinations.
Magic: Anything I can do to help?
Magic: I can try to lower her resolve?
Eris Drew opens her eyes.
Cho Chi: Eris, we are trying to help you.
Tartarus tries to knock Eris unconscious again.
Cho Chi: Stop! That is unnecessary.
Tartarus's hammer rings off a barrier around Eris and rebounds into his face.
Tartarus: My nose.
Semousus: That will be quite enough.
Semousus: She is conscious but unable to act.
Cho Chi: Relax. The wizard is trying to help you.
Tartarus: Fine.
Semousus: If you can remain still, all of you, I will see about extracting the Blue Midnight magic from her.
Cho Chi: Can I hold her hand?
Tazdar: I'm not sure they can, but there's a first time for everything.
Munkustrap von Rumm stands quite still.
Magic watches intently.
Semousus begins casting a ritual circling Eris as he does.
Tartarus sits down and tries to lean against his hammer.
After several minutes the wizard smiles.
Semousus: I have seen this architecture before. You will all need to be very quiet while I cast the next few spells.
Semousus looks around.
Tartarus tries very hard to restrain himself.
Cho Chi stands very still.
Semousus: I suggest you all take positions along the wall. This will be very dangerous for us all if there is anyone other than the subject within the circle.
Munkustrap von Rumm moves toward the wall as directed.
Tazdar: Alright, everyone back and keep quiet.
Cho Chi reluctantly lets go of Eris's hand and moves to the wall.
Semousus moves to just outside a circle inscribed on the floor around Eris.
Cho Chi: Watches Eris' aura expectantly.
Semousus prepares a wand, his staff, and a number of spell components arranged on the floor around him.
In quick succession, the wizard casts several spells. Waves a magical energy pulse within a dome contained within the circle. Bright flashes of fire and total pitch black meld with swirling ghostlike figures before everything falls silent.
Semousus: OK, I am going to bring down the barrier. She will likely be exhausted, but it looks like she survived.
Munkustrap von Rumm: What was it?
Cho Chi: What will change about her?
Semousus: She was very deeply enchanted. It would have been quite disastrous to have her fully trigger. She would have been the next Paragon.
Cho Chi: Is she herself?
Eris Drew: What is that yucky taste in my mouth?
Tartarus laughs.
Semousus: She should be.
Cho Chi: Eris, how do you feel?
Dar Kalla: Will Blue Midnight know she's been cured?
Eris Drew: Confused? Where are we?
Semousus: They will likely know something happened.
Cho Chi: At the castle.
Eris Drew: Oh, how fun.
Munkustrap von Rumm tries to make eye contact with Dar.
Munkustrap von Rumm shakes his head ever so slightly.
Cho Chi: This wizard has removed an enchantment from your mind.
Semousus: Mind and body.
Eris Drew [Quori]: You still here?
Cho Chi: Of course both are connected.
Lia -> Eris Drew: Yes.
Dar Kalla nods then shakes his head, then nods again, looks confused.
Tartarus: Kill her! She is speaking in tongues again!
Munkustrap von Rumm: There is still the whole thing about her being evil though.
Eris Drew: I am speaking Quori. It is my native language, Tartarus.
Cho Chi: Is she? Evil is actions? I haven't seen evil from her.
Magic: She saved my life.
Munkustrap von Rumm: Why would she say that she is evil? It makes no sense.
Tartarus: I have seen her kill plenty. That kinda evil.
Cho Chi: Self-defense protection of others.
Semousus: The enchantments were likely going to turn her quite evil, vast necromantic power and vileness of all kinds.
Tartarus: Yeah.
Cho Chi: Perhaps now she can become her best self.
Eris Drew looks concerned.
Semousus: It will take her some time to recover from the effects.
Cho Chi: Perhaps we can take her to the temple to heal.

Assassinations

posted Nov 17, 2020, 7:25 PM by Stephen Pliska-Matyshak   [ updated Nov 17, 2020, 8:13 PM by Meaghan ]

Methyltina 13th, Year Two of the Reign of High King Ran and the Days Leading Up to It

Over the course of the first week of the new year, Magic, having a heightened sense of caution after the incident at his shop, he begins hearing disturbing bigotry surfacing among the conversation he is hearing in the streets and markets.
Magic: Hello, friends. I would like to talk about something that is dear to my heart.
Magic: The humans of "The City" are not being kind.
Magic: They are saying things that I care not to repeat.
Cho Chi: What do you mean.
Tartarus: I could repeat.
Dar Kalla: Who robbed your store, Magic Man?
Magic: It was a bunch of horrid dwarven bandits. One licked poor Maggie's face.
Tazdar: It's only natural for the natives of an area to feel disdain for outsiders, in my experience.
Magic: I am seeing to it, posting wanted posters and such.
Tartarus: The short men?
Cho Chi: Are they living in "The City?"
Tazdar: I find this city much more accepting than I expected.
Magic: And a bit hairy too. Tartarus with beards.
Tartarus: Ah, those men.
Magic: I don't know much about him other than we are now being stalked.
Cho Chi: You should provide some security in your store.
Dar Kalla: I be friend with many dwarf in my homeland. I know most to be honest and true.
Magic: A bad seed no doubt, or if he is even a dwarf at that. These are strange times.
Eris Drew: I agree with Cho Chi. We don't need Maggie to be hurt again.
Also, the scripture-pounders have been gathering in larger numbers again, congregating in various market squares, include The North Market near The Rogue Spoon.
Cho Chi: The dwarves that I have met in my travels were fine folk.
Munkustrap von Rumm: We've been being stalked for quite some time already. That isn't new.
Dar Kalla: Who be stalking us? Dar see nobody.
Magic: I have been training Maggie and I still live in the back. If yall could come by when available and just check in that would be helpful.
Cho Chi: I certainly can stop by as my duties to the temple allow.
Magic: I am more worried about other human aggressors. I have been feeling unwanted in the city by the human folk. Other nonhumans would agree they feel the same.
Munkustrap von Rumm: There are eyes everywhere. And some in the senate are taking interest in what we are doing.
Magic: Thank you, Cho Chi.
Magic bows like Cho Chi to Cho Chi.
Cho Chi bows in return.
Tartarus: Humans are kind of jerks.
Magic: I have nothing against humans. Some of them are even my best friends.
Dar Kalla: Dar will help guard Magic store.
Magic: Thank you, Dar. Just your presence would scare off most.
Cho Chi: I don't think that I am a jerk.
Magic: I have heard of your wins in the pits!
Tartarus: You're not a human, you're a monk.
Magic: You are making a big name for yourself.
Tazdar: Everyone is a jerk, Tartarus. People look out for themselves first, in most cases.
Cho Chi: What?
Dar Kalla: I give back all my gold at gambling tables...GAAHH!
Tartarus: Monks I meet are nice.
Tazdar: This is why strict order in society is needed.
Eris Drew: Strict order could bring more chaos.
Magic: Maybe as local heroes, we can help with the bigotry?
Cho Chi: Maybe we should do some outreach and have humans meet more non-humans.
Cho Chi: How about a block party?
Tazdar: Merit is the answer. Show the competency of non-humans to the rabble and they will have to show respect.
Tartarus: Or smash humans.
Cho Chi: Neighbors mingling socially to get to know each other.
Eris Drew: Err...no.
Munkustrap von Rumm: I have seen no evidence of bigotry against non-humans.
Tartarus: That works a lot.
Magic: We could put an elf onto the council? I may know a guy.
Magic: I do like the block party, as well.
Eris Drew: Yes.
Magic ponders.
Tartarus: Blocks?
Magic: We should use my shop's square.
Cho Chi: You are good at making pamphlets. We could advertise.
Eris Drew: Gives you a chance to work on your Bard's College practice and perform, Magic.
Magic: Time to lead this community through inspiring action, parties, and parades.
Tazdar: If people question my combat capabilities, I will defeat them in combat. If my intelligence is questioned, I have always been good at dragon chess.
Eris Drew: You do it best.
Tartarus: Why no smash?
Cho Chi: Food and drink is always a good draw.
Magic: Lead with the dragon chess.
Eris Drew: Because despite you being good at killing things, it is not always needed.
Magic: Show other prowess than combat.
Tartarus is not content with the amount of smashing happening.
Cho Chi: Let's talk to the neighbors.
Magic: Yes, let's! I know a halfling women who can provide flowers.
Cho Chi: I will talk to local establishments to provide food and drink.
Cho Chi heads to the door to get busy.
Magic: This is going to be the party of the century.
Eris Drew: Age.
Magic: Good luck, Cho Chi!
Magic: I will talk to those around here and get the music sorted out too.
Dar Kalla: TOGA! TOGA! TOGA! TOGA! TOGA! TOGA! TOGA!
Magic: That's the spirit.
Cho Chi: Hey, a music contest would be great.
Tartarus: Will there be smashing?
Tartarus: That always fun.
Magic (magically projecting): Come one! Come all! To the Greatest Party of them All! Unity Festival this weekend!
Magic (magically projecting): Free Music! Ale! Friendship! And More
Munkustrap von Rumm: Where are you getting the funds to pay for this party?
Tartarus: Eris.
Cho Chi steps outside and looks for places likely to provide good food.
Tartarus: Eris is rich.
Dar Kalla: Dar kick in gold for party!
Eris Drew: I am not rich.
Tartarus: Yes, you are.
Tazdar: If you insist on this plan, we should charge local businesses to open booths where they can sell their food.
Tazdar: We take a cut of their earnings.
Over the course of the week, Munkustrap notices the scripture-pounders are spouting xenophobic rhetoric and not focusing on the Borgosians at all.
Dar Kalla: All da time we do stuff like dis, some nut attacks us!
Munkustrap von Rumm: Perhaps I can persuade my father to donate funds toward this party.
Tartarus: Alcohol?
Magic notices that the bigotry is becoming more overt in the streets.
Munkustrap von Rumm: I think the situation is beyond a party at this point.
Tartarus: What is the ruckus outside about?
Tartarus notices during pit fighting that he is getting derision when winning instead of cheers.
Dar Kalla: Tartarus do heel turn. Dar always face!!!
Tartarus: The cheers have died in the pits. Dar, what did you do?
Munkustrap von Rumm: I think someone in the Senate is behind all this.
Eris Drew: So no party?
Dar Kalla: We must form tag team! Fight Young Bucks for AWE Title!
Magic: Sounds like it might break out in a brawl.
Tartarus: Brawls? I in.
Tartarus: Smashing faces? I in.
Magic: See. A problem.
Tartarus: What problem?
Munkustrap von Rumm: Fennimore may have some knowledge of what is going on.
Tartarus: Fennimore?
Magic: Yes, his mother sells flowers outside my shop from her cart.
Tartarus: Oh, nice flower woman.
Munkustrap von Rumm: He works for the Lord High Inquisitor, he said.
Tartarus: She alright.
Magic: If you have connections, Munkustrap, please use them.
Munkustrap von Rumm: I can send him a message.
Magic: Please, and many thanks!
Magic: I am lucky to be friends with the kindest people in "The City."
Eravan agrees to meet and has some information regarding what is happening.
Magic has tears forming in his eyes.
Eris Drew rolls her eyes.
Munkustrap von Rumm: Can you use magic to make yourself look human, Magic?
Magic does his puppy dog eyes.
Magic: Yes, I can.
Magic: But, only for a short time.
Magic: It is how I know so much of the bigotry already.
Munkustrap von Rumm: That might help a bit or if you wear a hood to cover your ears.
Tartarus: Would a hood help me?
Munkustrap von Rumm: I don't think anything can hide you, Tartarus.
Munkustrap von Rumm: Unfortunately.
Magic: I can stick to the shadows as well. I can disappear if I want.
Tartarus: Thank you.
Magic: Become invisible is what I mean.
Eravan: So, what can I do for you, mister hobgoblin?
Tazdar: There's been some unrest in the city. My compatriots are concerned. Now that you move in higher circles, I'd like to see what you can find out about this anti-Xeno movement in the city.
Eravan: Oh, the xenophobia? Yes, I have been noticing this has been on the rise.
Eravan: It has been really blowing up lately, but it has been building for a while.
Tazdar: Since you're a normal human as much as anyone would be aware, I think you'd be perfect to infiltrate these zealous organizations and determine if there's a central figure or force behind it.
Eravan: I have a lot of information already that I'd be willing to share for the right price.
Tazdar: I can offer you 10 gold now and more depending on the detail you can deliver.
Eravan: Ten is a good start, but what I have is extremely valuable.
Cho Chi will visit the various temples trying to determine the people involved in the xenophobic rhetoric. She will listen and try to determine motivations.
Tazdar: I see. 20 gold then for now and I'll gladly pay more if you impress me.
Eravan: OK, so it has to do with The Iris to start with.
Tazdar: Interesting. We've not been low-profile, so I assumed people might take offense. To my involvement, in particular, I'd expect.
Tazdar slides two more gold onto the table.
Eravan: Yes, your decimation of The Knives was definitely not low profile.
Tazdar: Haha. Yes, indeed.
Tazdar: I'm sure some of their benefactors took offense.
Tazdar: No guild of thieves can operate without connections in high places.
Eravan: They have connections high and low and in the middle.
Tazdar: Always. We were much more direct with thieves in my old society.
Tazdar slides over three more gold.
Tazdar: Now, is it former clients and supporters of The Knives stirring things up? If so, I'll need names. I'd pay well for evidence, as well.
Eravan: They have allied themselves with The Deepbend Rakes.
Tazdar: Can't say I'm familiar. I'm new here, after all.
Eravan: Right, you are new to the city. The Rakes are the rebels that oppose Ran's rule.
Eravan: A bigger group of bigots you are unlikely to find outside of Ithl'Quessir.
Tazdar: Perfect. Now we're getting somewhere actionable. If you have proof of their involvement, I could get The Inquisitors to come down on them rather harshly I'd expect.
Tazdar: A couple hangings will always quiet a crowd rather well.
Eravan looks very uncomfortable at the mention of The Inquisitors.
Tazdar: Your connection with us will keep you safe though. I'll vouch for you to Ran.
Tazdar: He's a smart man and a cunning leader. He'll see your value, just as I have.
Eravan seems to relax at Tazdar's words.
Tazdar: So, do you have evidence I can use to tie the rabble-rousers to the Rakes?
Eravan: OK, the guildmaster and the leader of the Rakes are in league with Blue Midnight to try and topple Ran's government.
Tazdar: Perfect. Do you have names?
Tazdar: I need to tell the King whose door to kick down.
Eravan: I have no names. They have always been well hidden. The Inquisitors have gotten close to discovering them in the past, but they have always managed to escape identification.
Tazdar: Do you think you could infiltrate their group?
Eravan: I have been making headway into Blue Midnight, but it is very dangerous.
Tazdar: I'd expect as much. What aren't you telling me though, Eravan
Eravan: As I said, it's very dangerous. I don't want to expose an operative that is already in place.
Tazdar: I see. Well, I just need whatever evidence can be used for a conviction. If you have any communications from the group, that would help. I'm sure we could tie them back.
Dar Kalla: Can Magic use invisibility to sneak into a temple of zealots to spy on them?
Tazdar: Is this operative a contact of yours or someone King Ran has deployed?
Eravan: You get me wrong. It is Blue Midnight that has a plant in the midst of your circle.
Simultaneously, at The Fiery Stag Inn, Majestic Wares, and the pit fighting arena, crossbow bolts fly out of the shadows and strike Tazdar, Magic, and Tartarus, dropping them all unconscious.
Tartarus: Damn!
Tartarus goes unconscious.
The assassins begin to make their getaways. The assassin in The Stag rushes up the stairs to the second floor, down the hallway, and through an open door on the alley side of the inn. The assassin in the market outside of Majestic Wares skirts behind tents and stands toward the alley in the northeast corner of the market. The assassin at the arena ducks out the door on the east side of the area among the sudden flood of patrons running for cover.
Magic lies dying on the floor of his shop.
Tazdar slumps in his chair as Eravan swipes the coins off the table and ducks under the table.
Tartarus lies on the floor of the arena as patrons scatter away from him.
Cho Chi exits the shop, peering into the darkness, searching for where the crossbow bolt may have come. She doesn't manage to catch the assassin's escape in her peripheral vision.
Cho Chi assumes a defensive stance in anticipation of further assault by the unknown assailant.
Munkustrap von Rumm rushes over to Tazdar and lays his healing hands on the hobgoblin before charging over to the stair where he calculates the bolt to have flown from.
Eris Drew casts a cure wounds spell on Magic. She then motions to Maggie to look after the downed bard as she exits the shop in search of the assailant.
Dar Kalla, seeing that Tazdar has fallen, pushes through the crowd to see if he can aid the half-ogre.
The assassin in The Stag opens the window and climbs out and onto the roof above. The assassin in the market has made it into the alley, but his careless sprinting is noticed by Eris. The assassin at the arena is overwhelmed by the rush of patrons and tries to blend in with them.
Magic revives and crawls cautiously to the door of his shop.
Eris Drew -> The assassin: Who are you? Why are you trying to kill my friends?
The assassin -> Eris Drew: Politics and money.
Magic: What happened? An arrow in my chest. YOU WILL NOT BEST ME! I LIVE! KILL THESE MONSTERS!
Magic provides his friends with inspiration before closing the door and making himself invisible.
Eris Drew: It is that way.
Eris Drew: I talked to them.
Tazdar sits up, catching a second wind, before getting up and going into a defensive stance with his weapon drawn.
Tazdar: Well, they knew who I was despite my disguise.
Tartarus, though Dar tries to stop the bleeding, begins to die.
Cho Chi runs towards the alley that Eris indicated, chasing after the assassin.
Munkustrap von Rumm ascends the stairs to the second floor and begins trying doors to see if they might be escape routes for the assassin. The first couple he tries are locked.
Eris Drew chases after the assassin.
Eris Drew [Quori]: Lia can you tell me anything of value.
Lia [Quori]: Keep running.
Dar Kalla continues to try and save Tartarus' life.
Dar Kalla: Live, damn you! LIVE!
One of the trainers begins to attend to Tartarus and stabilizes him.
The assassin at The Stag leaps the alley to the tenement and races across the roof before lowering himself down to a window. The assassin being chased by Cho Chi and Eris continues to run through the alley. The assassin at the arena continues to blend in with the patrons.
Magic locks the door.
Tazdar dashes out into the alley behind The Stag. He takes the fire escape up to the roof and grows to giant size to see onto the roof.
Tartarus lies on the floor, the bleeding stopped, but still unconscious.
Cho Chi chases after the assassin, catching him and delivering two strikes to him.
Munkustrap von Rumm continues trying doors and finally finds the escape route of the assassin. He turns back to the hall to pursue the assassin.
Eris Drew chases after Cho Chi and the assassin. As she closes some of the distance, she commands the assassin to grovel.
Dar Kalla stands and demands to know where the bolt came from. He figures from Tartarus position and the movement of the patrons that it must have been fired from the east door, so he starts pushing his way there.
The assassin that attacked Tazdar begins to work the window open and climb into the tenement. The assassin that shot Magic follows Eris's command and prostrates himself at Cho Chi's feet. The assassin at the arena calmly follows the flow of the escaping patrons.
Magic remains quietly invisible in this shop.
Tazdar investigates the roof.
Tartarus continues to lie on the floor.
Cho Chi leaps onto the assassin subduing him enough to begin binding with a rope.
Munkustrap von Rumm races through the tavern and out the back door into the alley.
Eris Drew runs up and grapples the assassin to allow Cho Chi to secure him.
Dar Kalla runs into the passage outside the arena searching for Tartarus' assailant.
Another trainer arrives to help to revive Tartarus.
The assassin being chased by Tazdar dashes through the tenement and finds a place to hide. The assassin held by Cho Chi and Eris crunches down on something in his mouth and begins to violently twitch. The assassin at the arena continues his calm attempt to escape.
Tazdar discovers the assassin has climbed through a window and moves along the roof to enter the building through the same window.
Tartarus: Damn cowards keep shooting me. THEY SHOULD KNOW I ALLERGIC TO ARROWS! WHERE MY GOD DAMN HAMMER?
Cho Chi continues to tie him up and remove his weapons.
Munkustrap von Rumm begins to move around the base of the tenement looking for places the assassin might try to escape from.
Eris Drew lays hands on the assassin realizing he is trying to commit suicide.
Dar Kalla, spotting the likely assassin, flies into a rage and lets fly a handaxe that strikes true.
The assassin hiding in the tenement continues to hide. The assassin captured by Cho Chi and Eris remains unconscious. The assassin at the arena ducks down a side passage and prepares to surprise his pursuer.
Tazdar swings off the roof and crashes through the window. He makes a quick scan of the room.
Tartarus runs after Dar after the trainer tells him which way he went.
Cho Chi and Eris begin carrying their quarry back to Majestic Wares. Cho Chi calls for the guard as they go.
Munkustrap von Rumm continues to scout around the tenement as city watchmen arrive. He directs them to search the building and warns them not to attack the giant hobgoblin that is hunting for an assassin within.
Dar Kalla quickly rounds the corner to be struck by the assassin's poisoned crossbow bolt. It isn't enough the stop him in his rage and he strikes back with his greatsword.
The assassin in the tenement continues to hide, though starts scoping out an escape route. The assassin in the side passage has been stunned by Dar's strike and recovers his bearings.
Tazdar begins to search the tenement for the assassin.
Tartarus lumbers after Dar seeing him duck into a side passage.
Munkustrap von Rumm continues guarding the base of the tenement.
Cho Chi and Eris carry their prisoner to Majestic Wares.
Dar Kalla strikes the assassin again with his greatsword.
The assassin in the tenement begins to move around looking for a means of escape as Tazdar gets out of range.
The assassin in the arena passage draws his sword and strikes at Dar, wounding him heavily with the poisoned blade.
Tartarus rushes around the corner in a rage to find Dar engaged with the assassin. The half-ogre wails on the assassin with devastating force.
Munkustrap von Rumm continues to guard the tenement.
Cho Chi and Eris drag the assassin into the shop and sit him on a chair preparing to interrogate him.
Dar Kalla continues to press his attack against the assassin, wounding him in turn.
The assassin in the tenements frantically looks for a way out opens a second-story window to climb back onto the roof from.
The assassin in the side passage turns his attention back to his original target and stabs Tartarus, who is knocked unconscious again.
Tazdar continues to search the interior of the tenement as watchmen join him.
Tartarus begins to die again.
Munkustrap von Rumm notices the assassin climbing out the window and leaps, running up the wall high enough to take a swipe at the assassin with his glaive, divinely smiting him.
Cho Chi secures the assassin to the chair.
Eris Drew looms over the assassin threateningly and booms in an unearthly voice.
Eris Drew: Who are you? And who do you work for?
Captured assassin: I'm no one. My orders come from above.
Eris Drew takes the cowl off the assassin.
Cho Chi: You are the chink in the armor of your group that will be their demise.
Dar Kalla strikes the assassin one more time and he finally falls.
The city watchmen gathered in the alley begin to fire their crossbows at the assassin scaling the building to the roof. However, the assassin is not brought down by the couple of bolts that find their mark.
Tazdar begins to climb the stairs back to the roof from within the tenement upon hearing commotion outside. As he opens the door to the roof, the assassin is right in front of him. The hobgoblin wastes no time and swings his greatsword at the villain.
Tartarus continues to lie on the floor bleeding out.
Munkustrap von Rumm rushes up the fire escape to the roof and flanks the assassin with Tazdar.
Cho Chi and Eris begin to interrogate their prisoner as city watchmen begin to enter the market area.
Dar Kalla kneels down beside attempting once again to save Tartarus. This time he believes he has.
The assassin flanked by Munkustrap and Tazdar thrust a devastating blow at Tazdar, but the blow is miraculously deflected, its force obliterating a crow on a nearby roof.
Tazdar attacks the assassin again and hits, however, the assassin remains a threat.
Tartarus, coming out of his unconscious state again, rolls over while swinging his massive hammer and crushes the assassin's skull as he lies there dying.
Tartarus: Time for sleep.
Munkustrap von Rumm strikes the assassin with the flat of his glaive's blade empowered by Lehnbor's power and knocks the assassin out as the watchmen arrive on the roof.

