Conrad's Page


I grew up in a tribe of nomads who live on the outskirts of civilization. My parents and siblings were killed by orcs when I was young and I have been a drifter ever since. From a young age, I have supported myself by making wood carvings. Recently, I have gained experience as a sellsword for the king. I do not like the king but it provides a good living, which is something that I am not used to.


Description here.

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Medium humanoid (human), chaotic good
Armor Class 17 Half Plate
Hit Points 32 (3d12 + 6)
Speed 30 ft.
16 (+3) 14 (+2) 15 (+2) 10 (+0) 14 (+2) 9 (-1)

Saving Throws STR +5, CON +4
Skills Animal Handling +4, Athletics +5, Perception +4, Survival +4
Senses Passive Perception 14, Passive Investigation 10, Passive Insight 12
Languages Almebezbik, Orcish

Reckless Attack. When Conrad makes his first attack on his turn, he can decide to attack recklessly, giving him advantage on melee weapon attack rolls using STR during this turn, but attack rolls against him have advantage until his next turn.

Danger Sense. Conrad has advantage on DEX saving throws against effects that he can see while not blinded, deafened, or incapacitated.

Rustic Hospitality. Since Conrad comes from the ranks of the common folk, he fits in among them with ease. He can find a place to hide, rest, or recuperate among other commoners unless he has shown yourself to be a danger to them. They will shield him from the law or anyone else searching for him, though they will not risk their lives for him.


Greataxe. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (1d12 +3) slashing damage.

Handaxe. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 6 (1d6 + 3) slashing damage.

Javelin. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 6 (1d6 +3) piercing damage.

Rage (2/day). As a bonus action enter a rage for up to 1 minute (10 rounds). You gain advantage on STR checks and saving throws (not attacks), +2 melee damage with STR weapons, resistance to bludgeoning, piercing, slashing damage. You can't cast or concentrate on spells while raging. Your rage ends early if you are knocked unconscious or if your turn ends and you haven’t attacked a hostile creature since your last turn or taken damage since then. You can also end your rage as a bonus action.

Frenzy. While raging, Conrad can choose to frenzy. He can make a single melee weapon attack as a bonus action on each of his turns after this one. When his rage ends, he suffers one level of exhaustion.