Cho Chi's Page

Background

Backstory here.

Description

Description here.

Cho Chi

Medium humanoid (human), lawful good
Armor Class 16 Unarmored Defense
Hit Points 38 (5d8 + 10)
Speed 50 ft.
STR DEX CON INT WIS CHA
10 (+0) 18 (+4) 14 (+2) 10 (+0) 16 (+3) 11 (+0)

Saving Throws STR +3, DEX +7
Skills Acrobatics +7, Insight +6, Religion +2, Stealth +7
Senses Passive Perception 13, Passive Investigation 10, Passive Insight 16
Languages Almebezbik, Draconic, Primordial, Sylvan

Ki. Cho Chi can spend Ki Points to fuel ki features. She has 5 points per short rest, and her Ki save DC is 14.

Agile Parry. If Cho Chi makes an unarmed strike as part of the Attack action on her turn and is holding a Kensei weapon, she gains a +2 bonus to AC until the start of her next turn, while the weapon is in her hand and she isn’t incapacitated.

Ki-Fueled Attack. If Cho Chi spends 1 ki point or more as part of your action on your turn, she can make one attack with an unarmed strike or a monk weapon as a bonus action before the end of the turn.

Focused Aim. When Cho Chi misses with an attack roll, she can spend 1-3 ki points to increase her attack roll by 2 for each of these ki points she spends, potentially turning the miss into a hit.

Stunning Strike. When Cho Chi hits with a melee weapon attack, she can spend 1 ki point to make the target stunned until the end of her next turn if it fails a CON saving throw (DC 14).

Mobile. When Cho Chi uses the Dash action, difficult terrain doesn't cost her extra movement on that turn and when she makes a melee attack against a creature, she doesn't provoke opportunity attacks from that creature for the rest of the turn, whether she hits or not.

Shelter of the Faithful. As an acolyte, Cho Chi commands the respect of those who share her faith, and she can perform the religious ceremonies of her pantheon. She and her adventuring companions can expect to receive free healing and care at a temple, shrine, or other established presence of her faith, though she must provide any material components needed for spells. Those who share her religion will support her (but only her) in a modest lifestyle. She might also have ties to a specific temple dedicated to her chosen deity or pantheon, and she has a residence there. This could be the temple where she used to serve if she remains on good terms with it or a temple where she has found a new home. While near her temple, she can call upon the priests for assistance, provided the assistance she asks for is not hazardous, and she remains in good standing with her temple.

Actions


Flurry of Blows. Cho Chi can take two monk weapon or unarmed strikes as an action and one unarmed strike or two if she spends 1 Ki point as a bonus action.

Quarterstaff. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) bludgeoning damage, or 8 (1d8 + 4) bludgeoning damage if used with two hands.

Guan Dao. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 8 (1d8 + 4) slashing damage, or 9 (1d10 + 4) slashing damage if used with two hands.

Unarmed Strike. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) bludgeoning damage. This attack can also be used as a Bonus Action when a Martial Arts (unarmed strike, simple melee weapon, or shortsword) attack is used as an Action.

Longbow. Ranged Weapon Attack: +7 to hit, range 150/600 ft., one target. Hit: 8 (1d8 + 4) piercing damage.

Whip. Melee Weapon Attack: +8 to hit, range 10 ft., one target. Hit: 8 (1d6 + 5) slashing damage.

Patient Defense. Cho Chi can spend 1 ki point to take the Dodge action as a bonus action on her turn.

Step of the Wind. Cho Chi can spend 1 ki point to take the Disengage or Dash action as a bonus action on her turn, and her jump distance is doubled for the turn.

Quickened Healing. As an action, Cho Chi can spend 2 ki points to regain 1d6+3 hit points.

Kensai's Shot. Cho Chi can use a bonus action on her turn to make ranged attacks with a Kensei weapon deal an extra 1d4 damage of the weapon’s type until the end of the current turn.

Reactions


Deflect Missiles. Cho Chi can use her reaction to deflect or catch the missile when she is hit by a ranged weapon attack. When she does so, the damage she takes from the attack is reduced by 1d10 + 8. If she reduces the damage to 0 and has a free hand, she can spend 1 ki point to make a Ranged Weapon Attack: +6 to hit, range 20/60 ft., one target. Hit 6 (1d4 + 4) of the type of damage the missile does.

Slow Fall. Cho Chi can use her reaction when she falls to reduce any falling damage she takes by 20.

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