Rael Octavius' Page

Background

My father is the King's Herald Reggott Octavius and my mother is the half gold dragon sorceress Dae'Kliesys. I have spent much of my time in High King Ran's court, learning the ways of my father's profession and developing the gifts of my mother's ancestry.

Description

I am tall and thin with golden tan skin and flaxen gold hair. My eyes are piercing golden orbs betraying my draconic heritage. I wear fine robes of gold cloth trimmed in brown and black and carry a staff of ebony inlaid with polished brass.

Rael Octavius

Rael Octavius

Medium humanoid (half-elf), lawful good
Armor Class 14 Draconic Resilience
Hit Points 12 (1d6 + 1d8 + 1)
Speed 30 ft.
STR DEX CON INT WIS CHA
10 (+0) 12 (+1) 10 (+0) 12 (+1) 16 (+3) 16 (+3)

Saving Throws CON +2, CHA +5
Skills Insight +5, Intimidation +5, Investigation +3, Perception +5, Persuasion +5, Survival +5, Draconic Influence +7
Condition Resistances Charmed
Condition Immunities Sleep
Senses Darkvision 60 ft., Passive Perception 15, Passive Investigation 13, Passive Insight 15
Languages Almebezbik, Celestial, Draconic, Dwarvish, Elvish, Primordial

Fey Ancestry Rael has advantage on saving throws against being charmed and magic cannot put him to sleep.

Emboldening Bond As an action, choose two willing creatures within 30 ft. creating a magical bond between them. Once per turn, each creature can roll a d4 and add the number rolled to an attack roll, an ability check, or a saving throw it makes, whilst it is within 30 ft. of the other creature. The bond lasts for 1 hour or until you use this feature again. You can also expend a spell slot to use the feature again.

Court Functionary Rael's knowledge of how bureaucracies function lets him gain access to the records and inner workings of any noble court or government he encounters. He knows who the movers and shakers are, whom to go to for the favors he seeks, and what the current intrigues of interest in the group are.

Spellcasting Rael is a 2nd-level spellcaster. His spellcasting ability is Charisma or Wisdom (spell save DC 13, +5 to hit with spell attacks). He has the following sorcerer and cleric spells prepared:

Cantrips (at will): dancing lights, fire bolt, friends, guidance, prestidigitation, resistance, spare the dying

1st level (3 slots): bless, burning hands, command, cure wounds, heroism, shield, shield of faith

Actions


Dagger. Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 3 (1d4 + 1) piercing damage.

Quarterstaff. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage, or 4 (1d8) bludgeoning damage if used with two hands.