Amidst

posted Nov 2, 2020, 2:42 PM by Stephen Pliska-Matyshak   [ updated Nov 5, 2020, 1:23 PM ]

Dodecitina 25th, Year One of the Reign of High King Ran

After finishing up with the first wererat lair in the Aranciaone family crypt where The Iris acquired a wererat informant calling himself Eravan, they returned to Zek Mruk to collect their payment. Zek notices that Magic possesses the trident the group found in the crypt and accepts this as proof that the wererats have been taken care of. He offers the buy the trident for 350 gold, as well.
Magic: Um, no thanks, but I like it.
Cho Chi: I guess it is yours, Magic.
Tazdar: I'm not particularly interested either way. Keep it if you want it.
Zek Mruk: OK, so be it. If you ever want to be rid of it, you know where to find me.
Dar Kalla: Seems like a small amount of money for a magic weapon.
Eris Drew: That is what I thought Dar.
Magic: Zek Mruk, if there comes a time, you will be my only customer for the staff.
Magic: But, we will collect our other reward.
Magic: The promised one.
Magic bows humbly with the staff.
Dar Kalla: I think we paid more to get our weapons covered in silver than we got paid for this job.
Magic: True, but now we are equipped for other jobs.
Zek Mruk hands each of you a pouch containing the coins promised.
Magic: One-time cost.
Munkustrap von Rumm: Thank you.
Magic: From here, it is profit.
Magic: There were four other locations of wererats that we hope to make arrangements with you for.
Over the next several weeks, The Iris make forays into the locations given by Eravan as other wererat lairs. All of them are completely abandoned by the time they arrive. Eravan's only explanation is that wererats move around a lot. He swears he has not tipped them off as you are paying him enough to keep his confidence. He has clearly been spending the gold as he is now all cleaned up and wearing fine clothes when you meet with him at the appointed meeting places you agree upon.
Dar Kalla: I am still calling him Huggy Bear.
Magic: If he continues to come up with nothing, we can not keep paying him.
Eris Drew: Indeed.
Magic: And he can bring us information.
Magic: And then we can decide if it is worth our time.
Munkustrap von Rumm: He must know where at least one lair is because he must commune with his kind, I imagine.
Magic: That is the new arrangement. Take it or leave it.
Eravan: My word is good. I can't help if they aren't where they said they were.
Magic: Sounds like we agree then.
Magic: It has been a pleasure, but you are no longer necessary.
Tazdar: Maybe someone else is tipping them off?
Eris Drew: Don't you know their route? You spend time with them.
Magic: Come back if you have recent information, Eravan.
Tazdar: Does your former band have any allies who might be watching?
Eravan: What? I haven't been spending any time with them. Sewers and tombs are gross.
Dar Kalla: Bear in mind, friend, if you are now suddenly showing lots of coin and new fancy clothes, your old cohorts will know you betrayed them.
Magic: Yeah.
Eris Drew: So you have just abandoned them. Wouldn't they be suspicious?
Eravan: Precisely why I'm avoiding them.
Eravan: You are the ones that killed all my associates.
Tazdar: Let's do this. Eravan may not be useful to us for hunting wererats any longer, but his curse makes him a useful spy in general. And, his higher wealth allows for access to higher levels of society. I'd like to introduce him to King Ran and see if he can be of use.
Eris Drew: That sounds like a good idea.
There have been no other incidents with wererats reported since the expedition into the tomb.
Magic: Sounds good to me, Tazdar. Anytime with the King is a good time.
Cho Chi: I prefer to keep my distance from royalty.
Eravan: Me? The King?
Munkustrap von Rumm: I doubt a lowly wererat is worth the King's time, but we could try.
Eravan scowls at the paladin.
Tazdar: A spy of his talents is always of use to a leader. However, we cannot exactly bring him to the audience hall.
Eravan: I could be very useful; maybe join The Inquisitors.
Munkustrap von Rumm: You're precisely not useful.
Magic: Let us go up there and try and if they say no, then we can venture elsewhere.
Cho Chi: At least you have career goals.
Dar Kalla: Me tinks he is better fit for the street. He can keep to back allies and tell us what the word is from dark places.
Magic: I will let you all decide then. I have decided I am not paying him.
Munkustrap von Rumm: I agree with Dar. I wouldn't dare insult the King.
Eris Drew: Just because he is no longer useful to us, Munkustrap, does not mean he could not be of use to someone else. He could aid the King with Forget-Me-Not.
Munkustrap von Rumm: Maybe, indirectly, but not directly.
Eris Drew: Either way, he could help him.
Munkustrap von Rumm: Let us be the intermediary between him and the King.
Tazdar: Well, of course.
Tartarus: King? Wats a king?
Tazdar: I'll contact Rael and discuss it with him.
The rumors of a werewolf rampaging through Star Plaza have been spreading like wildfire throughout the city. The first occurrence was just days after clearing out the wererat lair. Then, a month later it happened again. There has been a lot of destruction of property, but no one has been killed or even bitten. As suddenly as the beast appears, it disappears. In both cases, it has disappeared without a trace in alleys.
Tazdar: Eravan, can you see if you can find us any specific details on the werewolf attacks in the meantime?
Magic: Maybe one of us got bitten and has been mistaken as a werewolf.
Eravan: I can do that. Anything to keep getting paid.
Magic glares at Tartarus.
Tartarus: I don't know.
Cho Chi: I don't think we could be mistaken for a werewolf.
Tartarus: Hmm, I never seen werewolf.
Munkustrap von Rumm: How could one of us be mistaken for a werewolf? We're not werewolves.
Tazdar: Good. I'm hoping that whoever is transforming won't notice you in your rat-form. If you see a commotion, change, and follow.
Cho Chi: Let's go check out the alleys where the werewolf disappeared.
Eravan: Are you sure you aren't part wererat, Tazdar?
Eris Drew: If Tartarus was a gigantic wererat, he might not know. I mean he is huge and could be mistaken for a werewolf because of his size.
Tazdar: I'm a soldier. We all know how to be rats when we need to be.
Tazdar smiles.
Magic: Eris, we might need to watch these two companions of ours.
Dar Kalla: Where is Star Plaza? In Plaza Heights?
Tartarus: Me, rat? No, no, no.
Eris Drew: Do we not already watch out for our companions, Magic?
Magic: I don't have your healing touch, Eris.
Magic: Or your armor.
Magic: I mean we need to keep a closer eye.
Tazdar: I have a contact who might be of use. I'll be back. Hopefully, with him in tow.
Magic: Under the full phase of moons.
Eris Drew: I know what you meant.
Magic: It does sound like good fun!
Dar Kalla: What kind of damage was done?
Magic (magically projecting): This Just In! Majestic Wares Is Having A Sale On Werewolf Packs. Get One Or Get Eaten!
Magic joins Munkustrap to find Rael.
Munkustrap von Rumm: What is in your werewolf packs?
Magic: Backpack, powdered silver, silvered dagger, steel mirror, a vial of holy water, a set of manacles, 15 feet of chain, lock and key, 3 torches, 10 candles, a flask Of oil, tinderbox.
Magic: By the way, I am looking for partners on this.
Magic: Help with holy water.
Magic: Or the smithing of silvered weapons.
Magic: Just a tip, not too elaborate.
Eris Drew: Wouldn't you need a cleric for holy water?
Magic: Aren't you a cleric?
Eris Drew: Yes.
Magic with a sly smile.
Magic: Turn water into gold, Eris Drew.
Munkustrap von Rumm: She knows of alchemy?
Eris Drew: Not yet.
Tazdar and Eris make their way down to Nightfield and Sark the Blind's shelter. They find him sitting on his crate in his alley.
Tazdar: Well, Sark, you're nothing if not consistent.
Tazdar: Nice to see you again, friend.
Sark the Blind: Ah, the hoblgoblbin. How are you doing, Tazdar?
Sark the Blind sniffs.
Tazdar: Quite well, thanks to you. I don't need to hide my face any longer.
Eris Drew remains silent.
Sark the Blind: Got the leave of the King, did you?
Sark the Blind: Who is your friend?
Tazdar: I'm hoping I can return the favor. I've made myself a vassal of the King as he is the mightiest warrior I've ever witnessed.
Tazdar: And this is Eris, a member of my new band.
Eris Drew nods.
Tazdar: She's trustworthy in a fight and out of one. Eris, this is Sark.
Sark the Blind: She's a quiet one.
Sark the Blind stands and approaches.
Eris Drew: Not normally.
Sark the Blind: Ah, there you are.
Eris Drew: I would rather let Tazdar speak as he seems to know you quite well.
Tazdar: Not as well as I'd like. But, I come with an opportunity that I hope will help me repay the favor you did for me.
Sark the Blind: We have a bond of sorts.
Tazdar: The city finds itself beset by a werewolf and I believe your ability to perceive could be of great use.
Sark the Blind: I've heard about this werewolf. I hope it stays on the other side of the river.
Tazdar: Yes, they're a nasty lot. We've been hunting wererat bandits of late and the resistances of even those small rodents can be a great pain.
Eris Drew: It doesn't seem to come out too often. I suspect it wouldn't go beyond the river.
Sark the Blind: So, this opportunity?
Tazdar: No one seems to be able to find the creature, so I'm hoping your senses would be able to detect it.
Tazdar: I'm sure your nose could spot him, even in humanoid form.
Sark the Blind: A distinct possibility.
Tazdar: If you help us stop him, you would gain great notoriety and honor, as well as a fair bit of coin in reward from the city I'd wager.
Tazdar: I've seen you fight as well.
Sark the Blind: This would really be a great opportunity for an apprentice of mine. He isn't around today though.
Eris Drew: Your apprentice?
Sark the Blind: Yes. This halfling has been learning to use his other senses. I've been training him.
Tazdar: Actually, I think both you and your apprentice would like to meet a woman in our group. Her combat style reminds me a bit of yours.
Tazdar: Speed like I've not seen in my old soldiering days.
Eris Drew: Does he go by the name Fennimore?
Sark the Blind: Why, yes! That's him.
Eris Drew looks confused.
Tazdar: Oh, we know him. He joined us briefly for our first job.
Tazdar: Disappeared in a scuffle and I haven't seen him since.
Sark the Blind: He is sneaky that way.
Eris Drew: He was a companion of mine he helped with a chain devil some time ago.
Eris Drew: He was quite interesting.
Tazdar: Well, if you feel he could help and if he's willing, we'd welcome the assistance.
Sark the Blind: Well, he is out and about doing his thing, so it looks like you have me. I am at your service.
Sark the Blind bows.
Tazdar: Excellent!
Tazdar: It will be good to work with you, Sark.
Sark the Blind: Lead the way.
Eris Drew smiles at Tazdar.
Tazdar: Gladly.
Munkustrap and Magic make their way over to the castle to find Rael Octavius.
Magic (magically projecting): The Best Defense Is A "Majestic" Offense! Werewolf Protection Packs For Sale! Majestic Wares!
Magic (singing): Off the find Rael, the wonderful Rael of "The City."
Several citizens stop Magic along the way to inquire about his werewolf packs.
Munkustrap von Rumm: Are you sure you won't be too busy hanging posters and hawking your wares to go to the castle?
Magic: Eris is hanging the posters and I do the vocals.
Magic: Teamwork makes the dream work.
Magic smiles all chipper.
Magic: Having a level head like yours around makes sure I stay on task.
Munkustrap von Rumm: What's your profit? Those packs look expensive.
Magic: You sell them to a neighborhood.
Magic: A street that sticks together thrives together.
The pair finally make it to the castle where they are stopped by the guards at the gate.
Munkustrap von Rumm: I'm not familiar with that saying.
Magic: If your neighbor goes down, you pick up their part of the pack.
Magic: I had been thinking they are a bit pricy.
Munkustrap von Rumm addresses the guards. "Munkustrap von Rumm here to see Rael Octavius."
Magic: Go on in. I will be right there.
Castle Guard: And the manner of your business with Master Octavius?
Munkustrap von Rumm: This is concerning the rumors of werewolf activity going on in the city. I intend to put a stop to that nonsense.
Magic (magically projecting): Werewolf Protection Packs! Buy Together or Die Together!
Munkustrap von Rumm clenches his jaws briefly.
Munkustrap von Rumm: And this is my compatriot, Magic.
Magic gives a thumbs up.
Castle Guard: Oh, very good, Sir von Rumm. You may enter.
Magic smiles and turns to repeat his sales pitch.
Munkustrap von Rumm leans in toward the guard and taps his temple twice with his forefinger.
Magic turns to follow.
Magic: But, but, but.
Magic: No, I get it.
Magic turns back to the street.
Munkustrap von Rumm: He is very energetic. Forgive him.
Magic (singing): Here I go again on my own.
Castle Guard nods.
Magic (singing): Down the only road I have ever known.
Castle Guard: Enter, bard.
Magic (singing): But I made up my mind and you SIR ARE SO KIND.
Munkustrap von Rumm walks through the gate motioning for Magic to follow.
Magic (singing): Here I go AAGGGAGAGGAIIIIIIIIN!
Magic runs inside.
Magic motions a lock and key across his lips to Munkustrap.
Magic winks.
Munkustrap von Rumm looks confused.
As the pair make their way through the inner gate, Rael is descending the stairs from the palace.
Munkustrap von Rumm: Seeing Rael, Munkustrap bows in greeting.
Magic prestidigitates things clean as he goes.
Rael Octavius: Sir Munkustrap, Majestic, what gives me the honor of your presence this fine day?
Magic motions the lock and key across his mouth again and motions to Munkustrap.
Munkustrap von Rumm: We are here to find out more about the werewolf rumors spreading throughout the city and how we can help.
Magic: That is why we are here?
Magic: YES!
Magic back to silent and confused.
Rael Octavius: Oh. This is quite good timing. There has been a great deal of discussion about this in court.
Magic thinking this was about the wererat.
Munkustrap von Rumm: What is the consensus among the court?
Magic wide-eyed.
Rael Octavius: It needs to be dealt with, of course. The Inquisitors have not been successful in tracking it down.
Magic: Munkustrap, pssst. Who are the Inquisitors?
Munkustrap von Rumm: We can talk about that later, Magic.
Rael Octavius: There has been a lot of debate on whether mercenaries should be pulled into this search.
Munkustrap von Rumm: Any leads we can follow?
Munkustrap von Rumm: It is my sworn duty as a knight of the city to protect it at all costs.
Rael Octavius: I am not privy to the secrets kept by them, but I may be able to get The Iris involved since you are already offering.
Magic: These are the mercenaries you are looking for, Rael.
Rael Octavius looks at Magic.
Rael Octavius: You are a bit distracted today, Majestic?
Magic: Yes, yes I am.
Rael Octavius: You let me do the persuading in court and you will be fine.
Munkustrap von Rumm: Well, feel free to pass along to The Inquisitors that The Iris is available to help hunt down this werewolf. We just need information like a lead of some kind.
Magic performs the lock and key motion again across his lips, then unlike the first and second time, throws away the key.
Rael Octavius smirks.
Rael Octavius: The areas of the destruction are well known. I am sure some of you are probably already looking there though.
Magic nods in agreement with his lips tightly sealed.
Munkustrap von Rumm: Some of my compatriots are already scouting the areas where the werewolf attacked.
Munkustrap von Rumm: I hear that they left no trace though.
Rael Octavius nods.
Rael Octavius: There are some clues, but as I said I have not been informed as to what these are.
Munkustrap von Rumm grimaces slightly. "Oh, and Magic here is selling werewolf packs to ward off werewolves."
Magic nods with a huge, giddy smile.
Rael Octavius: I have heard his advertisements. It has helped spread awareness, actually.
Magic finger guns at Rael.
Munkustrap von Rumm: Maybe we need a curfew to keep people indoors at night when the werewolf is most likely to attack.
Munkustrap von Rumm: I assume the attacks were at night anyway.
Rael Octavius: Measures are already being put in place. It may put a damper on New Year's though.
Munkustrap von Rumm: That would be sad indeed.
Rael Octavius: Well, if there is nothing else, I will pass on your offer to the King.
Munkustrap von Rumm: That would be most excellent. Appreciate your help in this matter.
Rael Octavius: Then I bid you farewell. You may hear something regarding this very soon.
Munkustrap von Rumm bows, "Farewell."
Magic plays his loot on the way out.
Cho Chi, Tartarus, and Dar find their way to the latest area of destruction.
Cho Chi looks around for clues as to what is doing the damage.
Dar Kalla: What kind of damage was caused?
The group finds that repairs are already underway, but it was obvious a lot of windows and more fragile parts of buildings and fences were smashed.
Tartarus: That would be fun.
Cho Chi: It doesn't look like a werewolf did this to me.
Dar Kalla: Can we find any witnesses?
Cho Chi: Hey, did any of you workers see anything?
Tartarus finds a trail of destruction.
The workers have no information other than the rumors.
The proprietor of this shop was one of the folks that described the assailant as a werewolf.
Dar Kalla tries to follow the trail.
As the barbarians follow the trail, Cho Chi notices tufts of fur and bits of skin in some of the detritus as they go.
Cho Chi picks up the errant fur and looks at it closely.
Just seems to be course fur or hair not unlike that of the beasts you have encountered in the past.
Cho Chi: Since whatever the creature is disappeared, she looks up and down for escape routes or more fur.
Cho Chi puts the fur in a pouch.
The trail leads to an alley that is strewn with debris.
The debris is mostly various types of waste, some far less pleasant than others.
Dar Kalla looks for a hidden doorway or access to sewers.
The alley is a dead-end and smells like the sewers vent here.
Dar finds an open sewer grate that has hair or fur stuck to the edges of it.
Dar Kalla: Look! Dar finds...furry stuff!
Cho Chi: Maybe we should get help before investigating the sewer.
Cho Chi compares the fur.
Dar Kalla: You no fun!
The fur found earlier matches this fur.
Cho Chi sticks both furs in her pouch.
Dar Kalla: Did the wolf attack only during the full phase of the moons?
Cho Chi: We could try by ourselves, but we probably would die.
Cho Chi: Dar do you want to go down and investigate a little further?
Dar Kalla: We go find udders den. Dey would be angry if we hunt wolf wit out dem!
Dar Kalla: Dar have fun speaking tongue!
Cho Chi: Good plan. I'm glad you thought of that.
Dar Kalla: Dar from cold wastes.
Cho Chi: Let's find the others, quick.
The group all converge at The North Market near The Rogue Spoon Inn.
Magic (magically projecting): Sharp Teeth Will Not Make Me A Feast! Buy A Werewolf Protection Pack To Slay The Beast! Now carried at Majestic Wares!
Cho Chi: We found a sewer entrance that may help us find the terror.
Dar Kalla: Dar draw GOOD MAP!
Eris Drew: Should we go into the Rogue Spoon so we can discuss our findings.
Dar Kalla shows a sheet of blank paper with a big X in the middle.
Eris Drew: And I am terribly hungry.
Munkustrap von Rumm: I'd rather not go to the Rogue Spoon.
Dar Kalla: Vulgar Unicorn?
Eris Drew: How about the Fiery Stag?
Cho Chi: I think we should go down in the sewers.
Munkustrap von Rumm: The Fiery Stag sounds good to me.
Magic: Shouldn't we go to where Cho Chi and company found and talk on the way?
Cho Chi: I found some fur and Dar found some fur on the sewer grate.
Magic: We can eat when we finish as a celebration.
Magic: Do you need a ration?
Eris Drew: I always need food.
Munkustrap von Rumm: Well, we should discuss and plan for what we could expect in the sewers before we go into them.
Cho Chi: We can talk all you want, but to learn more requires investigation.
Magic bows like Cho Chi.
Eris Drew: I agree with Munkustrap.
Munkustrap von Rumm: What did you learn so far?
Tazdar: I brought a friend along to help investigate.
Magic: It is like you all don't want to catch the werewolf.
Magic eyes party suspiciously.
Cho Chi: I expect it will be similar to the wererat warren.
Tazdar: This is Sark. His perceptiveness should be very useful.
Dar Kalla: Is only one wolf, no?
Sark the Blind suddenly stops short of the group sniffing the air.
Munkustrap von Rumm: Werewolves are considerably more dangerous than wererats.
Cho Chi: Hard to tell.
Magic sees Sark sniffing the air...suspicous.
Cho Chi: Please to meet you, Master Sark.
Sark the Blind beckons Tazdar to follow him as he backs away a bit from the group.
Tazdar follows.
Sark the Blind -> Tazdar: I think we have a problem.
Tazdar -> Sark the Blind: What do you mean?
Magic eyes the two suspiciously.
Sark the Blind -> Tazdar: There is a lycanthrope among you.
Tazdar -> Sark the Blind: I was afraid that might be the case. We had several bitings while hunting the rats.
Eris Drew: I am sure they just need to discuss something, Magic. They will tell us when they decide to.
Tazdar -> Sark the Blind: Can you tell who?
Cho Chi watches how Sark the Blind moves about.
Eris Drew whispers to Cho Chi.
Sark the Blind -> Tazdar: I will need to meet each separately, but carefully.
Eris Drew: I believe he is blind.
Tazdar -> Sark the Blind: Very well, I know just the man to make that happen. One moment.
Tazdar walks over to Magic.
Magic eyes Eris and Cho Chi as they whisper suspiciously.
Cho Chi: He moves like a Master.
Eris Drew smiles and rolls her eyes.
Magic is being suspicious of everyone right now.
Munkustrap von Rumm taps his foot impatiently.
Tazdar -> Magic: My friend Sark is blind and a bit overwhelmed by this large group. Do you think you could coordinate getting everyone to go and introduce themselves one at a time? He needs to get a feel for their scent and sounds individually to be able to differentiate.
Eris Drew: He does, he says he has an apprentice.
Magic: Okay everyone, I have figured out that Sark is blind.
Magic: And we are overwhelming him with our scents.
Eris Drew: We are aware of this, Magic.
Magic stares at Tartarus.
Cho Chi: Hey, Magic, what is in your werewolf packs?
Magic: Oh well, maybe we should say hello one at a time then.
Eris Drew: His hearing fine. He just cannot see us.
Magic: Backpack, powdered silver, silvered dagger, steel mirror, a vial of holy water, a set of manacles, 15 feet of chain, lock and key, 3 torches, 10 candles, a flask Of oil, tinderbox.
Magic: Why do you ask? Do you want one?
Magic almost out of breath.
Eris Drew: We may all need one, Magic. If we are to go hunting this thing.
Sark the Blind continues to stand apart from the group taking in his surroundings.
Cho Chi: Just curious right now.
Eris Drew: It would be beneficial.
Magic: Cho Chi, maybe you should talk to Sark first?
Magic: You are thoughtful, unlike some of us.
Sark the Blind pulls a flask from his pouch and takes a swig before replacing it.
Eris Drew sneers at Magic.
Dar Kalla: Dar want hunt wolf!
Sark the Blind starts at the exclamation.
Munkustrap von Rumm: Tell us about your friend, Tazdar.
Magic: Maybe Sark can sniff him out if we are nice to him and talk to him one on one first.
Tazdar: Sark is a former gladiator and excellent fighter. He can't see, but his senses are very sensitive. We just need each of you to introduce yourselves apart for a moment so he can get a feel for your scent and sounds, to differentiate.
Tazdar: Munk, if you wouldn't mind being the first. I know you're familiar with the niceties of introductions as a noble.
Munkustrap von Rumm: Of course.
Sark the Blind: I have already gathered a lot of knowledge of your group. Only one of you, the one with giant's blood has not spoken yet.
Munkustrap von Rumm looks faintly surprised.
Tartarus: Mhhhh?
Sark the Blind: Approach as you will.
Tartarus: Ok?
Cho Chi moves closer.
Tartarus walks over to him.
Munkustrap von Rumm approaches Sark. "I am Munkustrap of the von Rumm family. A pleasure to meet you." He then steps out of the way.
Sark the Blind tilts his head as if trying to distinguish some sound.
Tartarus waves a hand in front of his face.
Eris Drew: Tartarus, what do you think you are doing?
Tartarus: Is he blind?
Eris Drew: Yes.
Tartarus: He got weird eyes.
Eris Drew: He can hear you, however.
Cho Chi sees Sark flinches almost imperceptibly when Tartarus waves his hand. He is clearly trying to hide his reaction.
Eris Drew: And smell you.
Sark the Blind: Yes. And I could feel that massive hand.
Cho Chi: Tartarus, enough of that. It is rude and unbecoming.
Tartarus: It's not that big.
Tartarus: You're just small.
Eris Drew: It is rather large, like the rest of you.
Cho Chi: I am Cho Chi, lately of the Billiken's Temple.
Eris Drew beckons for Tartarus to come.
Dar Kalla: Can blind man help find wolf creature?
Sark the Blind: Pleased to meet you, Cho Chi. Tazdar mentioned you, though not by name.
Eris Drew: That is precisely why he is here, Dar Kalla.
Magic says to himself' "I didn't know Cho Chi's last name was Lately."
Eris Drew eyes Magic.
Cho Chi: Your senses are very keen. We found some hair and skin in our investigation this morning. Perhaps it will tell you more than it told me.
Cho Chi: Would you examine it?
Magic says to himself, "Maybe he can sniff it like a werewolf."
Sark the Blind: I can.
Cho Chi glares at Magic.
Eris Drew looks at Magic. "That is what he is here to do."
Cho Chi hands the pouch containing the coarse fur to Sark.
Sark the Blind takes the pouch and retrieves some of the fur, taking in its scent and feeling its coarseness.
Sark the Blind nods.
Cho Chi waits silently and calmly.
Sark the Blind: This is definitely tinged with the essence of lycanthropy.
Eris Drew walks over.
Cho Chi: Can you tell anything about the creature's normal form?
Sark the Blind continues to handle the fur.
Sark the Blind: This doesn't seem coarse enough to be lupine.
Eris Drew: Could it be a large wererat?
Eris Drew: Or some sort of werecat?
Magic leers hopefully that he was correct all along.
Sark the Blind: Possibly.
Tartarus is very confused about the big words.
Cho Chi: I still think we should examine the tunnels.
Eris Drew: Odd. Cho Chi, would it be useful to speak with the owner who reported the sighting? Maybe they would be able to tell us something about it.
Sark the Blind: I believe there are a few more that I need to meet.
Tazdar: Dar, why don't you go next.
Dar Kalla: I be Dar from the dread waste. Me smell maybe no so good. I pledge my sword to your defense.
Sark the Blind: You have the scent of ancient feathers. May your spirit soar.
Magic approaches Sark after being sure he is clean as a whistle and smells like roses in springtime.
Dar Kalla: Many thanks, friend. May light guide you in darkness.
Magic: My name is Magic and yes, I can do magic as well. I am often left out of the fray so if you need to run, head my way. Although I can not heal you, I will give you a pep talk, just to be clear.
Sark the Blind: Ah, the source of magic that is flitting about. I have heard your distant calls.
Magic: I feel welcomed by such praise.
Magic bows like Cho Chi.
Sark the Blind: Very good. I have some information to share with my friend Tazdar before you go running off to kill a lycanthrope.
Eris Drew steps away.
Magic: Before WE go off, you mean?
Magic: Gesturing for him to come with us.
Tazdar: Sure, Sark let's chat briefly.
Cho Chi moves away.
Magic walking backward.
Magic follows Cho Chi bowing repeatedly to show much respect.
Sark the Blind turns, having Tazdar move around him so Tazdar can remain facing the group.
Tazdar: So what have you been able to detect?
Magic (magically projecting): Majestic Wares Cares. Werewolf Protection Packs For Sale.
Sark the Blind -> Tazdar: The giant-blooded one carries the curse. I imagine his hybrid form would cause him to be mistaken for a werewolf.
Eris Drew: Here, hand one over. I will go put one on the wall over there.
Eris Drew points to the wall.
Tazdar -> Sark the Blind: That makes sense. He was bit more than once.
Magic: Ah, used all the ones I gave you already.
Magic a huge smile crosses his face.
Eris Drew: Well, of course.
Sark the Blind -> Tazdar: I imagine it will be a challenge to get him to a temple.
Magic scurries to find a few more in his enchanted backpack of awesomeness.
Tazdar -> Sark the Blind: He hasn't killed anyone yet, so the first course will be to try and fix him, but if that fails, silver will cure the problem.
Magic: Here you go, Eris Drew.
Tazdar: Magic, could I borrow you for a moment?
Magic handing over the last of his advertisements.
Magic: Sure, good buddy.
Magic: If this is about the loudness, I will be quiet as soon as we head off as to not spook the were-something.
Tazdar -> Magic: Okay, so Sark has detected that our lycanthrope is actually Tartarus.
Magic -> Tazdar: Do you want me to knock him out now or later?
Tazdar -> Magic: I'm not sure we can convince him to go to a temple to be cured, so I have a plan.
Magic -> Tazdar: Okay, I can use magical sleep.
Eris Drew takes a poster and walks over to the nearest building. She pulls out her dagger and uses it to spread the poster flat against the wall.
Tazdar -> Magic: Actually, that's not a bad idea, but he does have a lot of stamina. It may be hard to put him to sleep without some damage.
Magic -> Tazdar: If you jump him, I can knock him out.
Tazdar -> Magic: My thought was to offer him a friendly duel to test our might, but that I request we both go get a ritual blessing from the temple first in accordance with giant tradition.
Tazdar -> Magic: I don't think he's smart enough to know that's a lie.
Magic -> Tazdar: I am in.
Magic -> Tazdar: Maybe the master here can recommend we go for information.
Tazdar -> Magic: My thought, as well.
Tazdar -> Magic and Sark the Blind: Sark, are you willing to back us on this play?
Sark the Blind -> Magic and Tazdar: I am.
Tazdar -> Magic and Sark the Blind: Okay, let us begin then.
Magic -> Tazdar and Sark the Blind: Yeah, Sark it is a good plan?
Sark the Blind -> Magic and Tazdar: Under the circumstances, yes.
Tazdar: Okay, I think we will have to wait for nightfall to make any progress on this further if my knowledge of lycanthropes is correct.
Tazdar moves back to the group.
Eris Drew: So, what's the plan?
Tazdar: We can re-convene here just before dusk and see if Sark picks up any scents that remind him of this fur.
Tazdar: In the meantime, Tartarus, I've been very impressed with your strength. My powers also come from the Giants and I would like the opportunity for a training duel with you. It's been weeks since I've seen proper combat.
Magic: Can we head to the Temple for that?
Magic: That place would be a cool arena.
Magic: What about if Dar fought too?
Eris Drew: We can also get food now, right?
Tazdar: I believe it would be traditional to get a blessing in advance, to ensure that there are no mishaps that result in fatal injury.
Tartarus: Food?
Magic: Can Sark give that blessing?
Magic: Yes, yes, Tartarus. Big feast if you win.
Eris Drew claps her hands and rubs her hands together.
Cho Chi: A temple would be good.
Tazdar: I don't believe so, no. We need a cleric of significant standing.
Tazdar: A temple would be best, yes.
Dar Kalla: Is it good to hunt wolf at night?
Tazdar: Loser can purchase a large meal for the winner. Sound fair, Tartarus?
Cho Chi: I am familiar with the Billiken's temple. I have little experience with others.
Eris Drew: Any food is good food.
Tartarus: Food.
Magic: There is food at the temple.
Magic: That is what we are trying to say.
Tazdar: Can I take that as a yes?
Tartarus: Yes.
Magic: Thank you.
Magic: Now follow us.
Eris Drew: What, like bread?
Tazdar: Perfect, Cho, can I discuss your temple with you on the way? I'm curious about it.
Magic: You will be surprised, I promise.
Tazdar -> Cho Chi: So, who at your temple can remove a curse? We'll need that done for Tartarus.
Cho Chi: Sure, you can ask me. About the Temple.
Tazdar -> Cho Chi: Could you run ahead and prepare that? This is a ruse to get Tartarus cured. It's him.
Magic: Start from the beginning.
Magic: Why is it called a temple and not a house or a church.
Cho Chi -> Tazdar: Sure. I will run ahead and talk to the abbot.
Eris Drew: Well, that is just common sense? There are many deities, Magic.
Tazdar -> Cho Chi: Excellent.
Eris Drew: So, therefore, it is the temple of the Billiken and not a church.
Cho Chi slips away from the group.
Cho Chi runs to the temple.
Eris Drew: The Billiken is a small god that looks like a chubby baby. He is the god of the way things ought to be, which is why I too spend time at the temple. Of course, for a very different reason than Cho Chi does. Did I miss anything, Cho Chi?
Eris Drew takes off the Billiken necklace and hands it to Tazdar.
Cho Chi -> Abbot of The Billiken: Abbott, I have need of your guidance.
Tazdar accepts and studies it.
Abbot of The Billiken -> Cho Chi: Of course, what is it?
Tazdar: Cho is going to run ahead and have things prepared for us, I believe.
Cho Chi -> Abbot of The Billiken: One of my friends in service to the City has been cursed as a were-creature. My other friends are bringing him here. Who here can cure him.
Magic listening intently.
Tazdar -> Munkustrap von Rumm: The Lyrcanthrope is Tartarus. This is a ruse to get him de-cursed. I'll need you to help watch him and make sure nothing goes wrong until we're done.
Magic comparing Eris's actions to this description.
Munkustrap von Rumm -> Tazdar: I will keep an eye on him.
Abbot of The Billiken -> Cho Chi: Oh my. Let me prepare.
Tazdar -> Munkustrap von Rumm: Thanks.
Magic wonders how Cho Chi and Eris could be so vastly different and go to the same temple.
Eris Drew: I go to the temple because I think the world should be a certain way, which is much different than Cho Chi does. I go to study the philosopher rather than the guardian.
Munkustrap von Rumm -> Tazdar: Wait, the werewolf raising hell in the city is Tartarus?
Tazdar -> Munkustrap von Rumm: Unsure, but Sark is able to tell that he's cursed from his scent.
Magic: Isn't religion fun.
Munkustrap von Rumm -> Tazdar: Very well.
Munkustrap von Rumm: Lehnbor over all.
Magic: It can mean anything you want as long as it justifies your actions, maybe I should become religious.
Cho Chi -> Abbot of The Billiken: Where would you like me to bring them.
The group arrives at The Temple of The Billiken and Cho Chi guides the group to the flats between the temple and the cemetery where the Abbot awaits their arrival.
Munkustrap von Rumm -> Tazdar: Is he a werewolf or a wererat?
Tazdar: My people follow one of two gods usually, though I always preferred Maglubiyet to Nomog-Geaya.
Magic: Bless you.
Magic: Do you need a tissue.
Magic: Are you getting sick.
Tazdar -> Munkustrap von Rumm: A rat, but at his size it looks like same.
Magic: Right before your fight? Can you go on?
Tazdar: Haha, my people's tongue is very dissimilar from yours.
Eris Drew: Indeed
Magic: Yes, we have different shaped mounths for sure.
Tazdar [Goblin]: But it has a certain verility don't you think?
Tazdar: Hahaha.
Magic [Elvish]: And a howdy-do to you too.
Eris Drew [Quori]: I can speak that one.
Cho Chi: Abbot could you provide a blessing for Tartarus here. He is a very strong fighter.
Munkustrap von Rumm: Let's not waste time.
Tartarus [Giant]: Am I the only one who speaks giant?
Munkustrap von Rumm gestures for the party to go into the temple.
Tazdar [Giant]: I understand you, friend.
Tartarus [Giant]: Aah, big people talk.
Abbot of the Billiken raises her arms and begins a chant.
Tazdar [Giant]: I spent many years in the hills where the giants live during my exile. I learned much from them.
Munkustrap von Rumm [Celestial]: Eris, let's not encourage them.
Magic: Right this way! Boys and girls, monks, fighters, barbarians, and paladins of all races and sizes! This was to the greatest fight since Dar Kalla's was last in the ring!
Tartarus [Giant]: Mmh, I'm part giant folk.
Magic: The room is flying with emotion.
Cho Chi puts a finger to her lips.
Eris Drew [Celestial]: Why not? Celestial is such a pretty language.
Magic: As differnt dialect and words are flying around the room.
Abbot of the Billiken [Celestial]: By the power of that which should be, remove this curse from our fellow petitioner.
Magic: I can't speak a lick of it, but it sounds interesting.
Cho Chi: Ssh, the blessing.
Tartarus [Orc]: How about orc?
Tazdar: That one I don't know.
Tartarus [Orc]: Any body understand that?
Tartarus: Alright
Abbot of the Billiken: The blessing has been granted.
Tartarus: What?
Magic: I think things are heating up. There is a priest on the battlefield.
Munkustrap von Rumm bows to the abbot. "Many thanks for your kindness."
Cho Chi: Thank you, abbot.
Tartarus: How did you know I was asking?
Magic: Blessing the fighters before their fight.
Tartarus feels an odd shiver during the blessing.
Tazdar: Yes, indeed, thank you.
Cho Chi bows.
Magic: Tartarus is speaking in tongues or maybe he is just dumb.
Magic: Thank you, indeed!
Cho Chi: Abbot please call upon me and my friends should you have need of us.
Magic: TAZDAR ARE YOU READY?
Tartarus [Giant]: Mean, noisy man.
Magic: It isn't your turn yet.
Magic: But it sounds like TARTARTUS IS READY!
Eris Drew: They will both fight well.
Tartarus [Giant]: Shut up, I know.
Magic: Alright just give me the word and we will begin, Tazdar!
Magic: Are you ready!

