Zani's Page

Background

Backstory here.

Description

Description here.

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Zani

Medium humanoid (elf), neutral good
Armor Class 15 Studded Leather
Hit Points 11 (1d10 + 1)
Speed 35 ft.
STR DEX CON INT WIS CHA
13 (+1) 17 (+3) 12 (+1) 10 (+0) 15 (+2) 8 (-1)

Saving Throws STR +3, DEX +5
Skills Animal Handling +4, Insight +4, Investigation +2, Perception +4, Stealth +5, Survival +4
Senses Darkvision 60ft., Passive Perception 14, Passive Investigation 12, Passive Insight 14
Languages Almebezbik, Draconic, Elvish

Fey Ancestry Zani has advantage on saving throws against being charmed and magic cannot put him to sleep.

Trance Zani doesn't need to sleep but meditate semi-consciously for 4 hours a day. While meditating, she can dream after a fashion; such dreams are actually mental exercises that have become reflexive through years of practice. After resting in this way, she gains the same benefit that a human does from 8 hours of sleep.

Mask of the Wild Zani can attempt to hide even when she is only lightly obscured.

Favored Enemy Zani has advantage on Survival checks to track dragonborn and orcs, as well as on INT checks to recall information about them.

Natural Explorer Zani favors forest. Her proficiency bonus is doubled for proficient skills when she makes an INT or WIS check related to forests. While traveling for an hour or more in a forest, difficult terrain doesn’t slow her group’s travel, her group can’t become lost except by magical means, she remains alert to danger even when she is engaged in another activity, she can move stealthily at a normal pace (while alone), she finds twice as much food while foraging, and while tracking creatures, she learns the exact number, sizes, and how long ago they passed through the area.

Rustic Hospitality Since Zani comes from the ranks of the common folk, she fits in among them with ease. She can find a place to hide, rest, or recuperate among other commoners, unless she has shown yourself to be a danger to them. They will shield her from the law or anyone else searching for her, though they will not risk their lives for her.

Actions


Rapier. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage.

Longbow. Ranged Weapon Attack: +5 to hit, range 150/600 ft., one target. Hit: 7 (1d8 + 3) piercing damage.

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