Cho Chi's Page


Backstory here.


Description here.

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Cho Chi

Medium humanoid (human), lawful good
Armor Class 16 Unarmored Defense
Hit Points 17 (2d8 + 4)
Speed 40 ft.
10 (+0) 16 (+3) 14 (+2) 10 (+0) 16 (+3) 11 (+0)

Saving Throws STR +2, DEX +5
Skills Acrobatics +5, Insight +5, Religion +2, Stealth +5
Senses Passive Perception 13, Passive Investigation 10, Passive Insight 15
Languages Almebezbik, Draconic, Primordial, Sylvan

Ki Cho Chi can spend Ki Points to fuel ki features. She has 2 points per short rest and her Ki save DC is 13.

Shelter of the Faithful As an acolyte, Cho commands the respect of those who share her faith, and she can perform the religious ceremonies of her pantheon. She and her adventuring companions can expect to receive free healing and care at a temple, shrine, or other established presence of her faith, though she must provide any material components needed for spells. Those who share her religion will support her (but only her) at a modest lifestyle. She might also have ties to a specific temple dedicated to her chosen deity or pantheon, and she has a residence there. This could be the temple where she used to serve if she remains on good terms with it or a temple where she has found a new home. While near her temple, she can call upon the priests for assistance, provided the assistance she asks for is not hazardous and she remains in good standing with her temple.


Flurry of Blows. Cho Chi can take one monk weapon or unarmed strike as an action and one unarmed strike or two if she spends 1 Ki point as a bonus action.

Quarterstaff. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage, or 7 (1d8 + 3) bludgeoning damage if used with two hands.

Unarmed Strike. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) bludgeoning damage. This attack can also be used as a Bonus Action when a Martial Arts (unarmed strike, simple melee weapon or shortsword) attack is used as an Action.

Dart. Ranged Weapon Attack: +5 to hit, range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage.

Patient Defense. Cho Chi can spend 1 ki point to take the Dodge action as a bonus action on her turn.

Step of the Wind. Cho Chi can spend 1 ki point to take the Disengage or Dash action as a bonus action on her turn, and her jump distance is doubled for the turn.