After a spectacular match between Tartarus and Tazdar, which ends in a draw with both fighters collapsing in exhaustion after twenty minutes of grappling, punching, and throwing, Grand Master An Soo Yong, having been attracted by the sounds of combat, commends the fighters for their tenacity and endurance. Acolytes attend to each of the fighters and they recover quickly.

Dodecitina 27th, Year One of the Reign of High King Ran

A couple of days later, several couriers from the palace make contact with each of the members of The Iris informing them that they are requested to be vigilant in the area of the last two werewolf attacks on the last day of the year. This day is always a Darkday and often triggers lycanthropic transformations. The High King is hoping that with The Inquisitors, The City Watch, and a few mercenary groups in place, the werewolf can be dealt with.

Dodecitina 28th, Year One of the Reign of High King Ran

The Iris scope out an area of Star Plaza on the 28th fairly certain that no werewolf will appear and the day is uneventful. The four-star sun returns on New Year's Day without incident.

Extermination

posted Oct 24, 2020, 1:18 PM by Stephen Pliska-Matyshak

Undecitina 15th, Year One of the Reign of High King Ran

The members of Iris have been going about their business in the month since the attack at the pit fights. Darkdays have been more numerous than Lightdays during this time. The beginnings of two of these three stretches of darkness have been deceiving as they had begun on the 13th of the month, which is always a Darkday, so the folk of "The City" had to scramble when the 14th "dawned", but Tetrasol did not.
Recently, pit fighting has been disrupted again, however not to the extent that it was when Dar Kalla and Tartarus had their bout. Claricia Robert approaches the members of the group gathered at The Rogue Spoon Inn.
Magic: Who is going to pay for my food?
Magic: My shop is not doing well.
Eris Drew: You are.
Magic: Despite all my advertising and collecting all the goods from enemies.
Claricia Robert: Hello, all. You haven't all been here together for a long time.
Munkustrap von Rumm lounges in a chair.
Magic: I have come to see if you are still interested in those dinner plates.
Magic: Or shoes.
Cho Chi: I don't go out much.
Dar Kalla: Dar is proudly wearing his Pit Fighting Championship Belt.
Eris Drew: Hello, Claricia.
Claricia Robert: This is fortunate. The manager of the pit fighting has been looking for help to investigate these assaults on his business.
Munkustrap von Rumm: Assaults of what nature?
Magic: Were you not there?
Magic: Rats!
Tazdar: Those rat-men weren't very tough. I'm surprised they'd go after a ring full of fighters.
Munkustrap von Rumm: Oh, the rats! That's right.
Dar Kalla: Are rats still plaguing der City???
Claricia Robert: Another attack by a wererat and several giant rats occurred again yesterday.
Eris Drew: Okay, what does he need our assistance for specifically.
Munkustrap von Rumm: What part of the city?
Tazdar: Has the owner hired a tracker of some kind? We can stomp them out for the right price if we can find them. I don't believe any of us are particularly good at hunting though.
Magic: I am.
Dar Kalla: We must find silver weapons to kill dese vermin!
Tartarus: I hunt.
Munkustrap von Rumm: You are a hunter, Magic?
Tazdar: We could increase our fee then, to include the location of the target, if you're confident. Which, I'm sure you are, Magic.
Claricia Robert: The Blue Siren Inn where the pit fighting is held in the vaults below. Not far from your father's estate, Munkustrap.
Magic: I am a jack-of-all-trades.
Munkustrap von Rumm: And the master of none, obviously.
Magic: Better not to put your eggs all into one basket.
Eris Drew: Yes, Tazdar, that sounds like a good idea.
Tartarus: I hunt bear. Large. I help.
Tazdar: If we have two skilled hunters, we can search multiple areas.
Tazdar: Do we have any means of long-range communication?
Magic: I am really loud.
Tazdar: My old legion would use horn signals in the field, but I doubt that would work in this metropolis.
Munkustrap von Rumm: Pigeons?
Tazdar: Magic, do you have any spells for messaging?
Claricia Robert: I suggest you all head over to The Siren and the pit fighting ring and have a chat with Zek.
Magic: I do not.
Dar Kalla: No easy ting to track someting thru da city streets.
Eris Drew: I have a bow.
Tazdar: Well, could be the client already has a location and just needs exterminators.
Cho Chi: We will need weapons that can harm the beasts.
Tartarus: Hammer smashy.
Tazdar: We should be able to stop for silvered weapons along the way.
Dar Kalla: Where can we find silver weapons?
Munkustrap von Rumm: My polearm is effective.
Tazdar: My Sword is sufficient, but I would like some ranged options.
Magic: So, you said they were going to spot me a meal?
Eris Drew: I believe I have a crossbow, Taz.
Cho Chi: I will buy you a meal, Magic.
Tartarus: Pay yourself.
Magic: You are the kindest, Cho Chi.
Tazdar: I have my handaxes, but they're not silvered and my aim with bows has always been poor.
Magic bows to Cho Chi.
Tazdar: The gesture is appreciated.
Eris Drew: We will talk to Zek at The Blue Siren Inn as soon as possible, Claricia.
Cho Chi bows.
Tartarus: The monk is nice.
Tazdar: I stopped at a weapon shop that seemed reputable before. We can stop there along the way.
Tartarus: Too nice.
Cho Chi: Yes, show me where this shop is.
Eris Drew: Good idea, Taz.
Magic: I need to finish my meal.
Cho Chi: Did you eat, Magic?
Magic: I can catch up.
Tazdar: Magic, meet us there when you've eaten.
Dar Kalla: I hear that is where The White Wolf buys his weapons.
Tazdar: I don't believe you use weapons.
Tazdar: White Wolf?
Magic: Ok.
Dar Kalla: Gerald or somebody.
Dar Kalla: Cam.
Cho Chi: I need some silvered boots and gloves.
Dar Kalla: Can't remember his name.
Cho Chi: Maybe elbow patches too.
Munkustrap von Rumm: How about some silver-knuckles?
The group finishes their food and drink and heads out into the cold to find the smith that can silver their weapons.
Magic: Just put some silver in your glove.
Cho Chi: Make my grip funky.
Magic: I don't know how you punch things.
Magic: Ouch.
Cho Chi: I could demonstrate.
Dar Kalla: Off to the smithy!
Dar Kalla: I will buy 40 silver arrows and if I could get him to coat my great sword in silver.
Tartarus: I want large sword.
Cho Chi: I would like 20 silver arrows and my Guan Dao silvered.
Eris Drew: I will like my bastard sword and crossbow bolts silvered.
Eris Drew: 30 crossbow bolts.
Cho Chi: Can you add silver to my gloves and sandals.
Tartarus: Sliver morning star.
Cho Chi: I spent 5 gp so Magic could eat a few meals.
Magic orders another plate.
Dar Kalla: My belt says I won!
Tartarus: No. I will pummel you into the ground.
Eris Drew: I will shoot you two in the knees if you don't stop your bickering.
Tartarus: You can try.
Dar Kalla: You were broken when the rats came.
Tartarus: No. You were just as beat as me, you slime.
Dar Kalla: We will settle this at the next pay per view.
Tartarus: Next time we fight it better be fair.
Eris Drew pulls out her bow.
Tartarus: Shoot me and you'll regret it.
After a day of acquiring silvered weapons, the group heads to The Blue Siren Inn.
Magic, on the way, broadcasts "Majestic Wares."
Magic: Please! Come and shop at my store!
Cho Chi: Who is at your store taking care of business?
Tartarus: You're not telling them to come. You're begging.
Magic: Maggi Hardcheese is watching the storefront.
Magic: A little bit, TarTar.
Eris Drew: Magic, you should speak with other shopkeepers to get some tips for your shop.
Magic: WHAT A GRAND IDEA!
Magic: Thank you, Eris!
Eris Drew: You are welcome, Magic.
Magic: Maybe that lovely halfling women with the flowers can help.
Cho Chi: Mister Zek. You are having some problems?
Magic: Mr. Muscles, if you are being formal with the orc.
Zek Mruk: Hoi. Who are you folk? Oh, wait. Dar and Tartarus are with you.
Zek Mruk: How's it going!?
Magic starts posting posters of Majestic Wares all over the arena.
Eris Drew: We have been informed by Claricia Robert that you are having trouble with wererats recently and The Iris has been asked to investigate.
Zek Mruk: Oh, good. Claricia is on top of things. The Iris, you say.
Magic: Yes, and we have a steep price.
Munkustrap von Rumm: Where are these wererats coming from?
Zek Mruk: You do stuff for the king?
Eris Drew: This is Magic, Munkustrap, Cho Chi, Tazdar, Dar Kalla, and our newest member Tartarus. I am Eris Drew.
Magic: Yes, that is why we cost so much.
Eris Drew: Yes, we do at times.
Magic: I will tell you who we don't work for, the Mages.
Zek Mruk: Hmm, I've heard you guy messed up your last mission for the King; lost what you were delivering.
Dar Kalla: Why have rats been attacking you?
Magic: Still got paid though.
Eris Drew glares at Magic.
Zek Mruk: No idea why, but I know from where.
Munkustrap von Rumm: Where?
Magic: We are better at killing than delivering.
Zek Mruk: That's what The Knives say.
Eris Drew: Where is that to be exact?
Magic points at Eris.
Eris Drew: You have contact with the Knives?
Magic: Could you get me an interview with The Knives?
Munkustrap von Rumm: We are not affiliated with The Knives.
Dar Kalla: Are rats and knives working together?
Cho Chi: Magic, it is bad for business to be associated with thieves.
Magic: Is it?
Cho Chi: Yes!
Dar Kalla: Dar shut up then.
Magic: I need to deal business with somebody.
Eris Drew: I will speak.
Zek Mruk (counting each of you and working out arithmetic with his fingers): I have 250 gold each for you to clear out their lair.
Eris Drew: Where is it?
Magic: DEAL!
Tartarus: Do I get to smash things?
Zek Mruk: Follow me?
Tazdar: That seems a fair price. Do you have any intel on their numbers?
Eris Drew: Sure.
Eris Drew follows Zek.
Munkustrap von Rumm: Lead on.
Zek Mruk: Not a clue how many are left.
Eris Drew: Has someone else looked into this?
Magic: Who owns the crypt?
Magic: I was thinking about getting into real estate.
Tartarus: Why?
Magic puts his arm around Tartarus's waist as his shoulders are over his head.
Zek Mruk leads the group through the catacombs below The Siren to an iron door marked with an ancient sigil. It appears to be the Orange family crypt.
Magic: Money.
Tartarus: I see.
Munkustrap von Rumm: Is the door trapped with magic?
Magic: Money can buy things to smash.
Magic: I am not standing in it.
Eris Drew: If so, how do you get out?
Tartarus: I need money.
Zek Mruk: The place is ancient and thought to be abandoned. No traps immediately, but these old crypts are known to be dangerous.
Magic: Alright, thanks for the heads up.
Zek Mruk unlocks and opens the door.
Magic casts pass without trace on the group to all them all to be sneaky in the crypt.
Tazdar draws his moonlight greatsword.
Cho Chi: Are you going to leave the door open for us?
Magic: Stay close, friends, and we will be harder to detect.
Munkustrap von Rumm wields his moonglaive.
Eris Drew puts her hand on her bastard sword.
Tartarus: gets his morningstar ready.
The group descends the stairs into the crypt in the faint lit of the moon-touched weapons.
Magic: There is a secret door here.
Tartarus: I could smash it.
Magic: Not yet, new friend.
Magic: Your muscles will come to great use soon.
Dar Kalla sees movement in the open arch to his right.
Munkustrap von Rumm also sees movement in the open arch to his right.
Dar Kalla: 'Ware! Dare is someting in dat hall!
Magic: A filthy little rat.
Tartarus: Smash?
A rat scurries out from the archway and tries to take a bite out of Magic.
Cho Chi, with lightning reflexes, kicks the critter into the wall and kills it.
Magic: Get it off me, Cho Chi.
Magic: Thank you!
Magic: All done, good.
Magic: It is dead.
Eris Drew: Good kick.
Tartarus: Smash?
Tartarus (dejectedly): No smash.
Magic: Tar, can you give it a push?
Cho Chi: No problem!



