Tazdar's Page


Backstory here.


Description here.

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Medium humanoid (hobgoblin), lawful neutral
Armor Class 16 Chain Mail
Hit Points 22 (2d10 + 6)
Speed 30 ft.
15 (+2) 10 (+0) 16 (+3) 16 (+3) 8 (-1) 8 (-1)

Saving Throws STR +4, CON +5
Skills Athletics +4, Insight +1, Intimidation +1, Survival +1
Senses Darkvision 60 ft., Passive Perception 9, Passive Investigation 13, Passive Insight 11
Languages Almebezbik, Goblin

Saving Face Once per short rest, if Tazdar misses with an attack or fails an ability check or saving throw, he can gain a bonus equal to the number of allies you can see within 30 ft. (max +5).

Great Weapon Fighting Tazdar can reroll a 1 or 2 on damage dice with melee weapons wielded with two hands.

Action Surge Tazdar can take one additional action on his turn. This can be used 1 time per short rest.

Military Rank Tazdar has a military rank from his career as a soldier. Soldiers loyal to his former military organization still recognize his authority and influence, and they defer to him if they are of a lower rank. He can invoke his rank to exert influence over other soldiers and requisition simple equipment or horses for temporary use. He can also usually gain access to friendly military encampments and fortresses where his rank is recognized.


Maul. Melee Weapon Attack: +4 to hit, one target. Hit: 9 (2d6 + 2) bludgeoning damage.

Handaxe. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d6 + 2) slashing damage.

Second Wind. Once per short rest, Tazdar can use a bonus action to regain 1d10 + 2 HP.