Rael Octavius' Page


My father is the King's Herald Reggott Octavius and my mother is the half gold dragon sorceress Dae'Kliesys. I have spent much of my time in High King Ran's court, learning the ways of my father's profession and developing the gifts of my mother's ancestry.


I am tall and thin with golden tan skin and flaxen gold hair. My eyes are piercing golden orbs betraying my draconic heritage. I wear fine robes of gold cloth trimmed in brown and black and carry a staff of ebony inlaid with polished brass.

Rael Octavius

Medium humanoid (half-elf), lawful good
Armor Class 14 Draconic Resilience
Hit Points 37 (5d6 + 2d8 + 5)
Speed 30 ft.
10 (+0) 12 (+1) 10 (+0) 12 (+1) 16 (+3) 18 (+4)

Saving Throws CON +3, CHA +7
Skills Arcana +4, Insight +6, Intimidation +7, Medicine +6, Perception +6, Persuasion +7, Survival +6, Draconic Influence +10
Condition Resistances Charmed
Condition Immunities Sleep
Senses Darkvision 60 ft., Passive Perception 16, Passive Investigation 14, Passive Insight 16
Languages Almebezbik, Celestial, Draconic, Dwarvish, Elvish, Primordial

Fey Ancestry. Rael has advantage on saving throws against being charmed and magic cannot put him to sleep.

Emboldening Bond. As an action, choose two willing creatures within 30 ft. creating a magical bond between them. Once per turn, each creature can roll a d4 and add the number rolled to an attack roll, an ability check, or a saving throw it makes, whilst it is within 30 ft. of the other creature. The bond lasts for 1 hour or until you use this feature again. You can also expend a spell slot to use the feature again.

Font of Magic. Rael has 5 sorcery points that he regains when he finishes a long rest.

Metamagic. Rael gains the ability to twist spells to suit your needs.

  • Distant Spell - When Rael casts a spell that has a range of 5 ft. or greater, he can spend 1 sorcery point to double the range of the spell (or make the range 30 ft. for a spell with a range of touch).
  • Quicken Spell - When Rael casts a spell that has a casting time of 1 action, he can spend 2 sorcery points to change the casting time to 1 bonus action for this casting.

Magical Guidance. Rael can tap into his inner wellspring of magic to try to conjure success from failure. When he makes an ability check that fails, he can spend 1 sorcery point to reroll the d20, and he must use the new roll, potentially turning the failure into a success.

Court Functionary. Rael's knowledge of how bureaucracies function lets him gain access to the records and inner workings of any noble court or government he encounters. He knows who the movers and shakers are, whom to go to for the favors he seeks, and what the current intrigues of interest in the group are.

Spellcasting. Rael is a 7th-level spellcaster. His spellcasting ability is Charisma (spell save DC 15, +8 to hit with spell attacks) or Wisdom (spell save DC 14, +7 to hit with spell attacks). He has the following sorcerer and cleric* spells prepared:

Cantrips (at will): dancing lights, fire bolt, friends, guidance*, mage hand, prestidigitation, resistance*, spare the dying*

1st level (4 slots): bless*, burning hands, comprehend languages, cure wounds*, heroism*, protection from evil and good*, sanctuary*, shield, shield of faith*

2nd level (3 slots): dragon's breath, scorching ray

3rd level (3 slots): fireball

4th level (1 slot):


Dagger. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 3 (1d4 + 1) piercing damage.

Skyblinder Staff. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage, or 5 (1d8 + 1) bludgeoning damage if used with two hands.

Convert Sorcery Points. Rael can use his sorcery points to gain additional spell slots or sacrifice spell slots to gain additional sorcery points as a bonus action.

Channel Divinity (1/Rest). Rael can channel divine energy to fuel magical effects.

  • Harness Divine Power (1/day) - Rael can expend a use of his Channel Divinity to fuel his spells. As a bonus action, he regains one expended spell slot of up to level 2.
  • Balm of Peace - As an action, Rael can move up to his speed, without provoking opportunity attacks, and when he moves within 5 feet of any other creature during this action, he can restore 2d6+3 hit points to that creature. A creature can receive this healing only once whenever he takes this action.
  • Turn Undead - As an action, Rael presents his holy symbol and speaks a prayer censuring the undead. Each undead that can see or hear him within 30 feet of him must make a Wisdom saving throw (DC 14). If the creature fails its saving throw, it is turned for 1 minute or until it takes any damage. A turned creature must spend its turns trying to move as far away from Rael as it can, and it can’t willingly move to a space within 30 feet of him. It also can’t take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there’s nowhere to move, the creature can use the Dodge action.


Skyblinder Staff. If a flying creature Rael can see within 30 feet of him makes an attack roll against him, he can use his reaction to hold the staff aloft and cause it to flare with light. The attacker has disadvantage on the attack roll, and it must succeed on a DC 15 Constitution saving throw or be blinded until the start of its next turn.