Cho Chi: [SKILL] Perception [1d20+3 = 10]
Magic: [TOWER] [SKILL] Investigation [PROF x1/2] [1d20+1 = 11]
Effect ['Dodge'] -> [to Magic]
Tartarus: [SKILL] Athletics [PROF] [1d20+5 = 17]
Tartarus: Smash!
Rat 8: [CHECK] Dexterity [1d20 = 13]
Magic: [TOWER] [SKILL] Perception [PROF] [1d20+3 = 21]
Dar Kalla: [SKILL] Perception [PROF] [1d20+2 = 11]
Cho Chi: [TOWER] [SKILL] Perception [1d20+3 = 12]
[TURN] Munkustrap von Rumm - [IMMUNE: Disease]
Magic: The rats are out to get me!
[TURN] Magic - [ADVSAV: Charmed; IMMUNE: Sleep | SKILL: 1d4 performance; SKILL: 1d4 stealth | Pass without Trace; (C) | Dodge; [D: 1]]
Magic: [CAST] Toll the Dead [at Rat 8]
Rat 8: [SAVE] Wisdom [1d20 = 5]
Save [5][vs. DC 13] -> [for Rat 8] [vs Magic] [FAILURE]
Magic: [DAMAGE] Toll the Dead [TYPE: necrotic (1d8=1)] [1d8 = 1]
Effect ['Unconscious'] -> [to Rat 8]
Damage [1] -> [to Rat 8] [STATUS: Dying]
Rat 8: [SYSTEM SHOCK] [1d20-1 = 1]
System Shock [1] -> [for Rat 8] [FAILURE]
Effect ['System shock; NOTE: No reactions; DISATK; DISCHK'] -> [to Rat 8]
Rat 8: [SYSTEM SHOCK RESULT] -> [NO REACTIONS, AND DISADVANTAGE] [1d10 = 7]
Magic: I got it. not to worry
Magic: the power of a good troll
Wererat 2: [SKILL] Perception [1d20+2 = 12]
Giant Rat 1: [CHECK] Wisdom [1d20 = 19]
Giant Rat 1: [CHECK] Dexterity [1d20+2 = 12]
Giant Rat 1: [CHECK] Dexterity [1d20+2 = 17]
Effect ['Dodge'] -> [to Magic]
Magic: stay on your toes friends
Cho Chi: [TOWER] [SKILL] Perception [1d20+3 = 20]
Magic: [TOWER] [SKILL] Perception [PROF] [1d20+3 = 18]
Dar Kalla: [SKILL] Perception [PROF] [1d20+2 = 19]
Munkustrap von Rumm: [SKILL] Perception [PROF] [1d20+2 = 18]
Magic: [TOWER] [SKILL] Stealth [PROF] [EFFECTS 1d4] [+10] [1d20+1p4+14 = 26]
Magic: Munkustrap that one is bigger, ill hide behind.... stand behind you
Tartarus: why no fun happen were i am
[TURN] Giant Rat 4
Giant Rat 4: [ATTACK (M)] Bite [1d20+4 = 13]
Attack [13] -> [at Cho Chi] [MISS]
[TURN] Dar Kalla
Dar Kalla: [ATTACK (R)] Great Sword [1d20+5 = 21]
Attack [21] -> [at Giant Rat 4] [HIT]
Magic (Magic): don't forget friends plus 10 to stealth in the cirlce
Dar Kalla: [DAMAGE (R)] Great Sword [TYPE: slashing, silver (2d6+3=14)] [2d6+3 = 14]
Effect ['Unconscious'] -> [to Giant Rat 4]
Damage [14] -> [to Giant Rat 4] [INSTANT DEATH] [STATUS: Dead]
Dar Kalla: [TOWER] [SKILL] Perception [PROF] [ADV] [DROPPED 1] [1g20+2 = 20]
Cho Chi: [SKILL] Perception [ADV] [DROPPED 6] [1g20+3 = 22]
Cho Chi: Tilty floor.
[TURN] Tartarus
Magic: Be careful.
Magic: Be delicate with your steps.
Effect ['Dodge'] -> [to Munkustrap von Rumm]
Effect ['Dodge'] -> [to Tartarus]
[TURN] Cho Chi
Cho Chi: [TOWER] [SKILL] Acrobatics [PROF] [1d20+5 = 16]
Cho Chi: [CAST] Unarmed Attack (B) [at Giant Rat 1]
Cho Chi: [ATTACK (M)] Unarmed Attack (B) [1d20+5 = 12]
Attack [12] -> [at Giant Rat 1] [HIT]
Cho Chi: [DAMAGE] Unarmed Attack (B) [TYPE: bludgeoning, silver (1d4+3=5)] [1d4+3 = 5]
Damage [5] -> [to Giant Rat 1] [STATUS: Heavy]
Giant Rat 1: [SYSTEM SHOCK] [1d20 = 4]
System Shock [4] -> [for Giant Rat 1] [FAILURE]
Effect ['System shock; NOTE: No reactions; DISATK; DISCHK'] -> [to Giant Rat 1]
Giant Rat 1: [SYSTEM SHOCK RESULT] -> [NO REACTIONS, AND DISADVANTAGE] [1d10 = 6]
Cho Chi: [CAST] Unarmed Attack (B) [at Giant Rat 1]
Cho Chi: [ATTACK (M)] Unarmed Attack (B) [1d20+5 = 8]
Attack [8] -> [at Giant Rat 1] [MISS]
Effect ['AC: 2'] -> [to Cho Chi]
[TURN] Giant Rat 1
Giant Rat 1: [ATTACK (M)] Bite [EFFECTS] [DIS] [DROPPED 10] [1r20+4 = 8]
Attack [8] -> [at Cho Chi] [DEF EFFECTS +2] [MISS]
[TURN] Eris Drew - [ADVSAV: wisdom | RESIST: psychic | IMMUNE: disease]
Effect ['Dodge'] -> [to Eris Drew]
Effect ['Dodge'] -> [EXPIRED] [on Munkustrap von Rumm]
[TURN] Munkustrap von Rumm - [IMMUNE: Disease]
Effect ['Dodge'] -> [to Munkustrap von Rumm]
[TURN] Magic - [ADVSAV: Charmed; IMMUNE: Sleep | SKILL: 1d4 performance; SKILL: 1d4 stealth | Pass without Trace; (C)]
Magic: [CAST] Toll the Dead [at Giant Rat 1]
Giant Rat 1: [SAVE] Wisdom [1d20 = 12]
Save [12][vs. DC 13] -> [for Giant Rat 1] [vs Magic] [FAILURE]
Magic: [DAMAGE #2] Toll the Dead [TYPE: necrotic (1d12=8)] [1d12 = 8]
Effect ['Unconscious'] -> [to Giant Rat 1]
Damage [8] -> [to Giant Rat 1] [DAMAGE EXCEEDS HIT POINTS BY 6] [STATUS: Dying]
Tartarus: [CHECK] Strength [1d20+3 = 13]
Magic: Do you think anyone has died in that hole trap.
Magic: Take a look?
Eris Drew: [CHECK] Strength [1d20+2 = 19]
Dar Kalla: [TOWER] [SAVE] Strength [ADV] [DROPPED 10] [1g20+5 = 23]
Tartarus: Two boney and fleshman.
Magic: [CAST] Eldritch Voice [at Magic]
Magic: [ATTACK (R)] Eldritch Voice [1d20+5 = 18]
Attack [18] -> [at Magic] [HIT]
Cho Chi prays.
Cho Chi: Take these poor departed souls onto their just reward.
Cho Chi: [TOWER] [SKILL] Perception [1d20+3 = 20]
Wererat 2: [ATTACK (M)] Bite (rat or hybrid form only) [DIS] [DROPPED 14] [1r20+4 = 17]
Attack [17] -> [at Tartarus] [HIT]
Wererat 2: [DAMAGE (M)] Bite (rat or hybrid form only) [TYPE: piercing (1d4+2=4)] [1d4+2 = 4]
Damage [4] -> [to Tartarus] [STATUS: Light]
Tartarus: [SAVE] Constitution [1d20+5 = 10]
Save [10][vs. DC 11] -> [for Tartarus] [vs Wererat 2] [FAILURE]
Effect ['Cursed'] -> [to Tartarus] [by Wererat 2]
Wererat 2: [ATTACK (M)] Shortsword (humanoid or hybrid form only) [1d20+4 = 15]
Attack [15] -> [at Tartarus] [HIT]
Wererat 2: [DAMAGE (M)] Shortsword (humanoid or hybrid form only) [TYPE: piercing (1d6+2=8)] [1d6+2 = 8]
Damage [8] -> [to Tartarus] [STATUS: Moderate]
Wererat 2: [ATTACK (M)] Bite (rat or hybrid form only) [1d20+4 = 20]
Attack [20] -> [at Tartarus] [HIT]
Wererat 2: [DAMAGE (M)] Bite (rat or hybrid form only) [TYPE: piercing (1d4+2=5)] [1d4+2 = 5]
Damage [5] -> [to Tartarus]
Wererat 2: [ATTACK (M)] Shortsword (humanoid or hybrid form only) [1d20+4 = 17]
Attack [17] -> [at Tartarus] [HIT]
Wererat 2: [DAMAGE (M)] Shortsword (humanoid or hybrid form only) [TYPE: piercing (1d6+2=3)] [1d6+2 = 3]
Damage [3] -> [to Tartarus] [STATUS: Heavy]
[TURN] Magic - [ADVSAV: Charmed; IMMUNE: Sleep | SKILL: 1d4 performance; SKILL: 1d4 stealth | Pass without Trace; (C) | Pass without Trace; (C)]
Magic: [CAST] Toll the Dead [at Wererat 2]
Magic: [CAST] Toll the Dead [at Magic]
Wererat 2: [SAVE] Wisdom [1d20 = 9]
Save [9][vs. DC 13] -> [for Wererat 2] [vs Magic] [FAILURE]
Magic: [SAVE] Wisdom [1d20+1 = 2]
Save [2][vs. DC 13] -> [for Magic] [vs Magic] [FAILURE]
[TURN] Tazdar
Magic: [DAMAGE] Toll the Dead [TYPE: necrotic (1d8=5)] [1d8 = 5]
Damage [5] -> [to Wererat 2] [STATUS: Light]
Effect ['ADVSAV: Charmed; IMMUNE: Sleep'] -> [to Magic]
Effect ['SKILL: 1d4 performance; SKILL: 1d4 stealth'] -> [to Magic]
Effect ['Pass without Trace; (C)'] -> [to Magic]
Tazdar: [ATTACK (M)] Moon-Touched Greatsword [1d20+5 = 14]
Attack [14] -> [at Wererat 2] [HIT]
Tazdar: [DAMAGE (M)] Moon-Touched Greatsword [REROLL 2] [REROLL D1=2,D2=1] [TYPE: slashing,magic (2d6+3=11)] [2d6+3 = 11]
Damage [11] -> [to Wererat 2] [STATUS: Moderate]
Magic: 7 against 1 isnt really a fight
Magic: What a beautiful strike.
[TURN] Tartarus - [Cursed]
Tartarus: [ATTACK (M)] Morningstar, Large [1d20+5 = 7]
Attack [7] -> [at Wererat 2] [MISS]
Effect ['ADVCHK: strength; ADVSAV: strength; RESIST: bludgeoning,piercing,slashing; DMG: 2 melee'] -> [to Tartarus]
Tartarus: Rage
[TURN] Eris Drew - [ADVSAV: wisdom | RESIST: psychic | IMMUNE: disease]
Eris Drew: [ATTACK (M)] Bastard Sword [1d20+4 = 8]
Attack [8] -> [at Wererat 2] [MISS]
Eris Drew: [HEAL] Healing Word [1d4+2 = 4]
Heal [4] -> [to Tartarus] [STATUS: Moderate]
[TURN] Cho Chi
Effect ['Dodge'] -> [to Cho Chi]
[TURN] Dar Kalla
[TURN] Munkustrap von Rumm - [IMMUNE: Disease]
Munkustrap von Rumm: [ATTACK (M)] Glaive [1d20+5 = 13]
Attack [13] -> [at Wererat 2] [HIT]
Munkustrap von Rumm: [DAMAGE (M)] Glaive [TYPE: slashing (1d10+3=11)] [1d10+3 = 11]
Damage [0] -> [to Wererat 2] [RESISTED]
Munkustrap von Rumm: [ATTACK (M)] Moon-Touched Glaive [1d20+5 = 25]
Attack [25] -> [at Wererat 2] [CRITICAL HIT]
Munkustrap von Rumm: [DAMAGE (M)] Moon-Touched Glaive [REROLL 2] [CRITICAL] [REROLL D1=1] [TYPE: slashing,magic (1d10+3=6)] [TYPE: slashing,magic,critical (1d10=8)] [1d10+1g10+3 = 14]
Damage [14] -> [to Wererat 2] [STATUS: Critical]
[TURN] Wererat 2
Wererat 2: [ATTACK (M)] Bite (rat or hybrid form only) [1d20+4 = 22]
Attack [22] -> [at Tartarus] [HIT]
Wererat 2: [DAMAGE (M)] Bite (rat or hybrid form only) [TYPE: piercing (1d4+2=4)] [1d4+2 = 4]
Damage [2] -> [to Tartarus] [PARTIALLY RESISTED] [STATUS: Heavy]
Wererat 2: [ATTACK (M)] Shortsword (humanoid or hybrid form only) [1d20+4 = 16]
Attack [16] -> [at Tartarus] [HIT]
Wererat 2: [DAMAGE (M)] Shortsword (humanoid or hybrid form only) [TYPE: piercing (1d6+2=3)] [1d6+2 = 3]
Damage [1] -> [to Tartarus] [PARTIALLY RESISTED]
[TURN] Magic - [ADVSAV: Charmed; IMMUNE: Sleep | SKILL: 1d4 performance; SKILL: 1d4 stealth | Pass without Trace; (C)]
Magic: [CAST] Toll the Dead [at Wererat 2]
Wererat 2: [SAVE] Wisdom [1d20 = 11]
Save [11][vs. DC 13] -> [for Wererat 2] [vs Magic] [FAILURE]
Magic: [DAMAGE #2] Toll the Dead [TYPE: necrotic (1d12=5)] [1d12 = 5]
Damage [5] -> [to Wererat 2]
[TURN] Tazdar
Tazdar: [ATTACK (M)] Moon-Touched Greatsword [1d20+5 = 14]
Attack [14] -> [at Wererat 2] [HIT]
Tazdar: [DAMAGE (M)] Moon-Touched Greatsword [REROLL 2] [REROLL D2=1] [TYPE: slashing,magic (2d6+3=9)] [2d6+3 = 9]
Effect ['Unconscious'] -> [to Wererat 2]
Damage [9] -> [to Wererat 2] [DAMAGE EXCEEDS HIT POINTS BY 8] [STATUS: Dying]
Magic: [TOWER] [SKILL] Perception [PROF] [1d20+3 = 5]
Tartarus: [SKILL] Perception [PROF] [1d20+3 = 9]
Eris Drew: [SKILL] Perception [1d20+2 = 20]
[TURN] Swarm of Rats 4
Swarm of Rats 4: [ATTACK (M)] Bites [1d20+2 = 10]
Attack [10] -> [at Tazdar] [MISS]
[TURN] Tartarus - [Cursed | ADVCHK: strength; ADVSAV: strength; RESIST: bludgeoning,piercing,slashing; DMG: 2 melee; [D: 9]]
Tartarus: [ATTACK (M)] Morningstar, Large [1d20+5 = 12]
Attack [12] -> [at Swarm of Rats 4] [HIT]
Tartarus: [DAMAGE (M)] Morningstar, Large [EFFECTS +2] [TYPE: piercing, silver (2d8+5=21)] [2d8+5 = 21]
Damage [10] -> [to Swarm of Rats 4] [PARTIALLY RESISTED] [STATUS: Moderate]
Tartarus: Frenzy
Tartarus: [ATTACK (M)] Morningstar, Large [1d20+5 = 9]
Attack [9] -> [at Swarm of Rats 4] [MISS]
[TURN] Eris Drew - [ADVSAV: wisdom | RESIST: psychic | IMMUNE: disease]
Eris Drew: [ATTACK (M)] Bastard Sword [1d20+4 = 6]
Attack [6] -> [at Tartarus] [MISS]
Magic: [TOWER] [SKILL] Perception [PROF] [1d20+3 = 5]
Dar Kalla: [TOWER] [SKILL] Perception [PROF] [1d20+2 = 17]
Munkustrap von Rumm: [TOWER] [SKILL] Perception [PROF] [1d20+2 = 19]
Giant Rat 9: [CHECK] Dexterity [1d20+2 = 13]
Giant Rat 9: [CHECK] Dexterity [1d20+2 = 14]
Cho Chi: [TOWER] [SKILL] Perception [1d20+3 = 23]
Effect ['Dodge'] -> [EXPIRED] [on Cho Chi]
[TURN] Cho Chi
Magic: Another giant rat! No!
Magic: Cho Chi is my hero.
Cho Chi: [CAST] Unarmed Attack (B) [at Giant Rat 9]
Cho Chi: [ATTACK (M)] Unarmed Attack (B) [1d20+5 = 20]
Attack [20] -> [at Giant Rat 9] [HIT]
Magic: Always to the rescue.
Cho Chi: [DAMAGE] Unarmed Attack (B) [TYPE: bludgeoning, silver (1d4+3=6)] [1d4+3 = 6]
Damage [6] -> [to Giant Rat 9] [STATUS: Critical]
Giant Rat 9: [SYSTEM SHOCK] [1d20 = 9]
System Shock [9] -> [for Giant Rat 9] [FAILURE]
Effect ['System shock; Stunned'] -> [to Giant Rat 9]
Giant Rat 9: [SYSTEM SHOCK RESULT] -> [STUNNED] [1d10 = 5]
Cho Chi: [CAST] Unarmed Attack (B) [at Giant Rat 9]
Cho Chi: [ATTACK (M)] Unarmed Attack (B) [ADV] [DROPPED 7] [1g20+5 = 25]
Attack [25] -> [at Giant Rat 9] [CRITICAL HIT]
Magic: the moral compass of our group
Cho Chi: [DAMAGE] Unarmed Attack (B) [CRITICAL] [TYPE: bludgeoning, silver (1d4+3=7)] [TYPE: bludgeoning, silver,critical (1d4=2)] [1d4+1g4+3 = 9]
Effect ['Unconscious'] -> [to Giant Rat 9]
Damage [9] -> [to Giant Rat 9] [INSTANT DEATH] [STATUS: Dead]
Effect ['AC: 2'] -> [to Cho Chi]
[TURN] Dar Kalla
Dar Kalla: [ATTACK (R)] Great Sword [1d20+5 = 21]
Attack [21] -> [at Swarm of Rats 4] [HIT]
Dar Kalla: [DAMAGE (R)] Great Sword [TYPE: slashing, silver (2d6+3=6)] [2d6+3 = 6]
Damage [3] -> [to Swarm of Rats 4] [PARTIALLY RESISTED] [STATUS: Heavy]
[TURN] Munkustrap von Rumm - [IMMUNE: Disease]
Munkustrap von Rumm: [ATTACK (M)] Glaive [1d20+5 = 12]
Attack [12] -> [at Swarm of Rats 4] [HIT]
Munkustrap von Rumm: [DAMAGE (M)] Moon-Touched Glaive [REROLL 2] [TYPE: slashing,magic (1d10+3=10)] [1d10+3 = 10]
Damage [5] -> [to Swarm of Rats 4] [PARTIALLY RESISTED] [STATUS: Critical]
[TURN] Magic - [ADVSAV: Charmed; IMMUNE: Sleep | SKILL: 1d4 performance; SKILL: 1d4 stealth | Pass without Trace; (C)]
Magic: [CAST] Toll the Dead [at Swarm of Rats 4]
Swarm of Rats 4: [SAVE] Wisdom [1d20 = 14]
Save [14][vs. DC 13] -> [for Swarm of Rats 4] [vs Magic] [SUCCESS]
[TURN] Tazdar
Tazdar: [ATTACK (M)] Moon-Touched Greatsword [ADV] [DROPPED 9] [1g20+5 = 24]
Attack [24] -> [at Swarm of Rats 4] [HIT]
Tazdar: [DAMAGE (M)] Moon-Touched Greatsword [REROLL 2] [REROLL D1=1] [TYPE: slashing,magic (2d6+3=10)] [2d6+3 = 10]
Damage [5] -> [to Swarm of Rats 4] [PARTIALLY RESISTED]
[TURN] Swarm of Rats 4
Swarm of Rats 4: [ATTACK (M)] Bites [1d20+2 = 13]
Attack [13] -> [at Eris Drew] [MISS]
[TURN] Tartarus - [Cursed | ADVCHK: strength; ADVSAV: strength; RESIST: bludgeoning,piercing,slashing; DMG: 2 melee; [D: 8]]
Tartarus: [ATTACK (M)] Morningstar, Large [1d20+5 = 11]
Attack [11] -> [at Swarm of Rats 4] [HIT]
Tartarus: [DAMAGE (M)] Morningstar, Large [EFFECTS +2] [TYPE: piercing, silver (2d8+5=13)] [2d8+5 = 13]
Effect ['Unconscious'] -> [to Swarm of Rats 4]
Damage [6] -> [to Swarm of Rats 4] [PARTIALLY RESISTED] [DAMAGE EXCEEDS HIT POINTS BY 5] [STATUS: Dying]
Magic searches body.
Magic: [TOWER] [SKILL] Perception [PROF] [1d20+3 = 16]
Cho Chi listens.
Cho Chi: [TOWER] [SKILL] Perception [1d20+3 = 4]
Eris Drew: [SKILL] Perception [1d20+2 = 19]
Tazdar: [SKILL] Perception [1d20-1 = 10]
Munkustrap von Rumm: [TOWER] [SKILL] Perception [PROF] [1d20+2 = 6]
Dar Kalla: [TOWER] [SKILL] Perception [PROF] [1d20+2 = 8]
Tartarus: [SKILL] Perception [PROF] [1d20+3 = 22]
Effect ['EXHAUSTION: 1'] -> [to Tartarus]
Tartarus: [SKILL] Perception [PROF] [EFFECTS] [DIS] [DROPPED 14] [1r20+3 = 15]
[TURN] Eris Drew - [ADVSAV: wisdom | RESIST: psychic | IMMUNE: disease]
Tazdar: [TOWER] [SKILL] Perception [1d20-1 = 5]
Cho Chi: [TOWER] [SKILL] Perception [1d20+3 = 18]
Magic: [TOWER] [SKILL] Stealth [PROF] [EFFECTS 1d4] [1d20+1p4+4 = 10]
Magic: What is the hold-up, Cho Chi?
Magic: Everything alright?
Cho Chi: Hey careful. Go along the edge.
Magic: [TOWER] [SKILL] Investigation [PROF x1/2] [1d20+1 = 14]
Magic follows the wise Cho Chi.
Cho Chi: Loose paving stones
Magic: Thank you, Cho Chi.
Magic bows like Cho Chi.
Magic: [TOWER] [SKILL] Stealth [PROF] [EFFECTS 1d4] [1d20+1p4+4 = 8]
Cho Chi: Welcome.
Tazdar: [SKILL] Investigation [1d20+3 = 17]
Tazdar: [SKILL] Acrobatics [ADV] [DROPPED 10] [1g20 = 18]
Magic: Tazdar, how did that trap work?
Munkustrap von Rumm: [TOWER] [SKILL] Athletics [PROF] [1d20+5 = 17]
Tazdar: Stay on the edges and it doesn't trigger.
Magic: Did you see what would trigger?
Cho Chi: [TOWER] [SKILL] Perception [1d20+3 = 8]
Effect ['EXHAUSTION: 1'] -> [to Tartarus] [by Eris Drew]
Effect ['Cursed'] -> [to Tartarus] [by Wererat 6]
[Magic] -> [PARTY] : Rapier
Cho Chi: Excuse me.
Eris Drew: [SKILL] Acrobatics [1d20 = 16]
Tartarus: [CHECK] Dexterity [EFFECTS] [DIS] [DROPPED 17] [1r20+2 = 17]
Bandit 7: [CHECK] Dexterity [ADV] [DROPPED 14] [1g20+1 = 15]
Magic: [TOWER] [SKILL] Perception [PROF] [1d20+3 = 14]
Eris Drew: [SKILL] Perception [1d20+2 = 22]
Munkustrap von Rumm: [TOWER] [SKILL] Perception [PROF] [1d20+2 = 16]
Cho Chi: [TOWER] [SKILL] Perception [1d20+3 = 8]
Dar Kalla: [TOWER] [SKILL] Perception [PROF] [1d20+2 = 21]
Tazdar: [TOWER] [SKILL] Perception [1d20-1 = 17]
Eris Drew: [TOWER] [SKILL] Perception [1d20+2 = 8]
Eris Drew: [SKILL] Perception [22]
Magic: Come on you big wuss cross the pit!
Tartarus: I will kill you, elfling.
Magic: Not if you can't cross that pit.
[TURN] Bandit 11
Bandit 11: [ATTACK (M)] Scimitar [1d20+3 = 14]
Attack [14] -> [at Cho Chi] [MISS]
[TURN] Bandit 7
Bandit 7: [ATTACK (M)] Scimitar [1d20+3 = 13]
Attack [13] -> [at Cho Chi] [MISS]
[TURN] Eris Drew - [ADVSAV: wisdom | RESIST: psychic | IMMUNE: disease]
[TURN] Magic - [ADVSAV: Charmed; IMMUNE: Sleep | SKILL: 1d4 performance; SKILL: 1d4 stealth | Pass without Trace; (C)]
[TURN] Dar Kalla
[TURN] Tartarus - [EXHAUSTION: 1]
[TURN] Tazdar
[TURN] Cho Chi
Cho Chi: [CAST] Unarmed Attack (B)
Cho Chi: [ATTACK (M)] Unarmed Attack (B) [1d20+5 = 19]
Attack [19] -> [at Bandit 7] [HIT]
Cho Chi: [DAMAGE] Unarmed Attack (B) [TYPE: bludgeoning, silver (1d4+3=7)] [1d4+3 = 7]
Damage [7] -> [to Bandit 7] [STATUS: Heavy]
Bandit 7: [SYSTEM SHOCK] [1d20+1 = 15]
System Shock [15] -> [for Bandit 7] [SUCCESS]
Cho Chi: [ATTACK (M)] Unarmed Attack (B) [1d20+5 = 19]
Attack [19] -> [at Bandit 7] [HIT]
Cho Chi: [DAMAGE] Unarmed Attack (B) [TYPE: bludgeoning, silver (1d4+3=6)] [1d4+3 = 6]
Effect ['Unconscious'] -> [to Bandit 7]
Damage [6] -> [to Bandit 7] [DAMAGE EXCEEDS HIT POINTS BY 2] [STATUS: Dying]
Effect ['AC: 2'] -> [to Cho Chi]
[TURN] Munkustrap von Rumm - [IMMUNE: Disease]
Munkustrap von Rumm: [ATTACK (M)] Glaive [1d20+5 = 21]
Attack [21] -> [at Bandit 11] [HIT]
Munkustrap von Rumm: [DAMAGE (M)] Moon-Touched Glaive [REROLL 2] [TYPE: slashing,magic (1d10+3=9)] [1d10+3 = 9]
Damage [9] -> [to Bandit 11] [STATUS: Critical]
Bandit 11: [SYSTEM SHOCK] [1d20+1 = 8]
System Shock [8] -> [for Bandit 11] [FAILURE]
Effect ['System shock; Stunned'] -> [to Bandit 11]
Bandit 11: [SYSTEM SHOCK RESULT] -> [STUNNED] [1d10 = 4]
Munkustrap von Rumm: [ATTACK (M)] Glaive Butt [ADV] [DROPPED 12] [1g20+5 = 24]
Attack [24] -> [at Bandit 11] [HIT]
Munkustrap von Rumm: [DAMAGE (M)] Glaive Butt [TYPE: bludgeoning (1d4+3=5)] [1d4+3 = 5]
Effect ['Unconscious'] -> [to Bandit 11]
Damage [5] -> [to Bandit 11] [DAMAGE EXCEEDS HIT POINTS BY 3] [STATUS: Dying]
[TURN] Eris Drew - [ADVSAV: wisdom | RESIST: psychic | IMMUNE: disease]
Eris Drew: [ATTACK (R)] Crossbow, Heavy [1d20+2 = 20]
DM: [ATTACK (R)] Crossbow, Heavy [20]
Attack [20] -> [at Bandit 5] [HIT]
Eris Drew: [DAMAGE (R)] Crossbow, Heavy [TYPE: piercing, silver (1d10=1)] [1d10 = 1]
Damage [1] -> [to Bandit 5] [STATUS: Light]
[TURN] Magic - [ADVSAV: Charmed; IMMUNE: Sleep | SKILL: 1d4 performance; SKILL: 1d4 stealth | Pass without Trace; (C)]
Magic: [CAST] Toll the Dead [at Bandit 5]
Bandit 5: [SAVE] Wisdom [1d20 = 6]
Save [6][vs. DC 13] -> [for Bandit 5] [vs Magic] [FAILURE]
Magic: [DAMAGE #2] Toll the Dead [TYPE: necrotic (1d12=10)] [1d12 = 10]
Effect ['Unconscious'] -> [to Bandit 5]
Damage [10] -> [to Bandit 5] [STATUS: Dying]
Bandit 5: [SYSTEM SHOCK] [1d20+1 = 17]
System Shock [17] -> [for Bandit 5] [SUCCESS]
[TURN] Bandit 12
[TURN] Bandit 4
Effect ['Dodge'] -> [to Bandit 4]
[TURN] Bandit 6
Effect ['Dodge'] -> [to Bandit 6]
[TURN] Dar Kalla
[TURN] Tartarus - [EXHAUSTION: 1]
Tartarus: [SKILL] Athletics [PROF] [EFFECTS] [DIS] [DROPPED 13] [1r20+5 = 16]
[TURN] Tazdar
[TURN] Cho Chi
Cho Chi: [SKILL] Acrobatics [PROF] [1d20+5 = 6]
Cho Chi: [CAST] Unarmed Attack (B) [at Bandit 4]
Cho Chi: [ATTACK (M)] Unarmed Attack (B) [DIS] [DROPPED 15] [1r20+5 = 10]
Attack [10] -> [at Bandit 4] [MISS]
Cho Chi: [CAST] Unarmed Attack (B) [at Bandit 4]
Cho Chi: [ATTACK (M)] Unarmed Attack (B) [DIS] [DROPPED 6] [1r20+5 = 8]
Attack [8] -> [at Bandit 4] [MISS]
Effect ['AC: 2'] -> [to Cho Chi]
[TURN] Munkustrap von Rumm - [IMMUNE: Disease]
Munkustrap von Rumm: [ATTACK (M)] Glaive [DIS] [DROPPED 18] [1r20+5 = 15]
Attack [15] -> [at Bandit 4] [HIT]
Munkustrap von Rumm: [DAMAGE (M)] Moon-Touched Glaive [REROLL 2] [REROLL D1=1] [TYPE: slashing,magic (1d10+3=13)] [1d10+3 = 13]
Effect ['Unconscious'] -> [to Bandit 4]
Damage [13] -> [to Bandit 4] [DAMAGE EXCEEDS HIT POINTS BY 2] [STATUS: Dying]
[TURN] Eris Drew - [ADVSAV: wisdom | RESIST: psychic | IMMUNE: disease]
Eris Drew: [CAST] Toll the Dead [at Bandit 6]
Bandit 6: [SAVE] Wisdom [1d20 = 7]
Save [7][vs. DC 12] -> [for Bandit 6] [vs Eris Drew] [FAILURE]
Eris Drew: [DAMAGE] Toll the Dead [TYPE: necrotic (1d8=7)] [1d8 = 7]
Damage [7] -> [to Bandit 6] [STATUS: Heavy]
Bandit 6: [SYSTEM SHOCK] [1d20+1 = 10]
System Shock [10] -> [for Bandit 6] [FAILURE]
Effect ['System shock; NOTE: No reactions'] -> [to Bandit 6]
Bandit 6: [SYSTEM SHOCK RESULT] -> [NO REACTIONS] [1d10 = 9]
Effect ['Dodge'] -> [EXPIRED] [on Bandit 4]
Effect ['Dodge'] -> [EXPIRED] [on Bandit 6]
[TURN] Magic - [ADVSAV: Charmed; IMMUNE: Sleep | SKILL: 1d4 performance; SKILL: 1d4 stealth | Pass without Trace; (C)]
Magic: [CAST] Toll the Dead
Magic: [SAVE VS] Toll the Dead [WIS DC 13] [13]
Magic: [CAST] Toll the Dead [at Bandit 6]
Bandit 6: [SAVE] Wisdom [1d20 = 14]
Save [14][vs. DC 13] -> [for Bandit 6] [vs Magic] [SUCCESS]
Bandit 6: [ATTACK (R)] Light crossbow [1d20+3 = 17]
Attack [17] -> [at Munkustrap von Rumm] [HIT]
Bandit 6: [DAMAGE (R)] Light crossbow [TYPE: piercing (1d8+1=5)] [1d8+1 = 5]
Damage [5] -> [to Munkustrap von Rumm] [STATUS: Light]
[TURN] Dar Kalla
[TURN] Tartarus - [EXHAUSTION: 1]
Tazdar: [SKILL] Nature [1d20+3 = 6]
Magic: [TOWER] [SKILL] Nature [PROF x1/2] [1d20+1 = 8]
Effect ['DMG: 1d6'] -> [to Tazdar]
Effect ['ADVCHECK: strength; ADVSAV: strength'] -> [to Tazdar]
Tazdar: Giant Might
Tazdar: [ATTACK (M)] Moon-Touched Greatsword [1d20+5 = 18]
Attack [18] -> [at Bandit 6] [HIT]
Tazdar: [DAMAGE (M)] Moon-Touched Greatsword [REROLL 2] [EFFECTS 1d6] [REROLL D1=1,D2=2] [TYPE: slashing,magic (3d6+3=16)] [2d6+1p6+3 = 16]
Effect ['Unconscious'] -> [to Bandit 6]
Damage [16] -> [to Bandit 6] [INSTANT DEATH] [STATUS: Dead]
Effect ['System shock; NOTE: No reactions'] -> [EXPIRED] [on Bandit 6]
Effect ['AC: 2'] -> [EXPIRED] [on Cho Chi]
[TURN] Cho Chi
