Cho Chi's Page

Background

Backstory here.

Description

Description here.

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Cho Chi

Medium humanoid (human), lawful good
Armor Class 16 Unarmored Defense
Hit Points 24 (3d8 + 6)
Speed 40 ft.
STR DEX CON INT WIS CHA
10 (+0) 16 (+3) 14 (+2) 10 (+0) 16 (+3) 11 (+0)

Saving Throws STR +2, DEX +5
Skills Acrobatics +5, Insight +5, Religion +2, Stealth +5
Senses Passive Perception 13, Passive Investigation 10, Passive Insight 15
Languages Almebezbik, Draconic, Primordial, Sylvan

Ki. Cho Chi can spend Ki Points to fuel ki features. She has 3 points per short rest and her Ki save DC is 13.

Agile Parry. If Cho Chi makes an unarmed strike as part of the Attack action on her turn and is holding a kensei weapon, she gains a +2 bonus to AC until the start of her next turn, while the weapon is in her hand and she isn’t incapacitated.

Kensai's Shot. Cho Chi can use a bonus action on her turn to make ranged attacks with a kensei weapon deal an extra 1d4 damage of the weapon’s type until the end of the current turn.

Shelter of the Faithful. As an acolyte, Cho commands the respect of those who share her faith, and she can perform the religious ceremonies of her pantheon. She and her adventuring companions can expect to receive free healing and care at a temple, shrine, or other established presence of her faith, though she must provide any material components needed for spells. Those who share her religion will support her (but only her) at a modest lifestyle. She might also have ties to a specific temple dedicated to her chosen deity or pantheon, and she has a residence there. This could be the temple where she used to serve if she remains on good terms with it or a temple where she has found a new home. While near her temple, she can call upon the priests for assistance, provided the assistance she asks for is not hazardous and she remains in good standing with her temple.

Actions


Flurry of Blows. Cho Chi can take one monk weapon or unarmed strike as an action and one unarmed strike or two if she spends 1 Ki point as a bonus action.

Quarterstaff. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage, or 7 (1d8 + 3) bludgeoning damage if used with two hands.

Guan Dao. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 7 (1d8 + 3) slashing damage, or 8 (1d10 + 3) slashing damage if used with two hands.

Unarmed Strike. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) bludgeoning damage. This attack can also be used as a Bonus Action when a Martial Arts (unarmed strike, simple melee weapon or shortsword) attack is used as an Action.

Dart. Ranged Weapon Attack: +5 to hit, range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage.

Patient Defense. Cho Chi can spend 1 ki point to take the Dodge action as a bonus action on her turn.

Step of the Wind. Cho Chi can spend 1 ki point to take the Disengage or Dash action as a bonus action on her turn, and her jump distance is doubled for the turn.

Deflect Missiles. Cho Chi can use her reaction to deflect or catch the missile when she is hit by a ranged weapon attack. When she does so, the damage she takes from the attack is reduced by 1d10 + 6. If she reduces the damage to 0 and has a free hand, she can spend 1 ki point to make a Ranged Weapon Attack: +5 to hit, range 20/60 ft., one target. Hit 5 (1d4 + 3) of the type of damage the missile does.

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