Effect ['Dodge'] -> [to Cho Chi]
Bandit 3: [ATTACK (R)] Light crossbow [DIS] [DROPPED 8] [1r20+3 = 9]
Attack [9] -> [at Cho Chi] [MISS]
[TURN] Munkustrap von Rumm - [IMMUNE: Disease]
Effect ['Dodge'] -> [to Munkustrap von Rumm]
Bandit 10: [ATTACK (R)] Light crossbow [DIS] [DROPPED 17] [1r20+3 = 13]
Attack [13] -> [at Cho Chi] [MISS]
[TURN] Bandit 1
Bandit 1: [ATTACK (R)] Light crossbow [DIS] [DROPPED 4] [1r20+3 = 6]
Attack [6] -> [at Cho Chi] [MISS]
[TURN] Eris Drew - [ADVSAV: wisdom | RESIST: psychic | IMMUNE: disease]
Eris Drew: [ATTACK (R)] Crossbow, Heavy [-2] [1d20 = 15]
Attack [15] -> [at Bandit 10] [HIT]
Eris Drew: [DAMAGE (R)] Crossbow, Heavy [TYPE: piercing, silver (1d10=2)] [1d10 = 2]
Damage [2] -> [to Bandit 10] [STATUS: Light]
[TURN] Magic - [ADVSAV: Charmed; IMMUNE: Sleep | SKILL: 1d4 performance; SKILL: 1d4 stealth | Pass without Trace; (C)]
Magic: [CAST] Toll the Dead [at Bandit 10]
Bandit 10: [SAVE] Wisdom [1d20 = 3]
Save [3][vs. DC 13] -> [for Bandit 10] [vs Magic] [FAILURE]
Magic: [DAMAGE #2] Toll the Dead [TYPE: necrotic (1d12=6)] [1d12 = 6]
Damage [6] -> [to Bandit 10] [STATUS: Heavy]
Bandit 10: [SYSTEM SHOCK] [1d20+1 = 12]
System Shock [12] -> [for Bandit 10] [FAILURE]
Effect ['Unconscious'] -> [to Bandit 10]
Bandit 10: [SYSTEM SHOCK RESULT] -> [DROPPED TO ZERO] [1d10 = 1]
Magic: [HEAL] Mantle of Inspiration [TEMP] [5]
Temporary hit points [5] -> [to Cho Chi]
Magic: [HEAL] Mantle of Inspiration [TEMP] [5]
Temporary hit points [5] -> [to Eris Drew]
Magic: [HEAL] Mantle of Inspiration [TEMP] [5]
Temporary hit points [5] -> [to Dar Kalla]
Magic: Mantle of Inspiration
[TURN] Dar Kalla
Dar Kalla: [ATTACK (R)] Great Sword [1d20+5 = 9]
Attack [9] -> [at Bandit 1] [MISS]
[TURN] Tartarus - [EXHAUSTION: 1]
Tartarus: [ATTACK (R)] Javelin [EFFECTS] [1d20+5 = 17]
Attack [17] -> [at Bandit 3] [HIT]
Tartarus: [DAMAGE (R)] Javelin [TYPE: piercing (1d6+3=5)] [1d6+3 = 5]
Damage [5] -> [to Bandit 3] [STATUS: Moderate]
[TURN] Tazdar - [DMG: 1d6; [D: 9] | ADVCHECK: strength; ADVSAV: strength; [D: 9]]
Tazdar: [ATTACK (M)] Glaive [1d20+5 = 20]
Attack [20] -> [at Bandit 1] [HIT]
Tazdar: [DAMAGE (M)] Glaive [REROLL 2] [EFFECTS 1d6] [TYPE: slashing (1d6+1d10+3=17)] [1d10+1p6+3 = 17]
Effect ['Unconscious'] -> [to Bandit 1]
Damage [17] -> [to Bandit 1] [DAMAGE EXCEEDS HIT POINTS BY 6] [STATUS: Dying]
Effect ['Dodge'] -> [EXPIRED] [on Cho Chi]
[TURN] Cho Chi
Cho Chi: [CAST] Unarmed Attack (B) [at Bandit 3]
Cho Chi: [ATTACK (M)] Unarmed Attack (B) [1d20+5 = 17]
Attack [17] -> [at Bandit 3] [HIT]
Cho Chi: [DAMAGE] Unarmed Attack (B) [TYPE: bludgeoning, silver (1d4+3=7)] [1d4+3 = 7]
Effect ['Unconscious'] -> [to Bandit 3]
Damage [7] -> [to Bandit 3] [DAMAGE EXCEEDS HIT POINTS BY 1] [STATUS: Dying]
Effect ['AC: 2'] -> [to Cho Chi]
Effect ['Dodge'] -> [EXPIRED] [on Munkustrap von Rumm]
[TURN] Munkustrap von Rumm - [IMMUNE: Disease]
Munkustrap von Rumm: [TOWER] [SKILL] Perception [PROF] [1d20+2 = 20]
Effect ['Dodge'] -> [to Munkustrap von Rumm]
[TURN] Bandit 2
Bandit 2: [ATTACK (R)] Light crossbow [DIS] [DROPPED 20] [1r20+3 = 15]
Attack [15] -> [at Munkustrap von Rumm] [MISS]
[TURN] Bandit 5 - [Unconscious]
Bandit 8: [ATTACK (R)] Light crossbow [DIS] [DROPPED 20] [1r20+3 = 6]
Attack [6] -> [at Munkustrap von Rumm] [MISS]
[TURN] Eris Drew - [ADVSAV: wisdom | RESIST: psychic | IMMUNE: disease]
Eris Drew: [ATTACK (R)] Crossbow, Heavy [1d20+2 = 4]
Attack [4] -> [at Bandit 8] [MISS]
[TURN] Magic - [ADVSAV: Charmed; IMMUNE: Sleep | SKILL: 1d4 performance; SKILL: 1d4 stealth | Pass without Trace; (C)]
Magic: [CAST] Toll the Dead [at Bandit 8]
Bandit 8: [SAVE] Wisdom [1d20 = 6]
Save [6][vs. DC 13] -> [for Bandit 8] [vs Magic] [FAILURE]
Magic: [DAMAGE] Toll the Dead [TYPE: necrotic (1d8=3)] [1d8 = 3]
Damage [3] -> [to Bandit 8] [STATUS: Moderate]
[TURN] Bandit 12
Bandit 12: [ATTACK (R)] Light crossbow [1d20+3 = 23]
Attack [23] -> [at Tartarus] [CRITICAL HIT]
Bandit 12: [DAMAGE (R)] Light crossbow [CRITICAL] [TYPE: piercing (1d8+1=9)] [TYPE: piercing,critical (1d8=5)] [1d8+1g8+1 = 14]
Damage [14] -> [to Tartarus] [STATUS: Critical]
[TURN] Bandit 9
Bandit 9: [ATTACK (R)] Light crossbow [DIS] [DROPPED 16] [1r20+3 = 8]
Attack [8] -> [at Munkustrap von Rumm] [MISS]
[TURN] Dar Kalla
Effect ['ADVCHK: strength; ADVSAV: strength; DMG: 2 melee; RESIST: bludgeoning,piercing,slashing'] -> [to Dar Kalla]
Effect ['ADVCHK: strength; ADVSAV: strength; DMG: 2 melee; RESIST: bludgeoning,piercing,slashing'] -> [to Dar Kalla]
Dar Kalla: [ATTACK (R)] Great Sword [1d20+5 = 24]
DM: [ATTACK (R)] Great Sword [24]
Attack [24] -> [at Bandit 8] [HIT]
Dar Kalla: [DAMAGE (R)] Great Sword [TYPE: slashing, silver (2d6+3=11)] [2d6+3 = 11]
Effect ['Unconscious'] -> [to Bandit 8]
Damage [11] -> [to Bandit 8] [DAMAGE EXCEEDS HIT POINTS BY 3] [STATUS: Dying]
Dar Kalla: Rage
[TURN] Tartarus - [EXHAUSTION: 1]
Effect ['Dodge'] -> [to Tartarus]
[TURN] Tazdar - [DMG: 1d6; [D: 8] | ADVCHECK: strength; ADVSAV: strength; [D: 8]]
Effect ['ADVSKILL: animal handling; ADVSKILL: intimidation'] -> [to Tazdar]
Effect ['STR: 2'] -> [to Tazdar]
Tazdar: Ise
Tazdar: [ATTACK (M)] Spear [EFFECTS +1] [1d20+6 = 18]
Attack [18] -> [at Bandit 9] [HIT]
Tazdar: [DAMAGE (M)] Spear [EFFECTS 1d6+1] [TYPE: piercing (2d6+4=12)] [1d6+1p6+4 = 12]
Effect ['Unconscious'] -> [to Bandit 9]
Damage [12] -> [to Bandit 9] [DAMAGE EXCEEDS HIT POINTS BY 1] [STATUS: Dying]
Effect ['AC: 2'] -> [EXPIRED] [on Cho Chi]
[TURN] Cho Chi
Cho Chi: Step of the Wind (B)
Cho Chi: [CAST] Unarmed Attack (B) [at Bandit 2]
Cho Chi: [ATTACK (M)] Unarmed Attack (B) [1d20+5 = 8]
Attack [8] -> [at Bandit 2] [MISS]
Effect ['AC: 2'] -> [to Cho Chi]
Effect ['Dodge'] -> [EXPIRED] [on Munkustrap von Rumm]
[TURN] Munkustrap von Rumm - [IMMUNE: Disease]
Munkustrap von Rumm: [ATTACK (M)] Glaive [1d20+5 = 11]
Attack [11] -> [at Bandit 12] [MISS]
Munkustrap von Rumm: [ATTACK (M)] Glaive [1d20+5 = 25]
Attack [25] -> [at Bandit 12] [CRITICAL HIT]
Munkustrap von Rumm: [DAMAGE (M)] Moon-Touched Glaive [REROLL 2] [CRITICAL] [TYPE: slashing,magic (1d10+3=12)] [TYPE: slashing,magic,critical (1d10=9)] [1d10+1g10+3 = 21]
Effect ['Unconscious'] -> [to Bandit 12]
Damage [21] -> [to Bandit 12] [DAMAGE EXCEEDS HIT POINTS BY 10] [STATUS: Dying]
Magic: Did you see that? Holy cow!
[TURN] Wererat 11
Effect ['Dodge'] -> [to Wererat 11]
[TURN] Wererat 9
[TURN] Bandit 2
Bandit 2: [ATTACK (M)] Scimitar [1d20+3 = 13]
Attack [13] -> [at Cho Chi] [DEF EFFECTS +2] [MISS]
[TURN] Wererat 10
Effect ['Dodge'] -> [to Wererat 10]
[TURN] Eris Drew - [ADVSAV: wisdom | RESIST: psychic | IMMUNE: disease]
Eris Drew: [ATTACK (R)] Crossbow, Heavy [ADV] [DIS] [1d20+2 = 15]
Attack [15] -> [at Bandit 12] [HIT]
Eris Drew: [DAMAGE (R)] Crossbow, Heavy [TYPE: piercing, silver (1d10=6)] [1d10 = 6]
Damage [6] -> [to Bandit 12] [DAMAGE EXCEEDS HIT POINTS BY 6] [STATUS: Dying (1)]
[TURN] Magic - [ADVSAV: Charmed; IMMUNE: Sleep | SKILL: 1d4 performance; SKILL: 1d4 stealth | Pass without Trace; (C)]
Magic: [CAST] Vicious Mockery [at Wererat 10]
Wererat 10: [SAVE] Wisdom [1d20 = 2]
Save [2][vs. DC 13] -> [for Wererat 10] [vs Magic] [FAILURE]
Magic: [DAMAGE] Vicious Mockery [TYPE: psychic (1d4=3)] [1d4 = 3]
Damage [3] -> [to Wererat 10] [STATUS: Light]
Effect ['DISATK'] -> [to Wererat 10] [by Magic]
[TURN] Dar Kalla - [ADVCHK: strength; ADVSAV: strength; DMG: 2 melee; RESIST: bludgeoning,piercing,slashing; [D: 9]]
Dar Kalla: [ATTACK (R)] Great Sword [1d20+5 = 20]
Attack [20] -> [at Bandit 2] [HIT]
Dar Kalla: [DAMAGE (R)] Great Sword [TYPE: slashing, silver (2d6+3=8)] [2d6+3 = 8]
Damage [8] -> [to Bandit 2] [STATUS: Heavy]
Bandit 2: [SYSTEM SHOCK] [1d20+1 = 20]
System Shock [20] -> [for Bandit 2] [SUCCESS]
Effect ['Dodge'] -> [EXPIRED] [on Tartarus]
[TURN] Tartarus - [EXHAUSTION: 1]
Effect ['Dodge'] -> [to Tartarus]
[TURN] Tazdar - [DMG: 1d6; [D: 7] | ADVCHECK: strength; ADVSAV: strength; [D: 7] | ADVSKILL: animal handling; ADVSKILL: intimidation | STR: 2; [D: 99]]
Tazdar: [ATTACK (M)] Moon-Touched Greatsword [EFFECTS +1] [1d20+6 = 22]
Attack [22] -> [at Bandit 2] [HIT]
Tazdar: [ATTACK (M)] Moon-Touched Greatsword [EFFECTS +1] [1d20+6 = 10]
Attack [10] -> [at Bandit 2] [MISS]
Tazdar: [DAMAGE (M)] Moon-Touched Greatsword [REROLL 2] [EFFECTS 1d6+1] [REROLL D1=2] [TYPE: slashing,magic (3d6+4=19)] [2d6+1p6+4 = 19]
Effect ['Unconscious'] -> [to Bandit 2]
Damage [19] -> [to Bandit 2] [INSTANT DEATH] [STATUS: Dead]
Effect ['AC: 2'] -> [EXPIRED] [on Cho Chi]
[TURN] Cho Chi
Cho Chi: [CAST] Unarmed Attack (B) [at Bandit 2]
Cho Chi: [ATTACK (M)] Unarmed Attack (B) [ADV] [DROPPED 9] [1g20+5 = 24]
Attack [24] -> [at Bandit 2] [HIT]
Cho Chi: [CAST] Unarmed Attack (B) [at Wererat 10]
Cho Chi: [ATTACK (M)] Unarmed Attack (B) [DIS] [DROPPED 19] [1r20+5 = 24]
Attack [24] -> [at Wererat 10] [HIT]
Cho Chi: [DAMAGE] Unarmed Attack (B) [TYPE: bludgeoning, silver (1d4+3=4)] [1d4+3 = 4]
Damage [4] -> [to Wererat 10]
Cho Chi: [CAST] Unarmed Attack (B) [at Wererat 10]
Cho Chi: [ATTACK (M)] Unarmed Attack (B) [DIS] [DROPPED 15] [1r20+5 = 8]
Attack [8] -> [at Wererat 10] [MISS]
Effect ['AC: 2'] -> [to Cho Chi]
[TURN] Munkustrap von Rumm - [IMMUNE: Disease]
Munkustrap von Rumm: [ATTACK (M)] Glaive [DIS] [DROPPED 16] [1r20+5 = 7]
Attack [7] -> [at Wererat 10] [MISS]
Effect ['Dodge'] -> [EXPIRED] [on Wererat 11]
[TURN] Wererat 11
Wererat 11: [ATTACK (M)] Bite (rat or hybrid form only) [1d20+4 = 17]
Attack [17] -> [at Cho Chi] [DEF EFFECTS +2] [MISS]
Wererat 11: [ATTACK (M)] Shortsword (humanoid or hybrid form only) [1d20+4 = 14]
Attack [14] -> [at Cho Chi] [DEF EFFECTS +2] [MISS]
Effect ['Dodge'] -> [EXPIRED] [on Wererat 10]
[TURN] Wererat 10 - [DISATK; [D: 1]; [ACTION]]
Effect ['DISATK'] -> [EXPIRED] [on Wererat 10]
Wererat 10: [ATTACK (M)] Bite (rat or hybrid form only) [EFFECTS] [DIS] [DROPPED 15] [1r20+4 = 6]
Attack [6] -> [at Cho Chi] [DEF EFFECTS +2] [MISS]
Wererat 10: [ATTACK (M)] Shortsword (humanoid or hybrid form only) [1d20+4 = 16]
Attack [16] -> [at Cho Chi] [DEF EFFECTS +2] [MISS]
[TURN] Eris Drew - [ADVSAV: wisdom | RESIST: psychic | IMMUNE: disease]
Eris Drew: [ATTACK (R)] Crossbow, Heavy [-2] [1d20 = 17]
Attack [17] -> [at Wererat 11] [HIT]
Eris Drew: [DAMAGE (R)] Crossbow, Heavy [TYPE: piercing, silver (1d10=9)] [1d10 = 9]
Damage [9] -> [to Wererat 11] [STATUS: Moderate]
[TURN] Magic - [ADVSAV: Charmed; IMMUNE: Sleep | SKILL: 1d4 performance; SKILL: 1d4 stealth | Pass without Trace; (C)]
Magic: [CAST] Toll the Dead [at Wererat 11]
Wererat 11: [SAVE] Wisdom [1d20 = 5]
Save [5][vs. DC 13] -> [for Wererat 11] [vs Magic] [FAILURE]
Magic: [DAMAGE #2] Toll the Dead [TYPE: necrotic (1d12=7)] [1d12 = 7]
Damage [7] -> [to Wererat 11]
[TURN] Dar Kalla - [ADVCHK: strength; ADVSAV: strength; DMG: 2 melee; RESIST: bludgeoning,piercing,slashing; [D: 8]]
Dar Kalla: [ATTACK (R)] Great Sword [1d20+5 = 8]
Attack [8] -> [at Wererat 11] [MISS]
Effect ['Dodge'] -> [EXPIRED] [on Tartarus]
[TURN] Tartarus - [EXHAUSTION: 1]
Effect ['Dodge'] -> [to Tartarus]
[TURN] Tazdar - [DMG: 1d6; [D: 6] | ADVCHECK: strength; ADVSAV: strength; [D: 6] | ADVSKILL: animal handling; ADVSKILL: intimidation | STR: 2; [D: 98]]
Tazdar: Giant Might
Tazdar: [ATTACK (R)] Silver Handaxe [EFFECTS +1] [1d20+6 = 15]
Attack [15] -> [at Wererat 11] [HIT]
Tazdar: [DAMAGE (R)] Silver Handaxe [EFFECTS 1d6+1] [TYPE: slashing, silver (2d6+4=13)] [1d6+1p6+4 = 13]
Damage [13] -> [to Wererat 11] [STATUS: Critical]
Effect ['AC: 2'] -> [EXPIRED] [on Cho Chi]
[TURN] Cho Chi
Cho Chi: [CAST] Unarmed Attack (B) [at Wererat 11]
Cho Chi: [ATTACK (M)] Unarmed Attack (B) [1d20+5 = 19]
Attack [19] -> [at Wererat 11] [HIT]
Cho Chi: [DAMAGE] Unarmed Attack (B) [TYPE: bludgeoning, silver (1d4+3=5)] [1d4+3 = 5]
Effect ['Unconscious'] -> [to Wererat 11]
Damage [5] -> [to Wererat 11] [DAMAGE EXCEEDS HIT POINTS BY 1] [STATUS: Dying]
Cho Chi: [CAST] Unarmed Attack (B) [at Wererat 6]
Cho Chi: [ATTACK (M)] Unarmed Attack (B) [1d20+5 = 19]
Attack [19] -> [at Wererat 6] [HIT]
Cho Chi: [DAMAGE] Unarmed Attack (B) [TYPE: bludgeoning, silver (1d4+3=5)] [1d4+3 = 5]
Damage [5] -> [to Wererat 6] [STATUS: Light]
Effect ['AC: 2'] -> [to Cho Chi]
[TURN] Munkustrap von Rumm - [IMMUNE: Disease]
Munkustrap von Rumm: [ATTACK (M)] Glaive [1d20+5 = 21]
Attack [21] -> [at Wererat 10] [HIT]
Munkustrap von Rumm: [DAMAGE (M)] Moon-Touched Glaive [REROLL 2] [REROLL D1=2] [TYPE: slashing,magic (1d10+3=11)] [1d10+3 = 11]
Damage [11] -> [to Wererat 10] [STATUS: Heavy]
Munkustrap von Rumm: [ATTACK (M)] Glaive Butt [1d20+5 = 7]
Attack [7] -> [at Wererat 10] [MISS]
[TURN] Wererat 4
Wererat 4: [ATTACK (M)] Bite (rat or hybrid form only) [1d20+4 = 6]
Attack [6] -> [at Cho Chi] [DEF EFFECTS +2] [MISS]
Wererat 4: [ATTACK (M)] Shortsword (humanoid or hybrid form only) [1d20+4 = 18]
Attack [18] -> [at Cho Chi] [DEF EFFECTS +2] [HIT]
Wererat 4: [DAMAGE (M)] Shortsword (humanoid or hybrid form only) [TYPE: piercing (1d6+2=7)] [1d6+2 = 7]
Damage [2] -> [to Cho Chi] [PARTIALLY ABSORBED] [STATUS: Light]
[TURN] Wererat 10
Wererat 10: [ATTACK (M)] Bite (rat or hybrid form only) [1d20+4 = 24]
Attack [24] -> [at Munkustrap von Rumm] [CRITICAL HIT]
Tazdar: Skye
Wererat 10: [DAMAGE (M)] Bite (rat or hybrid form only) [CRITICAL] [TYPE: piercing,silver (1d4+2=5)] [TYPE: piercing,silver,critical (1d4=1)] [1d4+1g4+2 = 6]
Damage [6] -> [to Wererat 8] [STATUS: Light]
Wererat 10: [DAMAGE (M)] Bite (rat or hybrid form only) [TYPE: piercing,silver (1d4+2=3)] [1d4+2 = 3]
Damage [3] -> [to Wererat 8] [STATUS: Moderate]
Wererat 10: [ATTACK (M)] Shortsword (humanoid or hybrid form only) [1d20+4 = 7]
Attack [7] -> [at Wererat 8] [MISS]
Wererat 10: [ATTACK (M)] Shortsword (humanoid or hybrid form only) [1d20+4 = 5]
Attack [5] -> [at Munkustrap von Rumm] [AUTOMATIC MISS]
[TURN] Wererat 8
Wererat 8: [ATTACK (M)] Bite (rat or hybrid form only) [1d20+4 = 17]
Attack [17] -> [at Cho Chi] [DEF EFFECTS +2] [MISS]
Wererat 8: [ATTACK (M)] Shortsword (humanoid or hybrid form only) [1d20+4 = 6]
Attack [6] -> [at Cho Chi] [DEF EFFECTS +2] [MISS]
[TURN] Eris Drew - [ADVSAV: wisdom | RESIST: psychic | IMMUNE: disease]
Cho Chi: I've got three of them down here. You've got to help me.
Eris Drew: [ATTACK (R)] Crossbow, Heavy [1d20+2 = 22]
Attack [22] -> [at Wererat 10] [CRITICAL HIT]
Eris Drew: [DAMAGE (R)] Crossbow, Heavy [CRITICAL] [TYPE: piercing, silver (1d10=8)] [TYPE: piercing, silver,critical (1d10=7)] [1d10+1g10 = 15]
Effect ['Unconscious'] -> [to Wererat 10]
Damage [15] -> [to Wererat 10] [STATUS: Dying]
[TURN] Wererat 6
Wererat 6: [ATTACK (M)] Bite (rat or hybrid form only) [1d20+4 = 24]
Attack [24] -> [at Cho Chi] [DEF EFFECTS +2] [CRITICAL HIT]
Wererat 6: [DAMAGE (M)] Bite (rat or hybrid form only) [CRITICAL] [TYPE: piercing (1d4+2=5)] [TYPE: piercing,critical (1d4=1)] [1d4+1g4+2 = 6]
Damage [6] -> [to Cho Chi] [STATUS: Moderate]
Wererat 6: [DAMAGE (M)] Bite (rat or hybrid form only) [CRITICAL] [TYPE: piercing (=0)] [TYPE: piercing,critical (=0)] [-6]
Heal [6] -> [to Cho Chi] [STATUS: Light]
Wererat 6: [ATTACK (M)] Bite (rat or hybrid form only) [1d20+4 = 11]
Attack [11] -> [at Cho Chi] [DEF EFFECTS +2] [MISS]
Wererat 6: [ATTACK (M)] Shortsword (humanoid or hybrid form only) [1d20+4 = 10]
Attack [10] -> [at Cho Chi] [DEF EFFECTS +2] [MISS]
[TURN] Magic - [ADVSAV: Charmed; IMMUNE: Sleep | SKILL: 1d4 performance; SKILL: 1d4 stealth | Pass without Trace; (C)]
Magic: [CAST] Toll the Dead [at Wererat 8]
Wererat 8: [SAVE] Wisdom [1d20 = 13]
Save [13][vs. DC 13] -> [for Wererat 8] [vs Magic] [SUCCESS]
[TURN] Dar Kalla - [ADVCHK: strength; ADVSAV: strength; DMG: 2 melee; RESIST: bludgeoning,piercing,slashing; [D: 7]]
Dar Kalla: [ATTACK (R)] Great Sword [1d20+5 = 10]
Attack [10] -> [at Wererat 8] [MISS]
Effect ['Dodge'] -> [EXPIRED] [on Tartarus]
[TURN] Tartarus - [EXHAUSTION: 1]
Tazdar: [SKILL] Perception [1d20-1 = 18]
Tartarus: [SKILL] Perception [PROF] [EFFECTS] [DIS] [DROPPED 12] [1r20+3 = 14]
[TURN] Tazdar - [DMG: 1d6; [D: 5] | ADVCHECK: strength; ADVSAV: strength; [D: 5] | ADVSKILL: animal handling; ADVSKILL: intimidation | STR: 2; [D: 97]]
Tazdar: [ATTACK (M)] Moon-Touched Greatsword [EFFECTS +1] [1d20+6 = 19]
Attack [19] -> [at Wererat 8] [HIT]
Tazdar: [DAMAGE (M)] Moon-Touched Greatsword [REROLL 2] [EFFECTS 1d6+1] [TYPE: slashing,magic (3d6+4=18)] [2d6+1p6+4 = 18]
Damage [18] -> [to Wererat 8] [STATUS: Critical]
Wererat 8: [SYSTEM SHOCK] [1d20+1 = 16]
System Shock [16] -> [for Wererat 8] [SUCCESS]
Tazdar: Action Surge
Tazdar: [ATTACK (M)] Moon-Touched Greatsword [EFFECTS +1] [1d20+6 = 20]
Attack [20] -> [at Wererat 8] [HIT]
Tazdar: [DAMAGE (M)] Moon-Touched Greatsword [REROLL 2] [EFFECTS 1d6+1] [REROLL D1=2] [TYPE: slashing,magic (3d6+4=17)] [2d6+1p6+4 = 17]
Effect ['Unconscious'] -> [to Wererat 8]
Damage [17] -> [to Wererat 8] [DAMAGE EXCEEDS HIT POINTS BY 11] [STATUS: Dying]
Effect ['AC: 2'] -> [EXPIRED] [on Cho Chi]
[TURN] Cho Chi
Cho Chi: [CAST] Unarmed Attack (B) [at Wererat 6]
Cho Chi: [ATTACK (M)] Unarmed Attack (B) [1d20+5 = 10]
Attack [10] -> [at Wererat 6] [MISS]
Cho Chi: [CAST] Unarmed Attack (B) [at Wererat 6]
Cho Chi: [ATTACK (M)] Unarmed Attack (B) [1d20+5 = 23]
Attack [23] -> [at Wererat 6] [HIT]
Cho Chi: [DAMAGE] Unarmed Attack (B) [TYPE: bludgeoning, silver (1d4+3=5)] [1d4+3 = 5]
Damage [5] -> [to Wererat 6] [STATUS: Moderate]
Cho Chi: [TOWER] [SKILL] Acrobatics [PROF] [1d20+5 = 14]
[TURN] Munkustrap von Rumm - [IMMUNE: Disease]
Effect ['AC: 2'] -> [to Cho Chi]
Munkustrap von Rumm: [ATTACK (M)] Glaive [ADV] [DROPPED 9] [CRITICAL HIT] [1g20+5 = 25]
Munkustrap von Rumm: [DAMAGE (M)] Moon-Touched Glaive [REROLL 2] [CRITICAL] [TYPE: slashing,magic (1d10+3=12)] [TYPE: slashing,magic,critical (1d10=10)] [1d10+1g10+3 = 22]
Damage [22] -> [to Wererat 4] [STATUS: Heavy]
Wererat 4: [SYSTEM SHOCK] [1d20+1 = 9]
System Shock [9] -> [for Wererat 4] [FAILURE]
Effect ['Unconscious'] -> [to Wererat 4]
Wererat 4: [SYSTEM SHOCK RESULT] -> [DROPPED TO ZERO] [1d10 = 1]
Munkustrap von Rumm: [ATTACK (M)] Glaive [1d20+5 = 23]
Attack [23] -> [at Wererat 6] [HIT]
Munkustrap von Rumm: [DAMAGE (M)] Moon-Touched Glaive [REROLL 2] [TYPE: slashing,magic (1d10+3=13)] [1d10+3 = 13]
Damage [13] -> [to Wererat 6] [STATUS: Heavy]
[TURN] Eris Drew - [ADVSAV: wisdom | RESIST: psychic | IMMUNE: disease]
Eris Drew: [ATTACK (R)] Crossbow, Heavy [1d20+2 = 19]
Attack [19] -> [at Wererat 6] [HIT]
Eris Drew: [DAMAGE (R)] Crossbow, Heavy [TYPE: piercing, silver (1d10=9)] [1d10 = 9]
Damage [9] -> [to Wererat 6] [STATUS: Critical]
[TURN] Magic - [ADVSAV: Charmed; IMMUNE: Sleep | SKILL: 1d4 performance; SKILL: 1d4 stealth | Pass without Trace; (C)]
Magic: [CAST] Eldritch Voice [at Giant Rat 10]
Magic: [ATTACK (R)] Eldritch Voice [1d20+5 = 22]
Attack [22] -> [at Giant Rat 10] [HIT]
Magic: [DAMAGE] Eldritch Voice [TYPE: force (1d10=2)] [1d10 = 2]
Damage [2] -> [to Giant Rat 10] [STATUS: Moderate]
[TURN] Dar Kalla - [ADVCHK: strength; ADVSAV: strength; DMG: 2 melee; RESIST: bludgeoning,piercing,slashing; [D: 6]]
Dar Kalla: [ATTACK (R)] Great Sword [1d20+5 = 7]
Attack [7] -> [at Giant Rat 10] [MISS]
[TURN] Giant Rat 10
Magic: A hero to my aid!
Magic: Thank you!
Giant Rat 10: [ATTACK (M)] Bite [1d20+4 = 21]
Attack [21] -> [at Dar Kalla] [HIT]
Giant Rat 10: [DAMAGE (M)] Bite [TYPE: piercing (1d4+2=3)] [1d4+2 = 3]
Damage [0] -> [to Dar Kalla] [PARTIALLY RESISTED] [ABSORBED]
Dar Kalla: [SAVE] Constitution [1d20+5 = 24]
[TURN] Tartarus - [EXHAUSTION: 1]
Effect ['Dodge'] -> [to Tartarus]
[TURN] Tazdar - [DMG: 1d6; [D: 4] | ADVCHECK: strength; ADVSAV: strength; [D: 4] | ADVSKILL: animal handling; ADVSKILL: intimidation | STR: 2; [D: 96]]
Magic: Are you still here? We might need to talk about his future in The Iris, he doesn't seem to believe in us.
Munkustrap von Rumm: Who, Tartarus?
Magic: Yes.
Magic: We work as a group and he is letting us do all the work.
Eris Drew: He is dying. Leaving him there is safest at the moment.
Magic: He is still breathing.
Magic: Tazdar got knocked down many times.
Magic: As did Munkastrap, I believe.
Eris Drew: I don't know. I do not have eyes on him.
Tazdar: [ATTACK (M)] Handaxe [EFFECTS +1] [DIS] [DROPPED 1] [1r20+6 = 7]
Attack [7] -> [at Wererat 6] [AUTOMATIC MISS]
Effect ['AC: 2'] -> [EXPIRED] [on Cho Chi]
[TURN] Cho Chi
Eris Drew: Tazdar and Munkustrap have backed off in the past, they were also not as hurt.
Cho Chi: Step of the Wind (B)
Cho Chi: [ATTACK (M)] Guan Dao [1d20+5 = 13]
Attack [13] -> [at Wererat 6] [HIT]
Cho Chi: [DAMAGE (M)] Guan Dao [TYPE: slashing, silver (1d10+3=11)] [1d10+3 = 11]
Effect ['Unconscious'] -> [to Wererat 6]
Damage [11] -> [to Wererat 6] [DAMAGE EXCEEDS HIT POINTS BY 10] [STATUS: Dying]
Tazdar: Lies.
Tazdar: On both accounts, I believe.
[TURN] Eris Drew - [ADVSAV: wisdom | RESIST: psychic | IMMUNE: disease]
Eris Drew: I was thinking of our monk, apologies.
Effect ['Dodge'] -> [to Munkustrap von Rumm]
Eris Drew: [ATTACK (R)] Crossbow, Heavy [1d20+2 = 10]
Attack [10] -> [at Giant Rat 10] [MISS]
[TURN] Magic - [ADVSAV: Charmed; IMMUNE: Sleep | SKILL: 1d4 performance; SKILL: 1d4 stealth | Pass without Trace; (C)]
Magic: [CAST] Toll the Dead [at Giant Rat 10]
Giant Rat 10: [SAVE] Wisdom [1d20 = 17]
Save [17][vs. DC 13] -> [for Giant Rat 10] [vs Magic] [SUCCESS]
[TURN] Dar Kalla - [ADVCHK: strength; ADVSAV: strength; DMG: 2 melee; RESIST: bludgeoning,piercing,slashing; [D: 5]]
Dar Kalla: [ATTACK (R)] Great Sword [1d20+5 = 25]
Attack [25] -> [at Giant Rat 10] [CRITICAL HIT]
Dar Kalla: [DAMAGE (R)] Great Sword [CRITICAL] [TYPE: slashing, silver (2d6+3=6)] [TYPE: slashing, silver,critical (2d6=4)] [2d6+2g6+3 = 10]
Effect ['Unconscious'] -> [to Giant Rat 10]
Damage [10] -> [to Giant Rat 10] [DAMAGE EXCEEDS HIT POINTS BY 5] [STATUS: Dying]
Magic: [SKILL] Perception [PROF] (vs. DC 15) [FAILURE] [1d20+3 = 4]
Eris Drew: [SKILL] Perception (vs. DC 15) [FAILURE] [1d20+2 = 6]
Munkustrap von Rumm: [SKILL] Perception [PROF] (vs. DC 15) [FAILURE] [1d20+2 = 4]
Dar Kalla: [SKILL] Perception [PROF] (vs. DC 15) [SUCCESS] [1d20+2 = 16]
Tartarus: [SKILL] Perception [PROF] [EFFECTS] [DIS] [DROPPED 20] (vs. DC 15) [SUCCESS] [1r20+3 = 22]
Tazdar: [SKILL] Perception (vs. DC 15) [FAILURE] [1d20-1 = 13]
Cho Chi: [SKILL] Perception (vs. DC 15) [FAILURE] [1d20+3 = 10]
Tartarus: [RECOVERY] [1d12+3 = 7]
Recovery [7][HD-1] -> [to Tartarus] [STATUS: Heavy]
Tartarus: [RECOVERY] [1d12+3 = 6]
Recovery [6][HD-1] -> [to Tartarus]
Tartarus: [RECOVERY] [1d12+3 = 10]
Recovery [10][HD-1] -> [to Tartarus] [STATUS: Moderate]
DM: Party taking short rest.
Munkustrap von Rumm: [RECOVERY] [1d10+2 = 4]
Recovery [4][HD-1] -> [to Munkustrap von Rumm]
Magic: [SKILL] Perception [PROF] [1d20+3 = 12]
Magic: [SKILL] Perception [PROF] [1d20+3 = 22]
Tazdar: [SKILL] Investigation [1d20+3 = 12]
Tartarus: [SKILL] Athletics [PROF] [EFFECTS] [DIS] [DROPPED 10] [1r20+5 = 10]
Tazdar: [ATTACK (M)] Maul [1d20+5 = 21]
[TURN] Tazdar - [ADVSKILL: animal handling; ADVSKILL: intimidation]
Tazdar: [ATTACK (M)] Moon-Touched Greatsword [1d20+5 = 15]
Attack [15] -> [at Swarm of Rats 2] [HIT]
Wererat 9: [SKILL] Stealth [1d20+4 = 18]
Tazdar: [DAMAGE (M)] Moon-Touched Greatsword [REROLL 2] [REROLL D2=1] [TYPE: slashing,magic (2d6+3=11)] [2d6+3 = 11]
Damage [5] -> [to Swarm of Rats 2] [PARTIALLY RESISTED] [STATUS: Light]
[TURN] Magic - [ADVSAV: Charmed; IMMUNE: Sleep | SKILL: 1d4 performance; SKILL: 1d4 stealth | Pass without Trace; (C)]
Magic: [CAST] Toll the Dead [at Swarm of Rats 2]
Swarm of Rats 2: [SAVE] Wisdom [1d20 = 6]
Save [6][vs. DC 13] -> [for Swarm of Rats 2] [vs Magic] [FAILURE]
Magic: [DAMAGE #2] Toll the Dead [TYPE: necrotic (1d12=4)] [1d12 = 4]
Damage [4] -> [to Swarm of Rats 2] [STATUS: Moderate]
[TURN] Munkustrap von Rumm - [IMMUNE: Disease]
Munkustrap von Rumm: [ATTACK (M)] Glaive [1d20+5 = 20]
Attack [20] -> [at Swarm of Rats 2] [HIT]
Munkustrap von Rumm: [DAMAGE (M)] Moon-Touched Glaive [REROLL 2] [TYPE: slashing,magic (1d10+3=7)] [1d10+3 = 7]
Damage [3] -> [to Swarm of Rats 2] [PARTIALLY RESISTED] [STATUS: Heavy]
Effect ['ATK: -5 melee; DMG: 10'] -> [to Munkustrap von Rumm]
Effect ['ATK: -5 melee; DMG: 10'] -> [SINGLE MOD USED] [on Munkustrap von Rumm]
Munkustrap von Rumm: [ATTACK (M)] Glaive Butt [EFFECTS -5] [1d20 = 11]
Attack [11] -> [at Swarm of Rats 2] [HIT]
Effect ['DMG: 10'] -> [EXPIRED] [on Munkustrap von Rumm]
Munkustrap von Rumm: [DAMAGE (M)] Glaive Butt [EFFECTS +10] [TYPE: bludgeoning (1d4+13=15)] [1d4+13 = 15]
Damage [7] -> [to Swarm of Rats 2] [PARTIALLY RESISTED] [STATUS: Critical]
[TURN] Eris Drew - [ADVSAV: wisdom | RESIST: psychic | IMMUNE: disease]
Eris Drew: [ATTACK (R)] Crossbow, Heavy [-2] [1d20 = 19]
Attack [19] -> [at Giant Rat 7] [HIT]
Eris Drew: [DAMAGE (R)] Crossbow, Heavy [TYPE: piercing, silver (1d10=10)] [1d10 = 10]
Effect ['Unconscious'] -> [to Giant Rat 7]
Damage [10] -> [to Giant Rat 7] [DAMAGE EXCEEDS HIT POINTS BY 3] [STATUS: Dying]
[TURN] Cho Chi
Cho Chi: [CAST] Unarmed Attack (B)
Cho Chi: [ATTACK (M)] Unarmed Attack (B) [1d20+5 = 10]
Swarm of Rats 2: [ATTACK (M)] Bites [1d20+2 = 14]
Attack [14] -> [at Munkustrap von Rumm] [MISS]
DM: [ATTACK (M)] Unarmed Attack (B) [10]
Attack [10] -> [at Swarm of Rats 2] [HIT]
Cho Chi: [DAMAGE] Unarmed Attack (B) [TYPE: bludgeoning, silver (1d4+3=7)] [1d4+3 = 7]
Damage [3] -> [to Swarm of Rats 2] [PARTIALLY RESISTED]
Cho Chi: [CAST] Unarmed Attack (B) [at Swarm of Rats 2]
Cho Chi: [ATTACK (M)] Unarmed Attack (B) [1d20+5 = 14]
Attack [14] -> [at Swarm of Rats 2] [HIT]
Cho Chi: [DAMAGE] Unarmed Attack (B) [TYPE: bludgeoning, silver (1d4+3=5)] [1d4+3 = 5]
Effect ['Unconscious'] -> [to Swarm of Rats 2]
Damage [2] -> [to Swarm of Rats 2] [PARTIALLY RESISTED] [STATUS: Dying]
Cho Chi: [DAMAGE] Unarmed Attack (B) [TYPE: bludgeoning, silver (1d4+3=6)] [1d4+3 = 6]
Damage [3] -> [to Swarm of Rats 2] [PARTIALLY RESISTED] [DAMAGE EXCEEDS HIT POINTS BY 3] [STATUS: Dying (1)]
Munkustrap von Rumm: [SKILL] Perception [PROF] (vs. DC 18) [SUCCESS] [1d20+2 = 22]
Eris Drew: [SKILL] Perception (vs. DC 18) [SUCCESS] [1d20+2 = 20]
Magic: [SKILL] Perception [PROF] (vs. DC 18) [FAILURE] [1d20+3 = 8]
Cho Chi: [SKILL] Perception (vs. DC 18) [FAILURE] [1d20+3 = 5]
Dar Kalla: [SKILL] Perception [PROF] (vs. DC 18) [FAILURE] [1d20+2 = 15]
Tazdar: [SKILL] Perception (vs. DC 18) [FAILURE] [1d20-1 = 3]
Tartarus: [SKILL] Perception [PROF] [EFFECTS] [DIS] [DROPPED 11] (vs. DC 18) [FAILURE] [1r20+3 = 5]
Magic: [TOWER] [SKILL] Stealth [PROF] [EFFECTS 1d4] [1d20+1p4+4 = 17]
Magic tries to stay to the shadows as they devour me.
[TURN] Tazdar - [ADVSKILL: animal handling; ADVSKILL: intimidation]
[TURN] Magic - [ADVSAV: Charmed; IMMUNE: Sleep | SKILL: 1d4 performance; SKILL: 1d4 stealth | Pass without Trace; (C)]
[TURN] Munkustrap von Rumm - [IMMUNE: Disease]
[TURN] Tazdar - [ADVSKILL: animal handling; ADVSKILL: intimidation]
Tazdar: [ATTACK (M)] Maul [1d20+5 = 22]
Tazdar: [DAMAGE (M)] Maul [REROLL 2] [REROLL D1=1] [TYPE: bludgeoning (2d6+3=10)] [2d6+3 = 10]
[TURN] Magic - [ADVSAV: Charmed; IMMUNE: Sleep | SKILL: 1d4 performance; SKILL: 1d4 stealth | Pass without Trace; (C)]
Wererat 9: [ATTACK (R)] Hand Crossbow (Humanoid or Hybrid Form Only) [1d20+4 = 10]
Attack [10] -> [at Magic] [MISS]
[TURN] Eris Drew - [ADVSAV: wisdom | RESIST: psychic | IMMUNE: disease]
Effect ['Dodge'] -> [to Eris Drew]
[TURN] Wererat 9
Wererat 9: [ATTACK (M)] Bite (rat or hybrid form only) [1d20+4 = 8]
Attack [8] -> [at Munkustrap von Rumm] [MISS]
Wererat 9: [ATTACK (M)] Shortsword (humanoid or hybrid form only) [1d20+4 = 15]
Attack [15] -> [at Munkustrap von Rumm] [MISS]
Munkustrap von Rumm: [ATTACK (M)] Glaive [1d20+5 = 9]
Attack [9] -> [at Wererat 9] [MISS]
[TURN] Cho Chi
Effect ['Dodge'] -> [to Cho Chi]
[TURN] Tartarus - [EXHAUSTION: 1]
Effect ['Dodge'] -> [to Tartarus]
[TURN] Dar Kalla
Effect ['Dodge'] -> [to Dar Kalla]
[TURN] Tazdar - [ADVSKILL: animal handling; ADVSKILL: intimidation]
Tazdar: [ATTACK (M)] Moon-Touched Greatsword [1d20+5 = 10]
Attack [10] -> [at Giant Rat 2] [MISS]
Tazdar: Saving Face
Tazdar: [DAMAGE (M)] Moon-Touched Greatsword [REROLL 2] [REROLL D2=1] [TYPE: slashing,magic (2d6+3=11)] [2d6+3 = 11]
Effect ['Unconscious'] -> [to Giant Rat 2]
Damage [11] -> [to Giant Rat 2] [DAMAGE EXCEEDS HIT POINTS BY 4] [STATUS: Dying]
[TURN] Magic - [ADVSAV: Charmed; IMMUNE: Sleep | SKILL: 1d4 performance; SKILL: 1d4 stealth | Pass without Trace; (C)]
Magic: [HEAL] Mantle of Inspiration [TEMP] [5]
Temporary hit points [5] -> [to Munkustrap von Rumm]
Magic: [HEAL] Mantle of Inspiration [TEMP] [5]
Temporary hit points [5] -> [to Dar Kalla]
Magic: [HEAL] Mantle of Inspiration [TEMP] [5]
Temporary hit points [5] -> [to Cho Chi]
Magic: [CAST] Vicious Mockery [at Giant Rat 6]
Giant Rat 6: [SAVE] Wisdom [1d20 = 16]
Save [16][vs. DC 13] -> [for Giant Rat 6] [vs Magic] [SUCCESS]
[TURN] Munkustrap von Rumm - [IMMUNE: Disease]
Effect ['ATK: -5 melee; DMG: 10'] -> [to Munkustrap von Rumm]
Effect ['ATK: -5 melee; DMG: 10'] -> [SINGLE MOD USED] [on Munkustrap von Rumm]
Munkustrap von Rumm: [ATTACK (M)] Glaive [EFFECTS -5] [1d20 = 13]
Attack [13] -> [at Giant Rat 6] [HIT]
Effect ['DMG: 10'] -> [EXPIRED] [on Munkustrap von Rumm]
Munkustrap von Rumm: [DAMAGE (M)] Moon-Touched Glaive [REROLL 2] [EFFECTS +10] [TYPE: slashing,magic (1d10+13=21)] [1d10+13 = 21]
Effect ['Unconscious'] -> [to Giant Rat 6]
Damage [21] -> [to Giant Rat 6] [INSTANT DEATH] [STATUS: Dead]
Effect ['ATK: -5 melee; DMG: 10'] -> [to Munkustrap von Rumm]
Effect ['ATK: -5 melee; DMG: 10'] -> [SINGLE MOD USED] [on Munkustrap von Rumm]
Munkustrap von Rumm: [ATTACK (M)] Glaive [EFFECTS -5] [1d20 = 15]
Attack [15] -> [at Rat 3] [HIT]
Effect ['DMG: 10'] -> [EXPIRED] [on Munkustrap von Rumm]
Munkustrap von Rumm: [DAMAGE (M)] Moon-Touched Glaive [REROLL 2] [EFFECTS +10] [TYPE: slashing,magic (1d10+13=20)] [1d10+13 = 20]
Effect ['Unconscious'] -> [to Rat 3]
Damage [20] -> [to Rat 3] [INSTANT DEATH] [STATUS: Dead]
Effect ['Dodge'] -> [EXPIRED] [on Eris Drew]
[TURN] Eris Drew - [ADVSAV: wisdom | RESIST: psychic | IMMUNE: disease]
Eris Drew: [ATTACK (M)] Bastard Sword [1d20+4 = 9]
Attack [9] -> [at Rat 9] [MISS]
[TURN] Wererat 9
Wererat 9: [ATTACK (M)] Bite (rat or hybrid form only) [DIS] [DROPPED 14] [1r20+4 = 7]
Attack [7] -> [at Cho Chi] [MISS]
Wererat 9: [ATTACK (M)] Shortsword (humanoid or hybrid form only) [DIS] [DROPPED 9] [1r20+4 = 8]
Attack [8] -> [at Cho Chi] [MISS]
Effect ['Dodge'] -> [EXPIRED] [on Cho Chi]
[TURN] Cho Chi
Effect ['Dodge'] -> [to Cho Chi]
[TURN] Rat 9
Rat 9: [ATTACK (M)] Bite [1d20 = 5]
Attack [5] -> [at Eris Drew] [MISS]
Effect ['Dodge'] -> [EXPIRED] [on Tartarus]
[TURN] Tartarus - [EXHAUSTION: 1]
Tartarus: [ATTACK (M)] Morningstar, Large [EFFECTS] [1d20+5 = 23]
Attack [23] -> [at Rat 9] [HIT]
Tartarus: [DAMAGE (M)] Morningstar, Large [TYPE: piercing, silver (2d8+3=9)] [2d8+3 = 9]
Effect ['Unconscious'] -> [to Rat 9]
Damage [9] -> [to Rat 9] [INSTANT DEATH] [STATUS: Dead]
[TURN] Rat 11
Rat 11: [ATTACK (M)] Bite [1d20 = 11]
Attack [11] -> [at Tazdar] [MISS]
Effect ['Dodge'] -> [EXPIRED] [on Dar Kalla]
[TURN] Dar Kalla
Dar Kalla: [ATTACK (R)] Great Sword [1d20+5 = 19]
Attack [19] -> [at Rat 11] [HIT]
Dar Kalla: [DAMAGE (R)] Great Sword [TYPE: slashing, silver (2d6+3=8)] [2d6+3 = 8]
Effect ['Unconscious'] -> [to Rat 11]
Damage [8] -> [to Rat 11] [INSTANT DEATH] [STATUS: Dead]
[TURN] Tazdar - [ADVSKILL: animal handling; ADVSKILL: intimidation]
Effect ['STR: 2'] -> [to Tazdar]
Tazdar: Ise
Tazdar: Action Surge
Tazdar: [ATTACK (R)] Silver Handaxe [EFFECTS +1] [1d20+6 = 22]
Attack [22] -> [at Wererat 9] [HIT]
Tazdar: [DAMAGE (R)] Silver Handaxe [EFFECTS +1] [TYPE: slashing, silver (1d6+4=7)] [1d6+4 = 7]
Damage [7] -> [to Wererat 9] [STATUS: Light]
[TURN] Magic - [ADVSAV: Charmed; IMMUNE: Sleep | SKILL: 1d4 performance; SKILL: 1d4 stealth | Pass without Trace; (C)]
Magic: [CAST] Vicious Mockery [at Wererat 9]
Wererat 9: [SAVE] Wisdom [1d20 = 2]
Save [2][vs. DC 13] -> [for Wererat 9] [vs Magic] [FAILURE]
Magic: [DAMAGE] Vicious Mockery [TYPE: psychic (1d4=4)] [1d4 = 4]
Damage [4] -> [to Wererat 9] [STATUS: Moderate]
Effect ['DISATK'] -> [to Wererat 9] [by Magic]
[TURN] Rat 7
Rat 7: [ATTACK (M)] Bite [1d20 = 7]
Attack [7] -> [at Eris Drew] [MISS]
[TURN] Munkustrap von Rumm - [IMMUNE: Disease]
Effect ['ATK: -5 melee; DMG: 10'] -> [to Munkustrap von Rumm]
Effect ['ATK: -5 melee; DMG: 10'] -> [SINGLE MOD USED] [on Munkustrap von Rumm]
Munkustrap von Rumm: [ATTACK (M)] Glaive [EFFECTS -5] [ADV] [DROPPED 7] [1g20 = 16]
Attack [16] -> [at Rat 7] [HIT]
Effect ['DMG: 10'] -> [EXPIRED] [on Munkustrap von Rumm]
Munkustrap von Rumm: [DAMAGE (M)] Moon-Touched Glaive [REROLL 2] [EFFECTS +10] [TYPE: slashing,magic (1d10+13=20)] [1d10+13 = 20]
Effect ['Unconscious'] -> [to Rat 7]
Damage [20] -> [to Rat 7] [INSTANT DEATH] [STATUS: Dead]
[TURN] Eris Drew - [ADVSAV: wisdom | RESIST: psychic | IMMUNE: disease]
Eris Drew: [SKILL] Perception [1d20+2 = 8]
[TURN] Wererat 9 - [DISATK; [D: 1]; [ACTION]]
Effect ['Dodge'] -> [EXPIRED] [on Cho Chi]
[TURN] Cho Chi
Effect ['Dodge'] -> [to Cho Chi]
[TURN] Tartarus - [EXHAUSTION: 1]
[TURN] Dar Kalla
[TURN] Tazdar - [STR: 2; [D: 99] | ADVSKILL: animal handling; ADVSKILL: intimidation]
Effect ['DISATK'] -> [EXPIRED] [on Wererat 9]
[TURN] Magic - [ADVSAV: Charmed; IMMUNE: Sleep | SKILL: 1d4 performance; SKILL: 1d4 stealth]
[TURN] Munkustrap von Rumm - [IMMUNE: Disease]
[TURN] Eris Drew - [ADVSAV: wisdom | RESIST: psychic | IMMUNE: disease]
Effect ['Dodge'] -> [EXPIRED] [on Cho Chi]
[TURN] Cho Chi
[TURN] Tartarus - [EXHAUSTION: 1]
Tazdar: [SKILL] Investigation [1d20+3 = 22]
Tazdar: [ATTACK (M)] Maul [1d20+5 = 7]
Tazdar: [ATTACK (M)] Maul [CRITICAL HIT] [1d20+5 = 25]
Wererat 7: [SKILL] Stealth [ADV] [DROPPED 11] [1g20+4 = 19]
Eris Drew: [SKILL] Perception (vs. DC 19) [FAILURE] [1d20+2 = 9]
Dar Kalla: [SKILL] Perception [PROF] (vs. DC 19) [FAILURE] [1d20+2 = 13]
Tazdar: [SKILL] Perception (vs. DC 19) [FAILURE] [1d20-1 = 13]
Magic: [SKILL] Perception [PROF] (vs. DC 19) [FAILURE] [1d20+3 = 15]
Tartarus: [SKILL] Perception [PROF] [EFFECTS] [DIS] [DROPPED 7] (vs. DC 19) [FAILURE] [1r20+3 = 6]
Cho Chi: [SKILL] Perception (vs. DC 19) [FAILURE] [1d20+3 = 11]
Munkustrap von Rumm: [SKILL] Perception [PROF] (vs. DC 19) [FAILURE] [1d20+2 = 3]
[TURN] Wererat 3
Wererat 3: [ATTACK (M)] Bite (rat or hybrid form only) [1d20+4 = 21]
Attack [21] -> [at Tazdar] [HIT]
Wererat 3: [DAMAGE (M)] Bite (rat or hybrid form only) [TYPE: piercing (1d4+2=6)] [1d4+2 = 6]
Damage [0] -> [to Wererat 7] [RESISTED]
Wererat 3: [ATTACK (M)] Shortsword (humanoid or hybrid form only) [1d20+4 = 15]
Attack [15] -> [at Tazdar] [MISS]
Tazdar: Skye
[TURN] Wererat 7
Wererat 7: [ATTACK (M)] Bite (rat or hybrid form only) [1d20+4 = 10]
Attack [10] -> [at Tazdar] [MISS]
Wererat 7: [ATTACK (M)] Shortsword (humanoid or hybrid form only) [1d20+4 = 22]
Attack [22] -> [at Tazdar] [HIT]
Wererat 7: [DAMAGE (M)] Shortsword (humanoid or hybrid form only) [TYPE: piercing (1d6+2=5)] [1d6+2 = 5]
Damage [5] -> [to Tazdar] [STATUS: Light]
Effect ['RESIST: 3 bludgeoning,piercing,slashing,!magic'] -> [to Tazdar]
[TURN] Tazdar - [RESIST: 3 bludgeoning,piercing,slashing,!magic | ADVSKILL: animal handling; ADVSKILL: intimidation]
Effect ['ADVCHECK: strength; ADVSAV: strength'] -> [to Tazdar]
Effect ['DMG: 1d6'] -> [to Tazdar]
Tazdar: Giant Might
Tazdar: [ATTACK (M)] Moon-Touched Greatsword [1d20+5 = 23]
Attack [23] -> [at Wererat 3] [HIT]
Tazdar: [DAMAGE (M)] Moon-Touched Greatsword [REROLL 2] [EFFECTS 1d6] [REROLL D1=1] [TYPE: slashing,magic (3d6+3=14)] [2d6+1p6+3 = 14]
Damage [14] -> [to Wererat 3] [STATUS: Moderate]
[TURN] Bandit 12 - [Unconscious]
[TURN] Rat 3 - [Unconscious]
[TURN] Bandit 10 - [Unconscious]
[TURN] Magic - [ADVSAV: Charmed; IMMUNE: Sleep | SKILL: 1d4 performance; SKILL: 1d4 stealth]
Magic: [CAST] Toll the Dead [at Wererat 3]
Wererat 3: [SAVE] Wisdom [1d20 = 9]
Save [9][vs. DC 13] -> [for Wererat 3] [vs Magic] [FAILURE]
Magic: [DAMAGE #2] Toll the Dead [TYPE: necrotic (1d12=11)] [1d12 = 11]
Damage [11] -> [to Wererat 3] [STATUS: Critical]
Effect ['Prone'] -> [to Magic]
[TURN] Munkustrap von Rumm - [IMMUNE: Disease]
Munkustrap von Rumm: [ATTACK (M)] Glaive [1d20+5 = 7]
Attack [7] -> [at Wererat 7] [MISS]
[TURN] Cho Chi
Cho Chi: [TOWER] [SKILL] Acrobatics [PROF] [1d20+5 = 20]
Cho Chi: [CAST] Unarmed Attack (B) [at Wererat 3]
Cho Chi: [ATTACK (M)] Unarmed Attack (B) [1d20+5 = 17]
Attack [17] -> [at Wererat 3] [HIT]
Cho Chi: [DAMAGE] Unarmed Attack (B) [TYPE: bludgeoning, silver (1d4+3=6)] [1d4+3 = 6]
Damage [6] -> [to Wererat 3]
Cho Chi: [CAST] Unarmed Attack (B) [at Wererat 3]
Cho Chi: [ATTACK (M)] Unarmed Attack (B) [1d20+5 = 10]
Attack [10] -> [at Wererat 3] [MISS]
Effect ['AC: 2'] -> [to Cho Chi]
Tazdar: [ATTACK (M)] Moon-Touched Greatsword [1d20+5 = 23]
Attack [23] -> [at Wererat 3] [HIT]
Tazdar: [ATTACK (M)] Moon-Touched Greatsword [1d20+5 = 14]
Attack [14] -> [at Wererat 7] [HIT]
Tazdar: [DAMAGE (M)] Moon-Touched Greatsword [REROLL 2] [EFFECTS 1d6] [REROLL D1=2] [TYPE: slashing,magic (3d6+3=14)] [2d6+1p6+3 = 14]
Effect ['Unconscious'] -> [to Wererat 3]
Damage [14] -> [to Wererat 3] [DAMAGE EXCEEDS HIT POINTS BY 12] [STATUS: Dying]
Damage [14] -> [to Wererat 7] [STATUS: Moderate]
[TURN] Tartarus - [EXHAUSTION: 1]
Effect ['Dodge'] -> [to Tartarus]
[TURN] Wererat 7
Wererat 7: [ATTACK (M)] Bite (rat or hybrid form only) [1d20+4 = 17]
Attack [17] -> [at Tazdar] [HIT]
Wererat 7: [DAMAGE (M)] Bite (rat or hybrid form only) [TYPE: piercing (1d4+2=5)] [1d4+2 = 5]
Damage [2] -> [to Tazdar] [PARTIALLY RESISTED]
Tazdar: [SAVE] Constitution [1d20+5 = 17]
Save [17][vs. DC 11] -> [for Tazdar] [vs Wererat 7] [SUCCESS]
Wererat 7: [ATTACK (M)] Shortsword (humanoid or hybrid form only) [1d20+4 = 10]
Attack [10] -> [at Tazdar] [MISS]
Tazdar: [ATTACK (M)] Moon-Touched Greatsword [1d20+5 = 24]
Attack [24] -> [at Wererat 7] [HIT]
Tazdar: [DAMAGE (M)] Moon-Touched Greatsword [REROLL 2] [EFFECTS 1d6] [REROLL D1=1,D2=1] [TYPE: slashing,magic (3d6+3=11)] [2d6+1p6+3 = 11]
Damage [11] -> [to Wererat 7] [STATUS: Moderate]
Cho Chi: [ATTACK (M)] Guan Dao [ADV] [DROPPED 3] [1g20+5 = 16]
Wererat 7: [ATTACK (M)] Guan Dao [DROPPED 3] [ADV] [16]
Attack [16] -> [at Wererat 7] [HIT]
Cho Chi: [ATTACK (M)] Guan Dao [DROPPED 3] [ADV] [16]
Attack [16] -> [at Wererat 7] [HIT]
Cho Chi: [DAMAGE (M)] Guan Dao [TYPE: slashing, silver (1d10+3=6)] [1d10+3 = 6]
Damage [6] -> [to Wererat 7] [STATUS: Light]
[TURN] Eris Drew - [ADVSAV: wisdom | RESIST: psychic | IMMUNE: disease]
Effect ['Dodge'] -> [to Eris Drew]
[TURN] Dar Kalla
[TURN] Tazdar - [RESIST: 3 bludgeoning,piercing,slashing,!magic | ADVSKILL: animal handling; ADVSKILL: intimidation | ADVCHECK: strength; ADVSAV: strength; [D: 9] | DMG: 1d6; [D: 9]]
Tazdar: [ATTACK (R)] Silver Handaxe [1d20+5 = 23]
Attack [23] -> [at Wererat 7] [HIT]
Tazdar: [DAMAGE (R)] Silver Handaxe [EFFECTS 1d6] [TYPE: slashing, silver (2d6+3=10)] [1d6+1p6+3 = 10]
Damage [10] -> [to Wererat 7] [STATUS: Moderate]
[TURN] Magic - [ADVSAV: Charmed; IMMUNE: Sleep | SKILL: 1d4 performance; SKILL: 1d4 stealth | Prone]
[TURN] Munkustrap von Rumm - [IMMUNE: Disease]
Simple Pit Trap: [DAMAGE] Triggered [TYPE: bludgeoning (1d6=3)] [1d6 = 3]
Damage [0] -> [to Munkustrap von Rumm] [ABSORBED]
Munkustrap von Rumm: [TOWER] [SKILL] Athletics [PROF] [1d20+5 = 15]
Munkustrap von Rumm: [TOWER] [SKILL] Perception [PROF] [1d20+2 = 17]
Effect ['AC: 2'] -> [EXPIRED] [on Cho Chi]
[TURN] Cho Chi
Cho Chi: [ATTACK (M)] Guan Dao [1d20+5 = 13]
Attack [13] -> [at Wererat 7] [HIT]
Cho Chi: [DAMAGE (M)] Guan Dao [TYPE: slashing, silver (1d10+3=10)] [1d10+3 = 10]
Damage [10] -> [to Wererat 7] [STATUS: Critical]
Cho Chi: Flurry of Blows (B)
Cho Chi: [CAST] Flurry of Blows (B) [at Wererat 7]
Cho Chi: [ATTACK (M)] Flurry of Blows (B) [1d20+5 = 19]
Attack [19] -> [at Wererat 7] [HIT]
Cho Chi: [DAMAGE] Flurry of Blows (B) [TYPE: bludgeoning, silver (1d4+3=6)] [1d4+3 = 6]
Damage [6] -> [to Wererat 7]
Cho Chi: [CAST] Flurry of Blows (B) [at Wererat 7]
Cho Chi: [ATTACK (M)] Flurry of Blows (B) [1d20+5 = 11]
Attack [11] -> [at Wererat 7] [MISS]
Effect ['Dodge'] -> [EXPIRED] [on Tartarus]
[TURN] Tartarus - [EXHAUSTION: 1]
Tartarus: [ATTACK (M)] Maul, Large [EFFECTS] [1d20+5 = 23]
Attack [23] -> [at Swarm of Rats 3] [HIT]
Tartarus: [DAMAGE (M)] Maul, Large [TYPE: bludgeoning (4d6+3=18)] [4d6+3 = 18]
Damage [9] -> [to Swarm of Rats 3] [PARTIALLY RESISTED] [STATUS: Moderate]
[TURN] Wererat 7
Wererat 7: [ATTACK (M)] Bite (rat or hybrid form only) [1d20+4 = 9]
Attack [9] -> [at Cho Chi] [MISS]
Wererat 7: [ATTACK (M)] Shortsword (humanoid or hybrid form only) [1d20+4 = 5]
Attack [5] -> [at Cho Chi] [AUTOMATIC MISS]
Cho Chi: [ATTACK (M)] Guan Dao [1d20+5 = 7]
Attack [7] -> [at Wererat 7] [MISS]
Wererat 7: [SAVE] Dexterity [1d20+2 = 13]
Wererat 7: [SAVE] Dexterity [1d20+2 = 15]
Munkustrap von Rumm: [TOWER] [SAVE] Dexterity [1d20-1 = 6]
Effect ['Prone'] -> [to Munkustrap von Rumm] [by Wererat 7]
Effect ['Dodge'] -> [EXPIRED] [on Eris Drew]
[TURN] Eris Drew - [ADVSAV: wisdom | RESIST: psychic | IMMUNE: disease]
Eris Drew: [ATTACK (M)] Bastard Sword [1d20+4 = 13]
Attack [13] -> [at Swarm of Rats 3] [HIT]
Eris Drew: [DAMAGE (M)] Bastard Sword [REROLL 2] [TYPE: slashing, silver (1d10+2=7)] [1d10+2 = 7]
Damage [3] -> [to Swarm of Rats 3] [PARTIALLY RESISTED] [STATUS: Heavy]
[TURN] Swarm of Rats 3
Swarm of Rats 3: [ATTACK (M)] Bites [1d20+2 = 22]
Attack [22] -> [at Eris Drew] [CRITICAL HIT]
Swarm of Rats 3: [DAMAGE (M)] Bites [CRITICAL] [TYPE: piercing (1d6=4)] [TYPE: piercing,critical (1d6=4)] [1d6+1g6 = 8]
Damage [3] -> [to Eris Drew] [PARTIALLY ABSORBED] [STATUS: Light]
Eris Drew: [SAVE] Constitution [1d20+1 = 21]
[TURN] Tazdar - [RESIST: 3 bludgeoning,piercing,slashing,!magic | ADVSKILL: animal handling; ADVSKILL: intimidation | ADVCHECK: strength; ADVSAV: strength; [D: 8] | DMG: 1d6; [D: 8]]
Tazdar: [ATTACK (R)] Silver Handaxe [1d20+5 = 20]
Attack [20] -> [at Wererat 7] [HIT]
Tazdar: [DAMAGE (R)] Silver Handaxe [EFFECTS 1d6] [TYPE: slashing, silver (2d6+3=7)] [1d6+1p6+3 = 7]
Effect ['Unconscious'] -> [to Wererat 7]
Damage [7] -> [to Wererat 7] [DAMAGE EXCEEDS HIT POINTS BY 6] [STATUS: Dying]
[TURN] Magic - [ADVSAV: Charmed; IMMUNE: Sleep | SKILL: 1d4 performance; SKILL: 1d4 stealth]
Magic: [CAST] Toll the Dead [at Swarm of Rats 3]
Swarm of Rats 3: [SAVE] Wisdom [1d20 = 9]
Save [9][vs. DC 13] -> [for Swarm of Rats 3] [vs Magic] [FAILURE]
Magic: [DAMAGE #2] Toll the Dead [TYPE: necrotic (1d12=2)] [1d12 = 2]
Damage [2] -> [to Swarm of Rats 3]
[TURN] Munkustrap von Rumm - [IMMUNE: Disease | Prone]
[TURN] Cho Chi
[TURN] Tartarus - [EXHAUSTION: 1]
Tartarus: [ATTACK (M)] Maul, Large [EFFECTS] [1d20+5 = 20]
Attack [20] -> [at Swarm of Rats 3] [HIT]
Tartarus: [DAMAGE (M)] Maul, Large [TYPE: bludgeoning (4d6+3=17)] [4d6+3 = 17]
Damage [8] -> [to Swarm of Rats 3] [PARTIALLY RESISTED] [STATUS: Critical]
[TURN] Eris Drew - [ADVSAV: wisdom | RESIST: psychic | IMMUNE: disease]
Eris Drew: [ATTACK (M)] Bastard Sword [1d20+4 = 6]
Attack [6] -> [at Swarm of Rats 3] [MISS]
Dar Kalla: [ATTACK (M)] Handaxe [1d20+5 = 20]
Attack [20] -> [at Swarm of Rats 3] [HIT]
Dar Kalla: [DAMAGE (M)] Handaxe [TYPE: slashing (1d6+3=6)] [1d6+3 = 6]
Effect ['Unconscious'] -> [to Swarm of Rats 3]
Damage [3] -> [to Swarm of Rats 3] [PARTIALLY RESISTED] [DAMAGE EXCEEDS HIT POINTS BY 1] [STATUS: Dying]
Tazdar: [SKILL] Athletics [PROF] [1d20+5 = 20]

Rats

posted Aug 16, 2020, 10:47 AM by Stephen Pliska-Matyshak

Decitina 15th, Year One of the Reign of High King Ran

The Iris go their own ways for a couple of weeks to pursue some other activities now that their task for the king has wrapped up.

Dar Kalla, having asked around excessively about where there might be some pit-fighting, is clued into its existence by Claricia Robert at The Rogue Spoon Inn where he has been hanging out. She whispers the secret of its location to him while they are involved in other activities. The following day he makes his way to the secret site and proves he belongs there after flooring one of the bouncers with a hammer blow to the jaw. He slugs his way through the Novice division over the course of a week where he is to face another newcomer, a half-ogre named Tartarus, in a finale bout to advance into the next division.

In the meantime, Majestic has been tending to Majestic Wares and getting in contact with The Bard's College. The shop seems to be having a rough go of it for starters.

Eris Drew has been her time training her new dog, Orcus. He is a brute of a dog, but this will come in helpful when it needs to help out his owner in combat at some point.

Tazdar has been spending his time with Korald studying the mastery of great weapons. Also, Munkustrap, who already has this mastery finds that Korald is able to help him with improving his resilience to physical attacks that affect his concentration and body.

Cho Chi spends most of her time tending to her master and performing rites a The Temple of The Billiken. She gets out into the city regularly to keep up on the goings-on of the others. This is how she finds out about the pit fighting in which Dar is involved. During her jaunts, she lets the other in The Iris about Dar's upcoming bout.

The day of the bout, The Iris arrive at the now not so secret pit fighting arena that is in the catacombs below The Blue Siren Inn not far from the von Rumm Estate. They witness the spectacle of several fights before Dar enters the ring with a massive, brutally ugly humanoid that may be partially ogre. The giant is announced as Tartarus with a record of 3-0 with 3 knockouts weighing in at an astounding 317 pounds and a reach of 98 inches. Dar Kalla is announced as his challenger with a record of 2-1 weighing in at a respectable 240 pounds with a reach of 76 inches.

The Iris see that this fight is a mismatch and not in Dar's favor, so they decide they will try and help him out, especially Majestic whose bardic abilities have always been a boon to the rest of the group during combat.

While the fights are progressing, a bookie comes around taking bets. Majestic bets 30 gold, Eris 40 gold, Cho Chi 50 gold, and Tazdar 10 gold place bets of varying amounts and success. Majestic and Tazdar lose half what they wager, Eris makes half again her wager back and Cho Chi with hers extensive knowledge of fighting doubles up on what she wagered.

Dar's fight finally commences with Dar landing the first blow. Tartar quickly finds the smaller opponent too quick and begins grapples to keep Dar from avoiding his blows. This is when Majestic starts casting spells to assist Dar. However, it becomes apparent that someone is also helping Tartarus. The group splits up a bit to try and find out who. Tazdar has an idea and uses his rune magic, with a hit from Munkustrap's glaive, to try and assist Dar. The effect sends both fighters sprawling to the floor indicating that there is an enchantment about the ring leveling any cheating from outside.

The fight continues in brutal, barbaric fashion for some time when a great commotion erupts from the northeast side of the chamber. The crowd suddenly begins to crush toward the doors on the east and west sides of the chamber to escape an assault by a large number of rats of varying sizes lead by two rat-men. A number of attendees fall before the rush of rats as The Iris push through the fleeing to engage the rats. Dar and Tartarus brake to join the fray, grabbing their weapons as they do.

Majestic, having spent most of his supporting magic on Dar during the bout, chooses to search for the money from all the betting while the others combat the rats. However, those he identified earlier were closest to the doors and quickly escape in the chaos.

It is quickly determined that the rat-men are immune to the damage of most of the groups' weapons. Only Tazdar's greatsword and Munkustrap's glaive, being moon-touched, effectively wound them. The others focus on the several swarms of normal rats and a number of giant rats. After one of the rat-men fall, the other tries to make his escape through the east door, but he is chased down and put to an end by Tazdar, Dar, and Munkustrap. In the meantime, Tartarus and his gigantic maul proceeds to crush great swaths of rats along with Cho Chi and Eris.

In the end, there are thirteen dead spectators, seven from rat bites and six from being crushed to death trying to escape. At this point, the place empties out. The bodies of the victims are spirited away by bouncers and other event workers before they indicate that The Iris better become scarce before any questions are asked.

Trial

posted Jul 27, 2020, 6:06 PM by Stephen Pliska-Matyshak

Decitina 1st, Year One of the Reign of High King Ran

The chancellor is understandably upset that one of his valued mages has been killed. He wants to get to the bottom of what happened and currently holds all members of The Iris accountable.

Magic: Come quick! Monsters are attacking from the portal!
Magic: Alarms are blaring!
Magic uses minor illusion to duplicate the sounds of the alarms and projects them down the halls.
The Chancellor storms down into the reception area of the tower.
The Chancellor waves his staff and silence descends upon the area.
Munkustrap von Rumm experiences a vision of his father on his deathbed.
Magic experiences scowling, hateful faces of all the people he knows including his own.
Dar Kalla feels his strength fail and his arms hang limp.
Magic casts see invisibility, but the spell is snuffed out before it can take effect.
Cho Chi experiences a sudden sense of utter dread that her master has just died.
Munkustrap von Rumm drops to his knees with a stunned look on his face.
Eris Drew sees her companions begin to fall dead around her.
Cho Chi starts to weeping.
Eris Drew draws her sword.
Sloth finds himself floating in the middle of the ocean with mannequin duplicates of his companions floating around him.
Cho Chi heads towards the door.
Magic pretends like there is nothing wrong.
Dar Kalla panics a bit.
Dar Kalla (in his head because his voice does not work): What dire sorcery is this?
Magic (states silently): We are in some sort of antimagic field.
Magic (silently): My spell won't work.
Magic (silently): Why all the long faces? It is me, your best friend Magic.
Eris Drew runs over to Dar Kalla's body.
Eris Drew drops her sword and kneels on the ground.
The Chancellor (in each one's head): A serious transgression has occurred here. Until otherwise determined, you are accountable.
Dar Kalla walks towards The Chancellor though it is as if in slow motion.
Magic (silently): I love all of you. You are all so special in your own way.
Dar Kalla (projecting his thoughts at The Chancellor): Explain yourself, Wizard! What devilry is this?
Magic (mouthing vehemently): I demand a trial!
Cho Chi walks dazed to the door.
Sloth (thinks): Umm, guys?
Munkustrap von Rumm sheds a single tear that runs down his cheek.
Eris Drew [Quori] (silently): What in the name of the divine is going on?
Magic (thinking now to himself): I can not wait until I am a chancellor and I can accuse people without evidence. Sounds like corruption to me.
Sloth [Abyssal] (silently): Well, this is fucked.
Magic starts attempting to magically mend his clothes, but cantrips do not work either.
Magic (thinks): You can't bother me if I ignore you.
The Chancellor: One of my colleagues is dead and I will get to the cause of it before anyone is released.
Sloth [Deep Speech] (silently): Well at least there are not any monsters at the surface.
Magic pulls out his lute and begins to play but no sound is emitted from the strings.
Cho Chi (silently): I must go.
Magic (singing silently): Oh visions, oh visions.
Magic (singing silently): How you corrupt my head.
Munkustrap von Rumm (projecting his thoughts): Whoever is in my head, I can tell you what happened.
Magic (singing silently): Oh visions, oh visions.
Magic (singing silently): Do you want me dead?
The Chancellor: No one is leaving until this is resolved.
Sloth floats and falls asleep.
Magic (singing silently): Leave me alone for a moment so I may breathe.
Magic (singing silently): Please won't you leave.
Eris Drew gets up and is filled with anger.
The Chancellor: You will give your account in turn.
Magic continues to play for a minute attempting to give an enthralling performance, but the silence prevents it.
Cho Chi (projecting her thoughts): I will come back.
Cho Chi tries to open the door.
The door will not open.
Eris Drew (yells silently): How dare you kill my friends.
Sloth waits.
The Chancellor: The barbarian will begin.
Eris Drew: He is alive?
Eris Drew looks down at Dar.
Magic draws his rapier and repeatedly tries to stab himself with. Finally, the rapier is grasped by his hating self and it stabs him in the heart.
The Chancellor: Speak, barbarian! What occurred in the summoning circle.
Dar Kalla: There was dark magic in da tower. Dar no understand much. There was a big pool of fire. Someone toss small stone into fire. Fire turn dark...and tree large monsters jump out and attack. One killed the mage.
Cho Chi sinks to the floor.
Cho Chi tries to mentally find Master An Soo's spirit.
Magic still feels pain.
Magic it didn't kill him.
Magic only my heart aches.
Sloth swims over to Eris' mannequin and pokes it.
The Chancellor: Bard! This is the initial investigation. State what you witnessed.
Magic: I witnessed a poor job done by a representative of the school.
Magic: A wizard in charge of a portal could so simply be taken by a simple stone?
Magic: Is this the level of competency we can expect? If so, more will die and that is not our fault.
Sloth goes into the bag and pokes his head and uses it to float.
The Chancellor: Why was a stone being thrown into the portal. I am certain Orson would have warned against this.
Eris Drew picks up Dar's greatsword and puts it on his chest.
Magic: We did and yet the portal just lay open? A bird could have spat in it.
Sloth falls asleep.
The Chancellor: INSOLENCE!
Magic is rendered unconscious.
Magic (thinking as he loses consciousness): Anger is the first step in acceptance.
The Chancellor: The knight!
Cho Chi withdraws inward until all conscious thought and external stimulus fades.
Munkustrap von Rumm: My compatriots threw a stone into the portal resulting in extra-terrestrial creatures climbing out and killing Magister Orson.
Magic mouths words in his sleep, as a sleep talker, but the magic of the room prevents his speech.
Magic mouths, "Orson was bad at his job."
The Chancellor: And the actions leading to the stone entering the portal?
Munkustrap von Rumm: Magister Orson warned us to not throw anything into the portal, but my compatriot was stubborn and did not heed the warning.
Magic mouths, "Orson was bad at his job."
The Chancellor: And the efforts of Orson to prevent this?
Munkustrap von Rumm: I believe there was some arcane magic being used, but I am not knowledgeable of the arcane. Spectral hands or something like that.
The Chancellor: Who was using spells?
Munkustrap von Rumm: One of my compatriates and Magister Orson.
The Chancellor: Which of your compatriots?
Munkustrap von Rumm: Sloth.
Munkustrap von Rumm: He is young and foolish, but he did not mean for Orson to be killed.
Munkustrap von Rumm is released from his vision.
Munkustrap von Rumm wipes his cheek, blinks several times, and then stands.
Cho Chi suddenly receives all the testimony so far.
The Chancellor: Monk? Does this concur with your recollections?
Sloth (thinks): I have been bored before but this is...
Sloth [Deep Speech]: Shit.
Munkustrap von Rumm sees all of his other companions standing in a trance.
Cho Chi: Too wild and free and unrestrained could only learn through experience.
Cho Chi: Orson could not handle such students.
Cho Chi: He appeared to think words would stop them, they who have no sense of consequences.
Eris Drew goes over to Cho Chi and bows before placing Cho's guandao on her chest.
The Chancellor: It was only to be a lesson, not a lab.
Cho Chi: May I please check on my Master. I fear he is unwell.
Cho Chi is released from her vision. "Your master is fine."
Cho Chi: Some are not ready for such lessons.
The Chancellor nods to Cho Chi.
Dar Kalla is released from his vision and condition.
The Chancellor (to Eris Drew): Kalashar, you seem very compassionate for someone with your intentions.
Eris Drew: So?
Dar Kalla draws his greatsword and looks wildly about the room.
The Chancellor: What is your account of this incident, conquerer?
Eris Drew: My companion, Sloth, is stubborn, Chancellor. He is arrogant and far too curious. He threw a stone into the portal with the help of spells. I advised him myself that it was dangerous, however, he proceeded against our wishes.
The High Priest of Lehnbor enters the tower as the questioning continues.
Eris Drew is released from her vision.
Cho Chi meditates to try and calm herself.
Everyone except Sloth and Magic are back to themselves. These two still stand paralyzed in a trance.
Eris Drew: Oh thank the divine you are alive! You...you all died.
Munkustrap von Rumm: Not yet anyway.
Magic regains consciousness. "For what are you covering Sloth's indiscretions?"
Munkustrap von Rumm bows to the High Priest of Lehnbor.
Sloth: This sucks.
Eris Drew turns to face the High Priest.
The Chancellor: Our judge has arrived.
Magic: I am not covering, Cho Chi said what I meant with far more wisdom than I.
The High Priest of Lehnbor: What has transpired here?
Cho Chi sits crossed-legged near the door, tears drying.
The Chancellor (to Magic): Orson should not have had to react at all.
Sloth falls back asleep.
Eris Drew: An act of incompetence.
The High Priest of Lehnbor: An act of incompetence?
Magic: you are also wiser than I.
Eris Drew: Yes.
The Chancellor: This is clearly a case of hubris.
Magic: Perhaps you can teach me to be an inspiring leader like yourself.
Eris Drew glares at The Chancellor.
The Chancellor illuminates The High Priest of Lehnbor about what he has collected thus far.
The Chancellor (to Magic): You have been evasive and disruptive. What are you hiding?
Cho Chi tries to find the spirit of the recently departed mage.
The spirit of Orson seems to have already passed on.
Magic: I would be lying if I would say that I didn't want to see something come out of the portal. I encouraged him to be his best self and tried to aid him in his endeavor
Magic: I didn't think he would die, I thought him to be more powerful than he was.
Magic finds himself in the street somewhere within "The City."
Magic vanishes.
Cho Chi slowly stirs and seems more alert still sitting by the door.
The Chancellor: The bard has been banished from the university.
Eris Drew: Where did you take him!
Cho Chi: Where has he gone?
Magic, without skipping a beat, casts minor illusion and starts advertising his sale on leather at Majestic Wares.
The Chancellor: He has been moved to the streets of the city.
Magic heads to Bard's College, though he has no idea which way it might be. He finds someone on the street and asks them. They direct him north.
Eris Drew: There are a lot of streets.
Magic: Wait until the bards hear this.
The Chancellor: Now for this changeling known as Sloth.
Magic (to himself): I hope Sloth doesn't forget the wagon.
The High Priest of Lehnbor: What were you thinking, Sloth?
Sloth: Before I answer, how many snitched.
The High Priest of Lehnbor: You mean how many were honest, forthright individuals?
Sloth: I stopped believing in those.
The High Priest of Lehnbor: So you are unrepentant?
Sloth: No, I'm a lovely person who goes tho church every Tetratin.
The High Priest of Lehnbor: Then you show no remorse for what has happened?
Sloth: Did I say that?
The High Priest of Lehnbor: Give me a straight answer. Are you aware of the consequences of your actions?
Cho Chi: Sloth has rampant curiosity and no foresight.
Sloth: Ooo, a straight forward answer? How serious.
Cho Chi: You will learn cause and effect eventually, it may take many bruises.
The High Priest of Lehnbor: You are currently leading yourself to a death sentence.
Eris Drew looks at Cho.
Eris Drew: He certainly has a death wish.
The Chancellor: A very long time in a cell at the very least.
Sloth: Let me wake if you want to talk more. I would prefer to be awake.
Sloth's vision recedes but he is still held immobile.
Dar Kalla: Just don't turn him into a chicken or a hamster or someting like dat!
Sloth: That would be cruel.
Eris Drew: Killing a human is not cruel?
The Chancellor: Fitting for the attitude you display? Perhaps a pig?
Sloth: No, he died instantly.
Eris Drew: A hog.
Sloth: A sloth.
Dar Kalla: He may have been possessed by dark magic? We been fighting many strange creatures from Fey. Mayhap they took his mind and forced him to do bad tings.
The Chancellor: The only spell he is under is my restraints on him.
The Chancellor looks at the High Priest.
The High Priest of Lehnbor nods.
The Chancellor waves his staff and Sloth is turned into a...
newt.
Eris Drew turns away.
Munkustrap von Rumm: How long will he be a...newt?
The Chancellor scoops up the newt and puts it in a pouch.
The Chancellor: A year.
Munkustrap von Rumm: Well then, we best look for another recruit to join us.
Cho Chi: Are you going to try to teach him restraint?
Cho Chi: Chancellor are you going to teach him what he needs or not?
The Chancellor: We will see when he returns to his normal form.
Cho Chi: You are going to waste a whole year.
Cho Chi: He might be easier to teach as a newt.
The Chancellor: It is not a waste. He is still aware. He will begin to learn.
Dar Kalla: We did come here for help...tis likely too late for dat now.
Eris Drew: Quicklings
The Chancellor: Quicklings are nasty fey creatures. Just kill them on sight.
Eris Drew: This is what I did.
Dar Kalla: Any idea why dey is attacking da city?
The Chancellor: You are all free to leave.
Cho Chi: Are there going to be services for the mage who died?
Munkustrap von Rumm bows to the chancellor and the high priest, then turns to leave, motioning for the others to follow.
The Chancellor: There will be at the Temple of The Billiken.
Eris Drew follows.
Dar Kalla: Follows Munkustrap out.
Cho Chi: Thank you.
Cho Chi bows.
Cho Chi heads out to the street.
Eris Drew grabs the wagon.
Dar Kalla will help pull wagon.
Munkustrap von Rumm: We're close to my father's estate, so you may join me there if you wish for a rest.
Dar Kalla: We should find Magic.
Dar Kalla: I think I will visit The Rogue Spoon.
Maggi Hardcheese receives the wagon from Dar and Eris and provides each of them with ten pieces of gold.
Dar Kalla: Still looking for fight club.

Oops

posted Jul 25, 2020, 1:46 PM by Stephen Pliska-Matyshak

Nonotina 28th, Year One of the Reign of High King Ran

The Iris arrive at Magus Universitatis and convince the guards that they need to talk to the mages about this creature they have killed in the market.

A mage named Orson assists them in their inquiry as well as has them speak with the chancellor. The chancellor has Orson instruct them on what to do about these extraplanar creatures after identifying the creature as a quickling of the Winter Court, likely sent by Queen Maub as assassins.

Orson takes the group to a summoning portal on the grounds and begins to instruct them in ways to avert these creatures. Sloth forms a mage hand and attempts to through a rock in the portal as the lesson is in progress. Orson uses his own mage hand to try and prevent the intrusion but both mage hands and the rock disturb the portal.

The portal changes from a soft reddish glow to a chaotic violet eruption and three chitinous creatures leap from the portal. One of them immediately rends Orson, who was closest to the port.

A battle ensues which puts Cho Chi, Munkustrap, and Dar in great peril. However, in the end, The Iris are victorious.

Several members of the group point out that Sloth committed manslaughter by getting Orson killed. Sloth retreats into his bag of holding which Magic takes possession of. Magic also seems complicit in the apparent crime as he encouraged Sloth to interfere with the portal.

They bring Orson's body back to the main tower and a number of mages are dispatched to deal with the portal.

Stocking

posted Jun 29, 2020, 2:59 PM by Stephen Pliska-Matyshak

Nonotina 27th, Year One of the Reign of High King Ran

Over the course of the week since the audience with the King, The Iris has had some downtime to consider how they might spend some of the vast amounts of gold we were awarded for their part in trying to retrieve the amulet of the planes.

Magic found a shop to purchase and opened up "Majestic Wares," stocking it, initially, with the gear he had collected up to this point. He has shoes, boots, and clothes. He hired a halfling as a clerk named Maggie Hardcheese who immediately made herself useful by stitching up some of the clothes that had damage from weapons strikes. Magic also asked Sloth to be his business partner. This prompted Sloth to replicate a bag of holding as he hardly ever uses his crossbow anyway.

Eris spent a bit of her time looking for a dog. She found a big, furry beast of a dog to keep her company while adventuring. She is calling it Orcus.

Conrad spends his time acquiring a suit of half-plate armor, which needed some adjustment due to his muscular build. The dwarven smith did a masterful job.

Tazdar managed to find a moon-touched greatsword at the smithy near the castle. He also noticed a glaive of the same enchantment. This glaive was later purchased by Munkustrap.

Cho Chi, not having any idea what to do with all this coinage, returned to The Temple of The Billiken to visit her master.

At the end of this week, the members of The Iris are in the market square where "Majestic Wares" is located when there is a sudden disturbance in the northeast corner. Munkustrap happens to be in a position to see a tiny, blurred figure who just attacked a halfling stallkeeper before it speeds off to the south. Screams can be heard twice more further south each time. The group mobilizes with Magic coaxing them toward the disturbance and ensuring all the commoners in the area know that The Iris is defending them. Munkustrap and Conrad get into a position to engage the creature when Eris with a vantage point between market tents fires and arrow and kills what is discovered to be a quickling.

Munkustrap then rushes to the fallen commoners and saves them, the halfling woman who was struck first just in the nick of time. Munkustrap offers the merchant an escort home. After securing her flowers and fruits, they leave the market square.

In the meantime, the rest of the group brings the fallen fey to Magic's shop and becomes determined to find out why one of these creatures would be alone away from the Feywild. They prepare their things and begin to head to Magus Universitatis to ask the wizards there about this creature. Along the way, Magic uses his illusions to advertise for this new shop.

Along the way, the largest contingent of The Knives yet, block their way. A pitched battle erupts during which Tazdar is knocked unconscious. Munkustrap, who was following at a distance after escorting his charge to her home safely, charges in to save the hobgoblin just as he was about to expire. Conrad, in a berserk rage, fends off a number of the rogues. Magic puts a number of the rogues to sleep, which begins to turn the tide of the battle, but Conrad, Munkustrap, and Sloth are all gravely wounded by the end of the fight. In the end, they keep one of The Knives alive to send a message back to the guildmaster that The Iris is not to be taken lightly any longer. They also collect all the weapons, armor, and other gear from the corpses and load it into a wagon that Magic procures from the owner for 50 gold before continuing on to the mage's school.

Requital

posted Jun 14, 2020, 3:16 PM by Stephen Pliska-Matyshak   [ updated Jun 15, 2020, 3:12 PM by Meaghan ]

Nonotina 20th, Year One of the Reign of High King Ran

The next couple darkdays are uneventful and then the sun finally returns to the sky.
Rael Octavius: I have been summoned to court and need to leave you for the time being.
Magic: Goodbye, so long, auf wiedersehen, goodbye.
Cho Chi: Perhaps we will see you soon.
Eris Drew: Ciao.
Magic: I will be on the lookout for your daddy.
Magic: How do you know? Maybe you should let us know where you are going.
Magic: In case you disappear too.
Rael Octavius: The Archmage Saemul from the court contacted me magically, via sending spell. I am easy to find. Just look in the palace...most of the time.
Rael Octavius: I thank you for your hospitality, Lord von Rumm, but I must be going.
Magic: On behalf of the von Rumm family, it has been a pleasure.
Lord von Rumm: You are most welcome, especially for taking care of that troll. Visit when you can. That applies to all of you.
Magic: So...We don't have to go home, but we can't stay here?
Lord von Rumm: Well, visitors are welcome, but one mustn't overstay their welcome.
Rael Octavius departs.
Magic: Remember to keep it real.
Cho Chi: I prefer to stay at the Billiken's Temple, but if you require assistance, I am available most of the time.
Magic: So, should we check in with the King?
Eris Drew: Are we supposed to?
Magic: I do not know. We haven't since we completed our mission.
Dar Kalla: I am confused...was our mission successful or not?
Magic: Both.
Dar Kalla: Me no so smart. Me confuse easy.
Cho Chi: I have not met the King.
Lord von Rumm: If you were on a mission for King Ran, you should probably complete it or bring him news of your success...or failure.
Magic eyes Lord von Rumm.
Magic: See, dad agrees.
Cho Chi: I would not want to deliver bad news.
Magic: Myself as well, I am personally responsible.
Lord von Rumm: The King is quite benevolent, so any kind of status on your progress will be taken graciously.
Magic: I agree with Pappa Von Rumm, let's see the King! You all will love him!
Cho Chi: Good to know.
Lord von Rumm: Just make certain that you are in his presence. His advisors aren't as, um, forthright.
Magic: Interesting.
Tazdar: We'd be best served to deliver our news in person, though we may not want to bring a whole retinue.
Magic: Are you an advisor von Rumm?
Lord von Rumm: Not directly. I am a member of the Senate.
Dar Kalla: I was not part of your mission, but I will stand with you if you wish?
Magic: Do you have a book on this...Senate?
Tazdar: Political battlefields can be more fraught with peril than physical ones at times.
Tazdar: I never had the mentality for it.
Magic: Dar please come with us! The more the merrier.
Conrad: Ready to go?
Dar Kalla: I will stand by you then! I pledge my sword to your cause!
Tazdar: We should be on guard against further ambush from The Knives. As far as they know, we still carry the medallion.
Magic: And I pledge to let you take as many hits as possible in my name.
Magic: So admirable you are, Dar.
Dar Kalla: Hey. It's what I do!
The group gathers their things from the estate and makes their way out to the square.
Magic: And I respect it more than you know.
Magic fixes his hair.
Magic: Up the stairs and to the King I go.
Magic: Over the river, and through the wood, To King's house, we go; the horse knows the way to carry the sleigh through the white and drifted snow.
Magic: Hey, Sloth? If we flavored this snow, we could make a fortune.
Eris Drew: What flavors?
Magic: I will need to find a brewer.
Magic: Fruity flavors.
Magic: Staying clear of yellow and brown.
Magic: Here try this one. It tastes like berry wine.
The wet walk through the streets of "The City" is uneventful and you arrive at the gates of the castle. They are still closed when you arrive.
Eris Drew: So, do we have to open these ourselves or what?
Magic clumps snow together.
Magic cast prestidigitation to flavor the snowball.
Dar Kalla bangs on the gate.
Dar Kalla: Hello?
Conrad: What? No guards to talk to?
A guard steps out from his post.
Conrad: Greetings.
Tazdar: We have a report for King Ran, to be delivered directly to him alone.
Castle Guard: Greetings, travelers. Early arrivals?
Tazdar: We'd have been here days earlier, but the weather delayed us.
Castle Guard: You need to report directly to King Ran?
Castle Guard: Who are you?
Eris Drew: The Iris.
Tazdar: Please inform him The Iris is here.
Castle Guard: The Iris? Let me check with the captain. I am not familiar with this name. I will let you into the outer bailey where you can wait while I confirm.
Dar Kalla: You really do know the King, right???
Magic: Yes, I am his favorite person.
The guard begins to open the gate as five other guards appear from the post.
Magic makes another ball of snow.
The guards escort the group into the outer bailey of the castle.
Magic: Let me know what you think, guard from the bardy.
Magic casts prestidigitation to flavor another snowball.
Castle Guard: Wait here for a time. It shouldn't take long.
Magic: Neither will trying this snack.
Magic winks.
Castle Guard departs through a gate in the inner wall.
Magic is sad.
Magic: His loss.
Magic: Anyone else?
Magic: Sloth?
Magic: You have been quiet? Mouth full of food?
Conrad: I will have some.
Magic: what flavor, my guy.
Conrad: Apple if you have it.
Magic casts prestidigitation to change the flavor of the snowball to taste like an apple.
Sloth: What?
Magic: Much better than orange.
The other guards decline Magic's offer as well, claiming to be on duty.
Magic: Duty is for the outhouse.
Magic cast an illusion of bunny ears to the guards.
Cho Chi: Magic, behave yourself.
Magic: Alright, alright, but how long do we have to wait?
After several minutes of flavored snowballs and illusionary shenanigans, the guard returns with the Captain of the Palace Guard.
Magic (singing): Cho Chi don't bring those hands down on me, the bottom of her sandals I will be, there is no messing with the temple of she.
Tazdar walks to the guard.
Tazdar: Please tell me that we're ready.
Captain: Greetings to The Iris.
Cho Chi: You will have to get better manners if you want to meet master An Soo.
Magic: And so, what?
Cho Chi: An Soo he is the wisest man I know. Kind and gentle.
Tazdar (to the guard): Well met, and also my apologies.
Magic: None taken.
Captain: Master Majestic, you and the rest of the Iris are expected. It seems you have added to your numbers. Who are the newcomers?
Conrad: It is I, Conrad.
Dar Kalla: I am Dar Kalla, from the northern plains; master of the sword!
Magic: It would be an honor to meet such a man, Cho Chi. I could learn a lot from him and you.
Cho Chi (bowing): Cho Chi.
Magic bows.
Magic: Did you catch my last show?
Magic: Fans?
Dar Kalla: We met our fellow warriors when they were attacked by a group of ruffians. We routed them handily.
Captain: Very well. Please follow me into the palace. Court has only just begun to gather after the darkdays.
Cho Chi: Thank you.
Dar Kalla: I pledge my sword to the King and swear to aid my companions in their service to his lord.
The captain leads the way through the inner gate and up the stairs into the palace.
Dar Kalla grunts.
Eris Drew: I don't think I have ever heard a barbarian use so many words.
The setting of the dark castle walls changing into the white marble palace is like night to day.
Magic still plays his lute.
Magic: Wow! Such beauty.
Magic: I can't wait to live here.
Guards open the palace doors for the captain and followers. He leads you into an antechamber of the grand hall.
Cho Chi looks to make sure she is not leaving muddy footprints.
Magic: We must look nice!
Majestic uses magic to tidy up the group.
Cho Chi: Thanks, Magic
Eris Drew: Wow it's magic.
Dar Kalla: Thanks, Magic Man.
Magic: Yes, now are you interested in a pair of beautiful shoes.
Magic: Ten gold.
Captain: Please wait here while the court gathers. It shouldn't be too long. All the summons have already been acknowledged.
Magic pulls out a very nice pair of house shoes.
Cho Chi: No, thank you.
Magic: I am going to get those sandals someday, Cho Chi.
Magic winks.
Cho Chi: Those are much too fancy for me.
The captain departs and leaves the hall guards to keep an eye on the group.
Magic starts laying out outfits.
Magic tries to pick the very best clothes to wear.
Magic puts on the fanciest clothes and a bowtie.
The volume of voices within the great hall begins to rise over the next half an hour at which point the Lord High Chamberlain appears in the doorway.
Dar Kalla: Grunt...Uggg...Grunt!!!
Magic: Hello! Well-dressed man!
Magic: What is thy nameth?
Lord High Chamberlain: The Iris, The High King is ready for you now.
Cho Chi bows.
Eris Drew: Finally.
Magic bows like Cho Chi.
Dar Kalla: Many thanks!
Lord High Chamberlain: Master Octavius has not arrived yet, so I will present you to the High King.
Dar Kalla: Your speech is most strange to me.font>
Magic leads the way.
Cho Chi lags behind.
The chamberlain and Magic lead the procession to the dais.
Magic pulls out his lute and readies himself.
Tazdar: Drops to one knee, helmet under his arm, and bows his head.
Tazdar: We have returned King Ran.
Magic bows again like Cho Chi.
Lord High Chamberlain looks at Majestic.
Magic: I'm classy, roll with it.
Lord High Chamberlain: High King Ran, I present The Iris, returned from their mission.
Cho Chi bows deeply to the King.
Dar Kalla bows deeply, fist over his chest.
Magic bows again in case he got it wrong.
Lord High Chamberlain moves to his customary location to the side.
Eris Drew does not bow.
Conrad bows.
Magic: May I lighten the mood, Sir King Ran the Highest?
The court is occupied by a few courtiers, one throne on the dais by King Ran. His advisors flank him on the stairs of the dais.
High King Ran: As you wish.
Magic: At first I was afraid, I was petrified Kept thinking I could never live without the amulet by my side, But then I spent so many nights thinking about how I might have done wrong And I grew strong And I learned how to get along And so you're back From the outer realms I just walked in to find you here with that happy look upon your face I should have changed clothes sooner, I should have made you leave your key If I'd known for just one second you'd be back to see me, Go on now, go, give me gold all over the floor, Just turn around now 'Cause you're always welcome here and more Do you think I'd crumble Did you think I'd lay down and die? No not I!
The Archmage looks sternly at the bard, clearly not impressed.
The Lord High Inquisitor smirks and raises an eyebrow.
The Lord High Chamberlain nods his head with the music and smiles.
Magic: That is all, my lord. Thank you for allowing me the privilege.
The Archmage glances over at the High King.
High King Ran: Thank you, Master Majestic, of The Iris. You have an update for the Court you would like to share?
Magic: As you see, my lord, I have exchanged the jewelry for a bowtie, if you watch my drift.
Eris Drew: The Forget-Me-Not got the amulet, my King.
Magic: Cho Chi, do you think now is the time to pitch it to the king?
High King Ran: Ah, so we should expect to see the amulet soon.
Eris Drew: Possibly.
Magic: I hope so. It was hard work my friends and I had to endure.
High King Ran: The timing of the darkday was inconvenient and probably delayed its release from where it was being held.
Magic: The darkness can do that?
Eris Drew: Is it ever convenient?
High King Ran: So the additions to the membership of The Iris were instrumental in the success of your mission?
Conrad: I like to think so.
Eris Drew: Yes, I suppose.
Magic: Yes, those here alive, and those lost to us will forever bloom in The Iris.
Dar Kalla: Swords were drawn. Blood was spilled. Much fun was had by all!
Eris Drew: The monk here does quite a good job for our party.
Tazdar: They've been proficient combatants so far and seem trustworthy.
Tazdar: All of them more dangerous than any member of the lowly Knives.
Cho Chi looks like she wants to fade into the background, but sees no avenue for this but one of here larger party members.
Eris Drew: True enough.
High King Ran: The Knives?
Magic: I can not help but feel this mission is not completed, though, until amulet's safe return.
Eris Drew: The Knives ambushed us.
Magic: King Ran! I would personally like to introduce Cho Chi! She was a random woman who stepped into our aid.
Tazdar: I've seen children stage a more dangerous ambush. It was barely a threat.
Tazdar: However, they were useful to our accomplishment of the true goal of the mission.
Magic: Out of the goodness in her heart!
Magic turns to push Cho Chi forward.
Magic smiles.
High King Ran: A loss for this city that will not be missed. The Knives are an unfortunate effect of civilization.
Magic: She knows the wisest man in the whole world.
Eris Drew: The Knives ambushed us and Cho Chi as well as the others helped us defeat them, while Magic sat on a box and ate jerky.
Cho Chi: High King the city it seems quite overrun by ruffians. I've had to help many.
Magic: Conrad and Dar are animals in combat! Tapping into the primal stages of youth too!
Cho Chi: I'm sorry to bring this to your attention.
Dar Kalla: Dar much like fighting!font>
Conrad: Combat Good!font>
High King Ran: I appreciate the dangers you have endured and the sacrifices you have made.
Magic: We fought an Ice Troll, Sir! There are dangers everywhere!
Magic: Whatever can we do to help!
High King Ran motions for pages carrying a chest to approach.
Magic's eyes widen.
Dar Kalla: Starts counting.font>
Dar Kalla: One...two...three...UMMM...TREE...more...
Dar Kalla: GRUNT!
Tazdar: Thank you, Your Highness, for this generous gift.
Dar Kalla: Many thanks Highness! Buy much ale now!
Dar Kalla: What do now?
Cho Chi: Thank you, Your Highness, This is too much. I did but a small service.
High King Ran: I believe this should suffice. Please use it wisely and spend it within my realm, so it will benefit the citizens.
High King Ran: You have done more than you can imagine.
Dar Kalla: What is "wisely"?
Cho Chi bows again.
Eris Drew: Not much ale.
Tazdar: Gladly, Your Highness. I believe it's time I regain some proper armor along with my honor.
Dar Kalla: Where be nearest tavern? Dar buy ale for all!
Conrad: Some new armor would be a welcome addition.
Dar Kalla: Armor? What need armor for?
High King Ran: I hope to have your services again in the future, but for now take this reward and put it to good use.
Eris Drew: We will.
Lord High Chamberlain: Thank you, heroes. You have your King's leave.
Dar Kalla: Many thanks, Lord!
The Iris take their reward and graciously leave court accompanied by a triumphant march strummed by Magic on his lute.

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